@@ -14,7 +14,7 @@ Tiny but powerful single file wavefront obj loader written in C++03. No dependen
1414
1515` tinyobjloader ` is good for embedding .obj loader to your (global illumination) renderer ;-)
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17- If you are looking for C89 version, please see https://github.com/syoyo/tinyobjloader-c .
17+ If you are looking for C99 version, please see https://github.com/syoyo/tinyobjloader-c .
1818
1919Version notice
2020--------------
@@ -250,7 +250,7 @@ You can enable `double(64bit)` precision by using `TINYOBJLOADER_USE_DOUBLE` def
250250When you enable ` triangulation ` (default is enabled),
251251TinyObjLoader triangulate polygons(faces with 4 or more vertices).
252252
253- Built-in trinagulation code may not work well in some polygon shape.
253+ Built-in triangulation code may not work well in some polygon shape.
254254
255255You can define ` TINYOBJLOADER_USE_MAPBOX_EARCUT ` for robust triangulation using ` mapbox/earcut.hpp ` .
256256This requires C++11 compiler though. And you need to copy ` mapbox/earcut.hpp ` to your project.
@@ -260,7 +260,7 @@ If you have your own `mapbox/earcut.hpp` file incuded in your project, you can d
260260
261261``` c++
262262#define TINYOBJLOADER_IMPLEMENTATION // define this in only * one* .cc
263- // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust trinagulation . Requires C++11
263+ // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust triangulation . Requires C++11
264264// #define TINYOBJLOADER_USE_MAPBOX_EARCUT
265265#include " tiny_obj_loader.h"
266266
@@ -332,7 +332,7 @@ for (size_t s = 0; s < shapes.size(); s++) {
332332
333333``` c++
334334#define TINYOBJLOADER_IMPLEMENTATION // define this in only * one* .cc
335- // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust trinagulation . Requires C++11
335+ // Optional. define TINYOBJLOADER_USE_MAPBOX_EARCUT gives robust triangulation . Requires C++11
336336// #define TINYOBJLOADER_USE_MAPBOX_EARCUT
337337#include " tiny_obj_loader.h"
338338
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