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MLAPI.WebSockets.csproj
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40 lines (34 loc) · 1.67 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net35;net45;net471;netstandard2.0</TargetFrameworks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_WebGL|AnyCPU' ">
<IntermediateOutputPath>obj\Debug_WebGL</IntermediateOutputPath>
<OutputPath>bin\Debug_WebGL</OutputPath>
<DefineConstants>$(DefineConstants);JSLIB</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_WebGL|AnyCPU' ">
<IntermediateOutputPath>obj\Release_WebGL</IntermediateOutputPath>
<OutputPath>bin\Release_WebGL</OutputPath>
<DefineConstants>$(DefineConstants);JSLIB</DefineConstants>
</PropertyGroup>
<ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_WebGL|AnyCPU' ">
<None Update="WebSocket.jslib" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_WebGL|AnyCPU' ">
<None Update="WebSocket.jslib" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\Libraries\Unity\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\Libraries\websocket-sharp\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>..\Libraries\websocket-sharp\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>