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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
public sealed partial class Cloth
{
public void GetVirtualParticleIndices(List<UInt32> indices)
{
if (indices == null)
throw new ArgumentNullException("indices");
Internal_GetVirtualParticleIndices(indices);
}
public void SetVirtualParticleIndices(List<UInt32> indices)
{
if (indices == null)
throw new ArgumentNullException("indices");
Internal_SetVirtualParticleIndices(indices);
}
public void GetVirtualParticleWeights(List<Vector3> weights)
{
if (weights == null)
throw new ArgumentNullException("weights");
Internal_GetVirtualParticleWeights(weights);
}
public void SetVirtualParticleWeights(List<Vector3> weights)
{
if (weights == null)
throw new ArgumentNullException("weights");
Internal_SetVirtualParticleWeights(weights);
}
public void GetSelfAndInterCollisionIndices(List<UInt32> indices)
{
if (indices == null)
throw new ArgumentNullException("indices");
Internal_GetSelfAndInterCollisionIndices(indices);
}
public void SetSelfAndInterCollisionIndices(List<UInt32> indices)
{
if (indices == null)
throw new ArgumentNullException("indices");
Internal_SetSelfAndInterCollisionIndices(indices);
}
}
} // namespace