forked from CauldronDevelopmentLLC/CAMotics
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGrid.cpp
More file actions
103 lines (70 loc) · 2.88 KB
/
Grid.cpp
File metadata and controls
103 lines (70 loc) · 2.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/******************************************************************************\
CAMotics is an Open-Source simulation and CAM software.
Copyright (C) 2011-2019 Joseph Coffland <joseph@cauldrondevelopment.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
\******************************************************************************/
#include "Grid.h"
using namespace std;
using namespace cb;
using namespace CAMotics;
Grid::Grid(const Rectangle3D &bounds, double resolution) :
resolution(resolution), steps((bounds.getDimensions() / resolution).ceil()) {
Vector3D dims((Vector3D)steps * resolution);
offset = bounds.rmin - Vector3D(dims - bounds.getDimensions()) / 2;
}
Grid::Grid(const Vector3D &offset, const Vector3U &steps,
double resolution) :
offset(offset), resolution(resolution), steps(steps) {}
Rectangle3D Grid::getBounds() const {
return Rectangle3D(offset, offset + (Vector3D)steps * resolution);
}
unsigned Grid::getTotalCells() const {
return steps.x() * steps.y() * steps.z();
}
Grid Grid::slice(const Vector3U &start) const {
return
Grid(offset + (Vector3D)start * resolution, steps - start, resolution);
}
Grid Grid::slice(const Vector3U &start, const Vector3U &end) const {
return
Grid(offset + (Vector3D)start * resolution, end - start, resolution);
}
unsigned Grid::largestDim() const {
if (steps.y() <= steps.x() && steps.z() <= steps.x()) return 0;
if (steps.x() <= steps.y() && steps.z() <= steps.y()) return 1;
return 2;
}
void Grid::partition(vector<Grid> &grids, unsigned count) const {
if (isEmpty()) return;
if (count < 2) {
grids.push_back(*this);
return;
}
// Partition on the largest dimension
pair<Grid, Grid> parts = split(largestDim());
unsigned half = count / 2;
parts.first.partition(grids, half);
parts.second.partition(grids, count - half);
}
pair<Grid, Grid> Grid::split(unsigned axis) const {
pair<Grid, Grid> result(*this, Grid());
if (steps[axis] < 2) return result;
// Left
Vector3U stepOffset;
stepOffset[axis] = steps[axis] / 2;
result.first = Grid(offset, steps - stepOffset, resolution);
// Right
Vector3D rOffset(offset + (Vector3D)stepOffset * resolution);
stepOffset = steps - result.first.getSteps();
result.second = Grid(rOffset, steps - stepOffset, resolution);
return result;
}