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39 lines (35 loc) · 1.02 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.TextCore
{
/// <summary>
/// A basic element of text.
/// </summary>
[Serializable]
internal class Character : TextElement
{
/// <summary>
/// Default constructor.
/// </summary>
public Character()
{
m_ElementType = TextElementType.Character;
this.scale = 1.0f;
}
/// <summary>
/// Constructor for new character
/// </summary>
/// <param name="unicode">Unicode value.</param>
/// <param name="glyph">Glyph used by the character.</param>
public Character(uint unicode, Glyph glyph)
{
m_ElementType = TextElementType.Character;
this.unicode = unicode;
this.glyph = glyph;
this.glyphIndex = glyph.index;
this.scale = 1.0f;
}
}
}