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Copy file name to clipboardExpand all lines: LowLevel/Sandbox/Assets/Scenes/Benchmark/Capacity/Capacity.cs
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usingUnityEngine.LowLevelPhysics2D;
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usingUnityEngine.UIElements;
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/// <summary>
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/// Benchmark a large quantity of bodies, shapes and contacts, spawning until the simulation limit has been reached.
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/// This provides an approximate limit for a worse-case scenario with bodies and shapes all in contact with each other on the current device.
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/// The available threads has a huge impact on this limit. The debug rendering defaults to being turned off as the FPS is irrelevant and may result in the Sandbox UI becoming sluggish on some devices.
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