-
-
Notifications
You must be signed in to change notification settings - Fork 14
Expand file tree
/
Copy pathChangelog.txt
More file actions
46 lines (33 loc) · 1.31 KB
/
Changelog.txt
File metadata and controls
46 lines (33 loc) · 1.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
v1.0.0: May 22, 2023
+ NEW: Ability to snapshot mesh and lock selection
+ NEW: Added a simple demo scene
+ CHANGE: Minimum unity version is 2021.3
v0.9.0: May 29, 2022
+ CHANGE: Minimum unity version is 2019.3
+ CHANGE: Warning will shown on unreadable mesh
+ FIX: Obsolete warning about prefab API in 2019.3
+ FIX: IndexOutOfRangeException by @Riskjockey
v0.8.0 - Sep 4, 2020
+ FIX: Make asset compatible with 2019.x
v0.7.0 - Jun 28, 2018
+ NEW: Inspect from SkinnedMeshRenderer
+ NEW: Vertex to Indice inspection (was incomplete)
+ NEW: Debug Surface option (only works for MeshFilter at this point)
+ Fix error for meshes that don't have either Normal or Tangent
+ Improved Debugging Performance (far less GC overhead)
+ Fix GUI Label Color when using Dark (Pro) skin
+ First release on Asset Store
v0.6.1 - Feb 24, 2018
+ Change yellow -> cyan for vertex to indice
+ Add custom menu to open help
v0.6.0 - Feb 9, 2018
+ New: Partial debug scope!
+ New: Informational box about mesh statistics
+ New: material for each debug shaders
+ New statistics and fix some caching issues
+ Show warn box when debugging too much verts/tris with floating GUI
+ Set IMGizmos as ScriptableObject (so that it serialized properly)
+ Remove models (will be gitignored)
+ Unity downgrade to 5.6
v0.5.0 - Feb 5, 2018
+ First release on GitHub