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Copy pathshape.hpp
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85 lines (75 loc) · 3.41 KB
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/**********************************************************************
*
* Project: MapServer
* Purpose: V8 JavaScript Engine Support
* Author: Alan Boudreault (aboudreault@mapgears.com)
*
**********************************************************************
* Copyright (c) 2013, Alan Boudreault, MapGears
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of this Software or works derived from this Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
**********************************************************************/
#ifndef SHAPE_H_
#define SHAPE_H_
#include <v8.h>
#include <map>
#include <string>
using namespace v8;
using std::map;
using std::string;
class Shape: public ObjectWrap
{
public:
static void Initialize(Handle<Object> target);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Dispose();
static Handle<Function> Constructor();
Shape(shapeObj *p);
~Shape();
inline shapeObj* get() { return this_; }
inline void disableMemoryHandler() { this->freeInternal = false; }
inline void setLayer(layerObj *layer) { this->layer = layer; };
static void getProp(Local<String> property,
const PropertyCallbackInfo<Value>& info);
static void setProp(Local<String> property,
Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void clone(const v8::FunctionCallbackInfo<v8::Value>& args);
static void getLine(const v8::FunctionCallbackInfo<v8::Value>& args);
static void addLine(const v8::FunctionCallbackInfo<v8::Value>& args);
static void setGeometry(const v8::FunctionCallbackInfo<v8::Value>& args);
/* This could be generic in the future.. */
static void attributeWeakCallback(v8::Isolate* isolate,
v8::Persistent<v8::Object>* pobj,
map<string, int> *map);
static void attributeGetValue(Local<String> name,
const PropertyCallbackInfo<Value> &info);
static void attributeSetValue(Local<String> name,
Local<Value> value,
const PropertyCallbackInfo<Value> &info);
static void attributeMapDestroy(Isolate *isolate,
Persistent<Object> *object,
map<string, int> *map);
private:
static Persistent<FunctionTemplate> constructor;
bool freeInternal;
layerObj *layer; /* for attributes names */
shapeObj *this_;
};
#endif