.. autofunction:: chess.pgn.read_game
If you want to export your game with all headers, comments and variations, you can do it like this:
>>> import chess
>>> import chess.pgn
>>>
>>> game = chess.pgn.Game()
>>> game.headers["Event"] = "Example"
>>> node = game.add_variation(chess.Move.from_uci("e2e4"))
>>> node = node.add_variation(chess.Move.from_uci("e7e5"))
>>> node.comment = "Comment"
>>>
>>> print(game)
[Event "Example"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "?"]
[Black "?"]
[Result "*"]
<BLANKLINE>
1. e4 e5 { Comment } *Remember that games in files should be separated with extra blank lines.
>>> print(game, file=open("/dev/null", "w"), end="\n\n")Use the :class:`~chess.pgn.StringExporter()` or :class:`~chess.pgn.FileExporter()` visitors if you need more control.
Games are represented as a tree of moves. Each :class:`~chess.pgn.GameNode` can have extra information, such as comments. The root node of a game (:class:`~chess.pgn.Game` extends the :class:`~chess.pgn.GameNode`) also holds general information, such as game headers.
.. autoclass:: chess.pgn.Game
:members:
.. py:attribute:: headers
A mapping of headers. By default, the following 7 headers are provided:
>>> import chess.pgn
>>>
>>> game = chess.pgn.Game()
>>> game.headers
Headers(Event='?', Site='?', Date='????.??.??', Round='?', White='?', Black='?', Result='*')
.. py:attribute:: errors
A list of errors (such as illegal or ambiguous moves) encountered while
parsing the game.
.. autoclass:: chess.pgn.GameNode
:members:
.. py:attribute:: parent
The parent node or ``None`` if this is the root node of the game.
.. py:attribute:: move
The move leading to this node or ``None`` if this is the root node of the
game.
.. py:attribute:: nags
:annotation: = set()
A set of NAGs as integers. NAGs always go behind a move, so the root
node of the game will never have NAGs.
.. py:attribute:: comment
:annotation: = ''
A comment that goes behind the move leading to this node. Comments
that occur before any moves are assigned to the root node.
.. py:attribute:: starting_comment
:annotation: = ''
A comment for the start of a variation. Only nodes that
actually start a variation (:func:`~chess.pgn.GameNode.starts_variation()`
checks this) can have a starting comment. The root node can not have
a starting comment.
.. py:attribute:: variations
A list of child nodes.
Visitors are an advanced concept for game tree traversal.
.. autoclass:: chess.pgn.BaseVisitor
:members:
The following visitors are readily available.
.. autoclass:: chess.pgn.GameBuilder
:members: handle_error, result
.. autoclass:: chess.pgn.HeadersBuilder
.. autoclass:: chess.pgn.BoardBuilder
.. autoclass:: chess.pgn.SkipVisitor
.. autoclass:: chess.pgn.StringExporter
.. autoclass:: chess.pgn.FileExporter
Numeric anotation glyphs describe moves and positions using standardized codes
that are understood by many chess programs. During PGN parsing, annotations
like !, ?, !!, etc., are also converted to NAGs.
.. autodata:: chess.pgn.NAG_GOOD_MOVE
.. autodata:: chess.pgn.NAG_MISTAKE
.. autodata:: chess.pgn.NAG_BRILLIANT_MOVE
.. autodata:: chess.pgn.NAG_BLUNDER
.. autodata:: chess.pgn.NAG_SPECULATIVE_MOVE
.. autodata:: chess.pgn.NAG_DUBIOUS_MOVE
These functions allow for quickly skimming games without fully parsing them.
.. autofunction:: chess.pgn.read_headers
.. autofunction:: chess.pgn.skip_game