Compute the sine of a single-precision floating-point number (in radians).
var sinf = require( '@stdlib/math/base/special/sinf' );Computes the sine of a single-precision floating-point number (in radians).
var v = sinf( 0.0 );
// returns ~0.0
v = sinf( 3.141592653589793/2.0 );
// returns ~1.0
v = sinf( -3.141592653589793/6.0 );
// returns ~-0.5var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var TWO_PI = require( '@stdlib/constants/float32/two-pi' );
var sinf = require( '@stdlib/math/base/special/sinf' );
var opts = {
'dtype': 'float32'
};
var x = uniform( 100, 0.0, TWO_PI, opts );
logEachMap( 'sinf(%0.4f) = %0.4f', x, sinf );#include "stdlib/math/base/special/sinf.h"Computes the sine of a single-precision floating-point number (in radians).
float y = stdlib_base_sinf( 3.141592653589793f / 2.0f );
// returns ~1.0fThe function accepts the following arguments:
- x:
[in] floatinput value.
float stdlib_base_sinf( const float x );#include "stdlib/math/base/special/sinf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 0.0f, 0.523f, 0.785f, 1.047f, 3.14f };
float y;
int i;
for ( i = 0; i < 5; i++ ) {
y = stdlib_base_sinf( x[ i ] );
printf( "sinf(%f) = %f\n", x[ i ], y );
}
}