Evaluate the secant of a single-precision floating-point number (in radians).
var secf = require( '@stdlib/math/base/special/secf' );Evaluates the secant of a single-precision floating-point number (in radians).
var v = secf( 0.0 );
// returns 1.0
v = secf( 3.1415927410125732 );
// returns -1.0
v = secf( -3.1415927410125732/3.0 );
// returns ~2.0
v = secf( 3.1415927410125732/3.0 );
// returns ~2.0
v = secf( NaN );
// returns NaNvar uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var TWO_PI = require( '@stdlib/constants/float32/two-pi' );
var secf = require( '@stdlib/math/base/special/secf' );
var opts = {
'dtype': 'float32'
};
var x = uniform( 100, 0.0, TWO_PI, opts );
logEachMap( 'secf(%0.4f) = %0.4f', x, secf );#include "stdlib/math/base/special/secf.h"Evaluates the secant of a single-precision floating-point number (in radians).
float out = stdlib_base_secf( 0.0f );
// returns 1.0f
out = stdlib_base_secf( 3.1415927410125732f );
// returns -1.0fThe function accepts the following arguments:
- x:
[in] floatinput value.
float stdlib_base_secf( const float x );#include "stdlib/math/base/special/secf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 0.523f, 0.785f, 1.047f, 3.14f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_secf( x[ i ] );
printf( "secf(%f) = %f\n", x[ i ], y );
}
}