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ConicSweep.cpp
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117 lines (84 loc) · 3.73 KB
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/******************************************************************************\
CAMotics is an Open-Source simulation and CAM software.
Copyright (C) 2011-2019 Joseph Coffland <joseph@cauldrondevelopment.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
\******************************************************************************/
#include "ConicSweep.h"
#include <cbang/log/Logger.h>
#include <limits>
using namespace std;
using namespace cb;
using namespace CAMotics;
ConicSweep::ConicSweep(double length, double radius1, double radius2) :
l(length), rt(radius1), rb(radius2 == -1 ? radius1 : radius2),
Tm((rt - rb) / l) {
}
void ConicSweep::getBBoxes(const Vector3D &start, const Vector3D &end,
vector<Rectangle3D> &bboxes,
double tolerance) const {
Sweep::getBBoxes(start, end, bboxes, rt < rb ? rb : rt, l, 0, tolerance);
}
namespace {
inline double sqr(double x) {return x * x;}
}
double ConicSweep::depth(const Vector3D &A, const Vector3D &B,
const Vector3D &P) const {
const double Ax = A.x(), Ay = A.y(), Az = A.z();
const double Bx = B.x(), By = B.y(), Bz = B.z();
const double Px = P.x(), Py = P.y(), Pz = P.z();
// Check z-height
if (Pz < min(Az, Bz) || max(Az, Bz) + l < Pz) return -1;
// epsilon * beta^2 + gamma * beta + rho = 0
double epsilon = sqr(Bx - Ax) + sqr(By - Ay) - sqr(Tm * (Bz - Az));
// If this is a straight up and down move of a cylindrical tool choose
// a fake arbitrarily small epsilon.
// TODO improve cylindrical computation speed by computing special case
if (epsilon == 0 && Bz != Az && Tm == 0) epsilon = 0.000000001;
const double gamma = (Ax - Px) * (Bx - Ax) + (Ay - Py) * (By - Ay) +
(sqr(Tm) * (Az - Pz) - Tm * rb) * (Az - Bz);
const double rho = sqr(Ax - Px) + sqr(Ay - Py) - sqr(Tm * (Az - Pz) - rb);
const double sigma = sqr(gamma) - epsilon * rho;
// Check if solution is valid
if (epsilon == 0 || sigma < 0) return -1;
const double beta = (-gamma - sqrt(sigma)) / epsilon; // Quadradic equation
// Check if z-heights make sense
const double Qz = (Bz - Az) * beta + Az;
// Contact point is outside of z-height range.
if (Pz < Qz || Qz + l < Pz) {
// Check if point is cut by bottom disc
if (rb) {
const double beta = (Pz - Az) / (Bz - Az); // E is on AB at z-height
if (0 <= beta && beta <= 1) {
// Compute squared distance to E on XY plane
const double Ex = beta * (Bx - Ax) + Ax;
const double Ey = beta * (By - Ay) + Ay;
const double d2 = sqr(Ex - Px) + sqr(Ey - Py);
if (d2 <= rb * rb) return 1;
}
}
// Check if point is cut by top disc
if (rt) {
const double beta = (Pz - Az - l) / (Bz - Az); // E is on AB at z-height
if (0 <= beta && beta <= 1) {
// Compute squared distance to E on XY plane
const double Ex = beta * (Bx - Ax) + Ax;
const double Ey = beta * (By - Ay) + Ay;
const double d2 = sqr(Ex - Px) + sqr(Ey - Py);
if (d2 <= rt * rt) return 1;
}
}
return -1;
}
// Check that it's on the line segment
if (beta < 0 || 1 < beta) return -1;
return 1;
}