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main.cpp
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45 lines (34 loc) · 1.37 KB
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/* This application is based on the following tutorial by Steven Lambert:
* "Why You Should be Using Time-based Animation and How to Implement it"
* http://blog.sklambert.com/using-time-based-animation-implement/
*/
#include "fps_anim.h"
#include "time_anim.h"
#include "time_anim_improved.h"
#include <QApplication>
#include <QMainWindow>
#include <QPushButton>
#include <QVBoxLayout>
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QWidget window;
window.setWindowTitle("Frame-based VS Time-based Animation");
QPushButton reset_bt(&window);
reset_bt.setText("Reset");
FrameAnimation fps_widget(&window);
QObject::connect(&reset_bt, SIGNAL(clicked()), &fps_widget, SLOT(reset()));
TimeAnimation time_widget(&window);
QObject::connect(&reset_bt, SIGNAL(clicked()), &time_widget, SLOT(reset()));
TimeAnimationImproved time_imp_widget(&window);
QObject::connect(&reset_bt, SIGNAL(clicked()), &time_imp_widget, SLOT(reset()));
QVBoxLayout main_layout(&window);
main_layout.setAlignment(Qt::AlignCenter);
main_layout.addWidget(&reset_bt, 0, Qt::AlignRight);
main_layout.addWidget(&fps_widget);
main_layout.addWidget(&time_widget);
main_layout.addWidget(&time_imp_widget);
window.setLayout(&main_layout);
window.show();
return app.exec();
}