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Copy pathState.cs
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89 lines (79 loc) · 1.01 KB
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using System;
using UnityEngine;
namespace UnityEditorInternal
{
[Obsolete("State is obsolete. Use UnityEditor.Animations.AnimatorState instead (UnityUpgradable) -> UnityEditor.Animations.AnimatorState", true)]
public class State : UnityEngine.Object
{
public string uniqueName
{
get
{
return string.Empty;
}
}
public int uniqueNameHash
{
get
{
return -1;
}
}
public float speed
{
get
{
return -1f;
}
set
{
}
}
public bool mirror
{
get
{
return false;
}
set
{
}
}
public bool iKOnFeet
{
get
{
return false;
}
set
{
}
}
public string tag
{
get
{
return string.Empty;
}
set
{
}
}
public Motion GetMotion()
{
return null;
}
public Motion GetMotion(AnimatorControllerLayer layer)
{
return null;
}
public BlendTree CreateBlendTree()
{
return null;
}
public BlendTree CreateBlendTree(AnimatorControllerLayer layer)
{
return null;
}
}
}