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Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
@@ -19,7 +17,7 @@ If you are looking for C99 version, please see https://github.com/syoyo/tinyobjl
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Version notice
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We recommend to use `master`(`main`) branch. Its v2.0 release candidate. Most features are now nearly robust and stable(Remaining task for release v2.0 is polishing C++ and Python API, and fix built-in triangulation code).
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We recommend using the `release` (main) branch. It contains the v2.0 release candidate. Most features are now nearly robust and stable. (The remaining task for release v2.0 is polishing C++ and Python API, and fix built-in triangulation code).
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We have released new version v1.0.0 on 20 Aug, 2016.
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Old version is available as `v0.9.x` branch https://github.com/syoyo/tinyobjloader/tree/v0.9.x
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* AGE (Arc Game Engine) - An open-source engine for building 2D & 3D real-time rendering and interactive contents: https://github.com/MohitSethi99/ArcGameEngine
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*[Wicked Engine<imgsrc="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png"width="28px"align="center"/>](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics
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*[Lumina Game Engine](https://github.com/MrDrElliot/LuminaEngine) - A modern, high-performance game engine built with Vulkan
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