forked from CauldronDevelopmentLLC/CAMotics
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSpheroidSweep.cpp
More file actions
90 lines (63 loc) · 2.61 KB
/
SpheroidSweep.cpp
File metadata and controls
90 lines (63 loc) · 2.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/******************************************************************************\
CAMotics is an Open-Source simulation and CAM software.
Copyright (C) 2011-2019 Joseph Coffland <joseph@cauldrondevelopment.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
\******************************************************************************/
#include "SpheroidSweep.h"
#include <gcode/Move.h>
#include <algorithm>
using namespace std;
using namespace cb;
using namespace CAMotics;
SpheroidSweep::SpheroidSweep(double radius, double length) :
radius(radius), length(length == -1 ? radius : length) {
if (2 * radius != length) scale = Vector3D(1, 1, 2 * radius / length);
radius2 = radius * radius;
}
void SpheroidSweep::getBBoxes(const Vector3D &start,
const Vector3D &end,
vector<Rectangle3D> &bboxes,
double tolerance) const {
Sweep::getBBoxes(start, end, bboxes, radius, length, -radius, tolerance);
}
namespace {
inline double sqr(double x) {return x * x;}
}
double SpheroidSweep::depth(const Vector3D &_A, const Vector3D &_B,
const Vector3D &_P) const {
const double r = radius;
Vector3D A = _A;
Vector3D B = _B;
Vector3D P = _P;
// Handle oblong spheroids by scaling the z-axis
if (2 * radius != length) {
A *= scale;
B *= scale;
P *= scale;
}
// Check z-height
if (P.z() < min(A.z(), B.z()) || max(A.z(), B.z()) + 2 * r < P.z())
return -1;
const Vector3D AB = B - A;
const Vector3D PA = A - P;
// epsilon * beta^2 + gamma * beta + rho = 0
const double epsilon = AB.dot(AB);
const double gamma = AB.dot(PA + Vector3D(0, 0, r));
const double rho = PA.dot(PA) + 2 * r * (A.z() - P.z());
const double sigma = sqr(gamma) - epsilon * rho;
// Check if solution is valid
if (epsilon == 0 || sigma < 0) return -1;
const double beta = (-gamma - sqrt(sigma)) / epsilon; // Quadradic equation
// Check that it's on the line segment
if (beta < 0 || 1 < beta) return -1;
return 1;
}