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Copy pathtobj_tess_impl.inc
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223 lines (206 loc) · 7.53 KB
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/*
* tobj_tess_impl.inc -- per-precision projection + dispatch.
* Included twice from tobj_tess.c. Do not include directly.
*/
/* Project the 3D ring into w->p2d (double). Returns 1 normally, 0 if the
* polygon is fully degenerate (collinear/zero-area) and a bbox fallback was
* used. Never fails. */
static int TOBJ_TESS_T(tobj_tess_project)(const TOBJ_TESS_REAL *pts, uint32_t n,
const TOBJ_TESS_REAL *given_normal,
uint32_t flags, tobj_tess_work *w) {
double cx = (double)pts[0], cy = (double)pts[1], cz = (double)pts[2];
double coordmax = 0.0;
for (uint32_t i = 0; i < 3u * n; i++) {
double a = tobj_dabs((double)pts[i]);
if (a > coordmax) coordmax = a;
}
double nx = 0, ny = 0, nz = 0;
if (flags & TOBJ_TESS_FLAG_NORMAL_GIVEN) {
nx = (double)given_normal[0];
ny = (double)given_normal[1];
nz = (double)given_normal[2];
} else {
for (uint32_t k = 0; k < n; k++) {
uint32_t j = (k + 1u) % n;
double ax = (double)pts[3 * k], ay = (double)pts[3 * k + 1],
az = (double)pts[3 * k + 2];
double bx = (double)pts[3 * j], by = (double)pts[3 * j + 1],
bz = (double)pts[3 * j + 2];
nx += (ay - by) * (az + bz);
ny += (az - bz) * (ax + bx);
nz += (ax - bx) * (ay + by);
}
}
double len2 = nx * nx + ny * ny + nz * nz;
double cm2 = coordmax * coordmax;
double thresh = cm2 * cm2 * TOBJ_TESS_REL_N;
if (tobj_is_finite(len2) && len2 > thresh && len2 > 0.0) {
/* in-plane basis (unnormalized: only orientation signs matter) */
double wx = nx, wy = ny, wz = nz;
double ax = tobj_dabs(wx), ay = tobj_dabs(wy), az = tobj_dabs(wz);
double sx = 0, sy = 0, sz = 0;
if (ax <= ay && ax <= az)
sx = 1;
else if (ay <= az)
sy = 1;
else
sz = 1;
/* u = w x s, v = w x u */
double ux = wy * sz - wz * sy;
double uy = wz * sx - wx * sz;
double uz = wx * sy - wy * sx;
double vx = wy * uz - wz * uy;
double vy = wz * ux - wx * uz;
double vz = wx * uy - wy * ux;
for (uint32_t k = 0; k < n; k++) {
double dx = (double)pts[3 * k] - cx;
double dy = (double)pts[3 * k + 1] - cy;
double dz = (double)pts[3 * k + 2] - cz;
w->p2d[2 * k] = dx * ux + dy * uy + dz * uz;
w->p2d[2 * k + 1] = dx * vx + dy * vy + dz * vz;
}
return 1;
}
/* Fallback: drop the smallest-extent axis, keep the other two raw axes. */
double mn[3], mx[3];
mn[0] = mx[0] = (double)pts[0];
mn[1] = mx[1] = (double)pts[1];
mn[2] = mx[2] = (double)pts[2];
for (uint32_t k = 0; k < n; k++) {
for (int c = 0; c < 3; c++) {
double v = (double)pts[3 * k + c];
if (v < mn[c]) mn[c] = v;
if (v > mx[c]) mx[c] = v;
}
}
double span[3] = {mx[0] - mn[0], mx[1] - mn[1], mx[2] - mn[2]};
int drop = 0;
if (span[1] < span[0]) drop = 1;
if (span[2] < span[drop]) drop = 2;
int a0 = (drop == 0) ? 1 : 0;
int a1 = (drop == 2) ? 1 : 2;
for (uint32_t k = 0; k < n; k++) {
w->p2d[2 * k] = (double)pts[3 * k + a0] - (drop == 0 ? cy : cx);
w->p2d[2 * k + 1] =
(double)pts[3 * k + a1] - ((drop == 2) ? cy : cz);
}
return 0;
}
tobj_tess_status TOBJ_TESS_T(tobj_tess_polygon)(
const TOBJ_TESS_T(tobj_tess_desc) * desc, tobj_tess_result *result) {
result->indices = NULL;
result->num_triangles = 0;
result->indices_allocated = 0;
result->status = TOBJ_TESS_INVALID;
if (!desc || !desc->points) return TOBJ_TESS_INVALID;
uint32_t n = desc->n;
if (n < 3) return TOBJ_TESS_INVALID;
/* reject non-finite coordinates */
for (uint32_t i = 0; i < 3u * n; i++) {
