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<!DOCTYPE html>
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<section id="making-new-objects">
<h1>Making New Objects<a class="headerlink" href="#making-new-objects" title="Permalink to this heading">¶</a></h1>
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<li class="toctree-l1"><a class="reference internal" href="compound.html">compound</a></li>
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<li class="toctree-l1"><a class="reference internal" href="vertex.html">vertex, triangle, and quad</a></li>
<li class="toctree-l1"><a class="reference internal" href="extrusion.html">extrusion</a></li>
<li class="toctree-l1"><a class="reference internal" href="shapes_and_paths.html">shapes and paths</a></li>
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<p>There are three ways to make a new shape:</p>
<ol class="arabic">
<li><p>Compounding two or more existing objects:</p>
<blockquote>
<div><img alt="_images/compound.jpg" src="_images/compound.jpg" />
</div></blockquote>
</li>
<li><p>Constructing a new shape from vertices, triangles, and quads:</p>
<blockquote>
<div><img alt="_images/3Dmesh.png" src="_images/3Dmesh.png" />
</div></blockquote>
</li>
<li><p>Extruding a 2D shape along a 3D path:</p>
<blockquote>
<div><img alt="_images/multiple_outer_contours.png" src="_images/multiple_outer_contours.png" />
</div></blockquote>
</li>
</ol>
<p>The shapes and paths libraries can be used with <em>extrusion</em> to make complex objects.</p>
<p><strong>Duplicating Objects</strong></p>
<p>Once an object has been created, a copy of it can be made with <em>clone</em></p>
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