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<!DOCTYPE html>
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<title>attach_light() — VPython 3.2 documentation</title>
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<section id="attach-light">
<h1>attach_light()<a class="headerlink" href="#attach-light" title="Permalink to this heading">¶</a></h1>
<img alt="_images/attach_light.png" src="_images/attach_light.png" />
<p><em>attach_light</em> creates a <em>local_light</em> and binds it to a moving object.</p>
<p><a class="reference external" href="https://www.glowscript.org/#/user/GlowScriptDemos/folder/Examples/program/BoxLightTest">An example may be seen here</a>.</p>
<dl class="py function">
<dt class="sig sig-object py" id="attach_light">
<span class="sig-name descname"><span class="pre">attach_light</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">ball</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">offset</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">vec(3,</span> <span class="pre">0,</span> <span class="pre">1)</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">color</span></span><span class="o"><span class="pre">=</span></span><span class="default_value"><span class="pre">color.green</span></span></em><span class="sig-paren">)</span><a class="headerlink" href="#attach_light" title="Permalink to this definition">¶</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>firstargument</strong> (<em>object</em>) – Object to which to attach the <em>local_light</em> (<em>ball</em> in example above).</p></li>
<li><p><strong>offset</strong> (<em>vector</em>) – Displacement of light from the center of the moving object. Default <0,0,0>.</p></li>
<li><p><strong>color</strong> (<em>vector</em>) – Default is the color of the object to which the light is attached.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<p>It is possible to attach more than one light to an object.</p>
<p>The offset may be thought of as an invisible rigid rod connecting the moving object and the local_light, so if the object rotates the local_light will rotate around the moving object.</p>
<p>If you specify a zero offset for a sphere, you will find that the local_light does not affect the lighting of the outer surface of the sphere; it does of course affect the lighting of objects outside the sphere. In this case you may wish to specify ball.emissive = True, which makes the ball seem to glow.</p>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p><a class="reference internal" href="light.html"><span class="doc">light</span></a></p>
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