Multiply two single-precision floating-point numbers.
var mulf = require( '@stdlib/number/float32/base/mul' );Multiplies two single-precision floating-point numbers.
var v = mulf( -1.0, 5.0 );
// returns -5.0
v = mulf( 2.0, 5.0 );
// returns 10.0
v = mulf( 0.0, 5.0 );
// returns 0.0
v = mulf( -0.0, 0.0 );
// returns -0.0
v = mulf( NaN, NaN );
// returns NaNvar discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var mulf = require( '@stdlib/number/float32/base/mul' );
var x = discreteUniform( 100, -50, 50 );
var y = discreteUniform( 100, -50, 50 );
logEachMap( '%d x %d = %d', x, y, mulf );#include "stdlib/number/float32/base/mul.h"Multiplies two single-precision floating-point numbers.
float v = stdlib_base_float32_mul( -5.0f, 2.0f );
// returns -10.0fThe function accepts the following arguments:
- x:
[in] floatfirst input value. - y:
[in] floatsecond input value.
float stdlib_base_float32_mul( const float x, const float y );#include "stdlib/number/float32/base/mul.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
const float y[] = { 3.14f, -3.14f, -0.0f, 0.0f/0.0f };
float z;
int i;
for ( i = 0; i < 4; i++ ) {
z = stdlib_base_float32_mul( x[ i ], y[ i ] );
printf( "%f x %f = %f\n", x[ i ], y[ i ], z );
}
}@stdlib/number/float32/base/add: compute the sum of two single-precision floating-point numbers.@stdlib/number/float32/base/div: divide two single-precision floating-point numbers.@stdlib/number/float64/base/mul: multiply two double-precision floating-point numbers.@stdlib/number/float32/base/sub: subtract two single-precision floating-point numbers.