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/// Gets or sets a value indicating whether second pointer emulation using ALT+CLICK should be enabled.
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/// </summary>
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/// <value>
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/// <c>true</c> if second pointer emulation is enabled; otherwise, <c>false</c>.
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/// </value>
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publicboolEmulateSecondMousePointer
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{
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get{returnemulateSecondMousePointer;}
@@ -50,10 +57,12 @@ public bool EmulateSecondMousePointer
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/// <summary>
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/// Initializes a new instance of the <see cref="MouseHandler" /> class.
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/// </summary>
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/// <param name="pressPointer">A function called when a new pointer is detected. As <see cref="InputSource.pressPointer" /> this function must accept a Vector2 position of the new pointer and return an instance of <see cref="Pointer" />.</param>
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/// <param name="_updatePointer">A function called when a pointer is moved. As <see cref="InputSource.movePointer" /> this function must accept an int id and a Vector2 position.</param>
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/// <param name="releasePointer">A function called when a pointer is lifted off. As <see cref="InputSource.releasePointer" /> this function must accept an int id.</param>
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/// <param name="cancelPointer">A function called when a pointer is cancelled. As <see cref="InputSource.cancelPointer" /> this function must accept an int id.</param>
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/// <param name="addPointer">A function called when a new pointer is detected.</param>
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/// <param name="updatePointer">A function called when a pointer is moved or its parameter is updated.</param>
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/// <param name="pressPointer">A function called when a pointer touches the surface.</param>
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/// <param name="releasePointer">A function called when a pointer is lifted off.</param>
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/// <param name="removePointer">A function called when a pointer is removed.</param>
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/// <param name="cancelPointer">A function called when a pointer is cancelled.</param>
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