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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{21EDCD54-0B46-4C78-B4FB-7E548EB4E087}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AssemblyName>UnityEditor.UI</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine" />
<Reference Include="UnityEditor" />
<Reference Include="UnityEngine.UI" />
<Reference Include="System.Core" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityEditor.EventSystems\EventSystemEditor.cs" />
<Compile Include="UnityEditor.EventSystems\EventTriggerEditor.cs" />
<Compile Include="UnityEditor.Events\InterceptedEventsPreview.cs" />
<Compile Include="UnityEditor.Events\LayoutPropertiesPreview.cs" />
<Compile Include="UnityEditor.UI\AnimationTriggersDrawer.cs" />
<Compile Include="UnityEditor.UI\AspectRatioFitterEditor.cs" />
<Compile Include="UnityEditor.UI\ButtonEditor.cs" />
<Compile Include="UnityEditor.UI\CanvasScalerEditor.cs" />
<Compile Include="UnityEditor.UI\ColorBlockDrawer.cs" />
<Compile Include="UnityEditor.UI\ContentSizeFitterEditor.cs" />
<Compile Include="UnityEditor.UI\DropdownEditor.cs" />
<Compile Include="UnityEditor.UI\DropdownOptionListDrawer.cs" />
<Compile Include="UnityEditor.UI\FontDataDrawer.cs" />
<Compile Include="UnityEditor.UI\GraphicEditor.cs" />
<Compile Include="UnityEditor.UI\GridLayoutGroupEditor.cs" />
<Compile Include="UnityEditor.UI\HorizontalOrVerticalLayoutGroupEditor.cs" />
<Compile Include="UnityEditor.UI\ImageEditor.cs" />
<Compile Include="UnityEditor.UI\InputFieldEditor.cs" />
<Compile Include="UnityEditor.UI\LayoutElementEditor.cs" />
<Compile Include="UnityEditor.UI\MaskEditor.cs" />
<Compile Include="UnityEditor.UI\MenuOptions.cs" />
<Compile Include="UnityEditor.UI\NavigationDrawer.cs" />
<Compile Include="UnityEditor.UI\PrefabLayoutRebuilder.cs" />
<Compile Include="UnityEditor.UI\RawImageEditor.cs" />
<Compile Include="UnityEditor.UI\RectMask2DEditor.cs" />
<Compile Include="UnityEditor.UI\ScrollbarEditor.cs" />
<Compile Include="UnityEditor.UI\ScrollRectEditor.cs" />
<Compile Include="UnityEditor.UI\SelectableEditor.cs" />
<Compile Include="UnityEditor.UI\SelfControllerEditor.cs" />
<Compile Include="UnityEditor.UI\SliderEditor.cs" />
<Compile Include="UnityEditor.UI\SpriteDrawUtility.cs" />
<Compile Include="UnityEditor.UI\SpriteStateDrawer.cs" />
<Compile Include="UnityEditor.UI\TextEditor.cs" />
<Compile Include="UnityEditor.UI\ToggleEditor.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>