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AABBTree.cpp
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60 lines (41 loc) · 1.84 KB
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/******************************************************************************\
CAMotics is an Open-Source simulation and CAM software.
Copyright (C) 2011-2019 Joseph Coffland <joseph@cauldrondevelopment.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
\******************************************************************************/
#include "AABBTree.h"
using namespace std;
using namespace cb;
using namespace CAMotics;
AABBTree::~AABBTree() {delete root;}
Rectangle3D AABBTree::getBounds() const {
if (!finalized) THROW("AABBTree not yet finalized");
return root ? root->getBounds() : Rectangle3D();
}
void AABBTree::insert(const GCode::Move *move, const Rectangle3D &bbox) {
if (finalized) THROW("Cannot insert into AABBTree after partitioning");
root = (new AABB(move, bbox))->prepend(root);
}
bool AABBTree::intersects(const Rectangle3D &r) const {
if (!finalized) THROW("AABBTree not yet finalized");
return root && root->intersects(r);
}
void AABBTree::collisions(const Vector3D &p,
vector<const GCode::Move *> &moves) const {
if (!finalized) THROW("AABBTree not yet finalized");
if (root) root->collisions(p, moves);
}
void AABBTree::finalize() {
if (finalized) return;
finalized = true;
root = new AABB(root);
}