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Remove Azure build badge and AUR badge from README (#422)
* Initial plan * Remove Azure build badge and AUR badge from README Co-authored-by: syoyo <18676+syoyo@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: syoyo <18676+syoyo@users.noreply.github.com>
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README.md

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[![PyPI version](https://badge.fury.io/py/tinyobjloader.svg)](https://badge.fury.io/py/tinyobjloader)
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[![AZ Build Status](https://dev.azure.com/tinyobjloader/tinyobjloader/_apis/build/status/tinyobjloader.tinyobjloader?branchName=master)](https://dev.azure.com/tinyobjloader/tinyobjloader/_build/latest?definitionId=1&branchName=master)
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[![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/m6wfkvket7gth8wn/branch/master?svg=true)](https://ci.appveyor.com/project/syoyo/tinyobjloader-6e4qf/branch/master)
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[![AUR version](https://img.shields.io/aur/version/tinyobjloader?logo=arch-linux)](https://aur.archlinux.org/packages/tinyobjloader)
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Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)

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