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Formal release of v2.2.0 - updated RELEASE_NOTES and links
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README.md

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@@ -4,7 +4,7 @@ Javascript Finite State Machine (v2.2.0)
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This standalone javascript micro-framework provides a finite state machine for your pleasure.
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* You can find the [code here](https://github.com/jakesgordon/javascript-state-machine)
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* You can find a [description here](http://codeincomplete.com/posts/2012/1/7/javascript_state_machine_v2_1_0/)
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* You can find a [description here](http://codeincomplete.com/posts/2013/1/26/javascript_state_machine_v2_2_0/)
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* You can find a [working demo here](http://codeincomplete.com/posts/2011/8/19/javascript_state_machine_v2/example/)
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RELEASE_NOTES.md

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Version 2.2.0 (unreleased)
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Version 2.2.0 (January 26th 2013)
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---------------------------------
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* Added optional `final` state(s) and `isFinished()` helper method (issue #23)
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* extended `fsm.is()` to accept an array of states (in addition to a single state)
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* Added generic event callbacks 'onbeforeevent' and 'onafterevent' (issue #28)
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* Added generic state callbacks 'onleavestate' and 'onenterstate' (issue #28)
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* Fixed 'undefined' event return codes (issue #34) - pull from gentooboontoo (thanks!)
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* Allow async event transition to be cancelled (issue #22)
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* [read more...](http://codeincomplete.com/posts/2013/1/26/javascript_state_machine_v2_2_0/)
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Version 2.1.0 (January 7th 2012)
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