if (!tobj_is_finite((double)desc->points[i])) return TOBJ_TESS_INVALID;
}
uint32_t tri = n - 2u;
uint32_t need_out = tri * 3u;
/* resolve output buffer */
uint32_t *out = NULL;
int out_alloc = 0;
if (desc->out_indices && desc->out_cap >= need_out) {
out = desc->out_indices;
} else if (desc->alloc && desc->alloc->alloc) {
out = (uint32_t *)desc->alloc->alloc(desc->alloc->ud,
need_out * sizeof(uint32_t));
if (!out) {
result->status = TOBJ_TESS_OOM;
return TOBJ_TESS_OOM;
}
out_alloc = 1;
} else {
result->status = TOBJ_TESS_OOM;
return TOBJ_TESS_OOM;
}
/* resolve scratch */
size_t need_scratch = tobj_tess_scratch_size(n);
void *scratch = NULL;
int scratch_alloc = 0;
unsigned char stackbuf[TOBJ_TESS_STACK_BYTES];
if (desc->scratch && desc->scratch_size >= need_scratch) {
scratch = desc->scratch;
} else if (n <= TOBJ_TESS_STACK_N && need_scratch <= sizeof(stackbuf)) {
scratch = stackbuf;
} else if (desc->alloc && desc->alloc->alloc) {
scratch = desc->alloc->alloc(desc->alloc->ud, need_scratch);
if (!scratch) {
if (out_alloc) desc->alloc->free(desc->alloc->ud, out);
result->status = TOBJ_TESS_OOM;
return TOBJ_TESS_OOM;
}
scratch_alloc = 1;
} else {
if (out_alloc && desc->alloc) desc->alloc->free(desc->alloc->ud, out);
result->status = TOBJ_TESS_OOM;
return TOBJ_TESS_OOM;
}
tobj_tess_work w;
tobj_tess_work_bind(&w, scratch, need_scratch, n);
int proj_ok =
TOBJ_TESS_T(tobj_tess_project)(desc->points, n, desc->normal,
desc->flags, &w);
tobj_tess_status status;
uint32_t k = 0;
if (n == 3) {
tobj_tess_emit(out, &k, 0, 1, 2);
double ar = tobj_dabs(tobj_orient2d(&w.p2d[0], &w.p2d[2], &w.p2d[4]));
double scale = tobj_tess_scale2d(w.p2d, n);
status = ar <= scale * scale * TOBJ_TESS_REL ? TOBJ_TESS_DEGENERATE_BESTEFFORT
: TOBJ_TESS_OK;
} else if (n == 4) {
double scale = tobj_tess_scale2d(w.p2d, n);
double eps = scale * scale * TOBJ_TESS_REL;
const double *p0 = &w.p2d[0], *p1 = &w.p2d[2], *p2 = &w.p2d[4],
*p3 = &w.p2d[6];
double o012 = tobj_orient2d(p0, p1, p2);
double o023 = tobj_orient2d(p0, p2, p3);
double o123 = tobj_orient2d(p1, p2, p3);
double o130 = tobj_orient2d(p1, p3, p0);
int d02 = (tobj_dabs(o012) > eps && tobj_dabs(o023) > eps &&
((o012 > 0) == (o023 > 0)));
int d13 = (tobj_dabs(o123) > eps && tobj_dabs(o130) > eps &&
((o123 > 0) == (o130 > 0)));
int split02;
status = TOBJ_TESS_OK;
if (d02 && !d13) {
split02 = 1;
} else if (d13 && !d02) {
split02 = 0;
} else {
/* convex (both internal) or degenerate (neither): shorter 3D diagonal */
const TOBJ_TESS_REAL *q = desc->points;
double e02x = (double)q[6] - (double)q[0];
double e02y = (double)q[7] - (double)q[1];
double e02z = (double)q[8] - (double)q[2];
double e13x = (double)q[9] - (double)q[3];
double e13y = (double)q[10] - (double)q[4];
double e13z = (double)q[11] - (double)q[5];
double s02 = e02x * e02x + e02y * e02y + e02z * e02z;
double s13 = e13x * e13x + e13y * e13y + e13z * e13z;
split02 = s02 <= s13;
if (!d02 && !d13) status = TOBJ_TESS_DEGENERATE_BESTEFFORT;
}
if (split02) {
tobj_tess_emit(out, &k, 0, 1, 2);
tobj_tess_emit(out, &k, 0, 2, 3);
} else {
tobj_tess_emit(out, &k, 0, 1, 3);
tobj_tess_emit(out, &k, 1, 2, 3);
}
} else {
status = tobj_tess_run2d(&w, n, out, desc->flags);
}
if (!proj_ok && status == TOBJ_TESS_OK) status = TOBJ_TESS_DEGENERATE_BESTEFFORT;
if (scratch_alloc) desc->alloc->free(desc->alloc->ud, scratch);
result->indices = out;
result->num_triangles = tri;
result->indices_allocated = out_alloc;
result->status = status;
return status;
}