tsParticles preset for white and red confetti launched from the screen center on a transparent background.
- Load
@tsparticles/engine - Call
loadConfettiPreset(tsParticles)(or use the confetti bundle) - Set
preset: "confetti"in options
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/preset-confetti@3/tsparticles.preset.confetti.bundle.min.js"></script>Once the scripts are loaded you can set up tsParticles like this:
tsParticles.load({
id: "tsparticles",
options: {
preset: "confetti",
},
});tsParticles.load({
id: "tsparticles",
options: {
particles: {
color: {
value: ["#ff0000", "#0000ff", "#00ff00", "#ffffff"],
},
},
preset: "confetti",
},
});Like in the sample above, the default colors will be replaced by red, blue, lime and white.
The preset has a single life explosion, with a short duration. The effect is immediate and ends few seconds after, but this can be customized too.
The confetti explosion is made using the Emitter plugin, which is already documented here.
These are the default explosion (emitter) options:
The default emitter options are these:
{
"startCount": 50,
"position": {
"x": 50,
"y": 50
},
"size": {
"width": 0,
"height": 0
},
"rate": {
"delay": 0,
"quantity": 0
},
"life": {
"duration": 0.1,
"count": 1
}
}Let's see how to create the most common types of explosion animations:
To create a long-lasting explosion, the emitter life options need some changes.
The life.duration needs to be increased, the value is in seconds, so actually it lasts one tenth of a second.
If life.duration is set to 0, the explosion will last forever.
The life.count parameter instead can be changed as well, but the animation will last for the specified
duration, life.count times, if the life.duration is set to 0, the life.count is ignored since its first life
will last forever.
tsParticles.load({
id: "tsparticles",
options: {
emitters: {
life: {
duration: 0,
},
},
preset: "confetti",
},
});This will create an infinite explosion shooting confetti from the center of the canvas.
To create a fireworks effect, or an immortal explosion, the emitter life options, again, need some changes.
The life.duration can be kept to the default short value, but the life.count is what we need to change.
For an immortal explosion we can change life.count to 0 and the emitter will continue respawning every life.delay
seconds. Actually is not specified, if you want some delay between "explosions", set this value to something greater
than 0.
For an improved effect, the position as well can be customized. For randomizing it, it can be set to {}, and it'll
have a random position every "explosion". If a coordinate is set, that will be used everytime, as a percentage of the
canvas size.
tsParticles.load({
id: "tsparticles",
options: {
emitters: {
life: {
count: 0,
},
position: {
// uncomment only one of these lines,
// to have explosions on the x or y axis
// centered on the other one
// if everything is kept commented,
// random positions will be used everytime the explosion fires
// x: 50,
// y: 50
},
},
preset: "confetti",
},
});Now that we have played with a single explosion, what about multiple ones?
This needs more customization since the explosions array will overwrite the existing options.
First let's start overriding the emitters (explosions) options placing an array instead of an object.
Like this:
tsParticles.load({
id: "tsparticles",
options: {
emitters: [],
preset: "confetti",
},
});If you test this, you won't see anything, because the emitters are set to an empty array, so there's nothing to show.
Now you can add emitters to the array, using the standard tsParticles emitters options.
tsParticles.load({
id: "tsparticles",
options: {
emitters: [
{
life: {
duration: 5,
count: 1,
},
position: {
x: 0,
y: 30,
},
particles: {
move: {
direction: "top-right",
},
},
},
{
life: {
duration: 5,
count: 1,
},
position: {
x: 100,
y: 30,
},
particles: {
move: {
direction: "top-left",
},
},
},
],
preset: "confetti",
},
});This samples creates two explosions, one on the left and one on the right of the canvas, at 30% of canvas height, shooting in opposite directions.
Checkout the documentation in the component library repository and call the loadConfettiPreset function instead of loadFull, loadSlim or similar functions.
The options shown above are valid for all the component libraries.
This preset loads and combines the following packages:
| Package | Role in this preset | README |
|---|---|---|
@tsparticles/basic |
Base runtime bundle used by the preset | https://www.npmjs.com/package/@tsparticles/basic |
@tsparticles/engine |
tsParticles engine and preset registration | https://www.npmjs.com/package/@tsparticles/engine |
@tsparticles/palette-confetti |
Default confetti color palette | https://www.npmjs.com/package/@tsparticles/palette-confetti |
@tsparticles/plugin-emitters |
Spawns particles from configurable emitters | https://www.npmjs.com/package/@tsparticles/plugin-emitters |
@tsparticles/plugin-motion |
Handles reduced-motion accessibility settings | https://www.npmjs.com/package/@tsparticles/plugin-motion |
@tsparticles/shape-square |
Adds square particle shape | https://www.npmjs.com/package/@tsparticles/shape-square |
@tsparticles/updater-life |
Controls particle life-cycle stages | https://www.npmjs.com/package/@tsparticles/updater-life |
@tsparticles/updater-roll |
Adds rolling spin motion | https://www.npmjs.com/package/@tsparticles/updater-roll |
@tsparticles/updater-rotate |
Adds rotation animation | https://www.npmjs.com/package/@tsparticles/updater-rotate |
@tsparticles/updater-tilt |
Adds tilt animation | https://www.npmjs.com/package/@tsparticles/updater-tilt |
@tsparticles/updater-wobble |
Adds side-to-side wobble motion | https://www.npmjs.com/package/@tsparticles/updater-wobble |
If you want to customize one specific behavior, start from the related package README above.
- Forgetting to load the preset before using
preset: "confetti" - Overriding
emitterswith an empty array and expecting default explosion behavior - Combining many emitter changes at once without validating one step at a time
- All presets catalog: https://github.com/tsparticles/presets
- Emitter options: https://particles.js.org/docs/classes/Plugins_Emitters_Options_Classes_Emitter.Emitter.html
- Main tsParticles docs: https://particles.js.org/docs/
flowchart TD
subgraph b [Bundles]
bb[tsParticles Basic]
end
subgraph pl [Plugins]
ple[Emitters]
pli[Interactivity]
plm[Motion]
end
bb --> pl
subgraph s [Shapes]
ssq[Square]
end
bb --> s
subgraph u [Updaters]
ul[Life]
urol[Roll]
urot[Rotate]
uti[Tilt]
uw[Wobble]
end
bb --> u
subgraph pr [Presets]
prc[Confetti]
end
bb & ple & pli & plm & ssq & ul & urol & urot & uti & uw --> prc



