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<section id="clone">
<h1>clone<a class="headerlink" href="#clone" title="Permalink to this heading">¶</a></h1>
<img alt="_images/clone.png" src="_images/clone.png" />
<p>Once you have created an object, you can make copies of it using <strong>clone</strong>. All properties of the new object will be exactly the same as those of the original. All objects <em>other than triangles and quads</em> can be cloned. <em>Clone</em> is actually a method of objects, hence the syntax:</p>
<dl class="py function">
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">mycopy</span> <span class="pre">=</span> <span class="pre">myobject.clone(pos=vec(0,2,0),</span> <span class="pre">canvas=scene2</span> <span class="pre">)</span></span></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>pos</strong> (<em>vector</em>) – The position of the new object.</p></li>
<li><p><strong>canvas</strong> (<em>object</em>) – <strong>Not available for compound or extrusion objects.</strong> The canvas to which the new object should belong. Default is <em>scene</em> or current canvas.</p></li>
</ul>
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<section id="additional-parameters">
<h2>Additional parameters:<a class="headerlink" href="#additional-parameters" title="Permalink to this heading">¶</a></h2>
<p>The new object has all the usual attributes of its class: color, size, etc.</p>
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