Compute the angle in the plane (in radians) between the positive x-axis and the ray from
(0,0)to the point(x,y).
var atan2 = require( '@stdlib/math/base/special/atan2' );Computes the angle in the plane (in radians) between the positive x-axis and the ray from (0,0) to the point (x,y).
var v = atan2( 2.0, 2.0 ); // => atan(1.0)
// returns ~0.785
v = atan2( 6.0, 2.0 ); // => atan(3.0)
// returns ~1.249
v = atan2( -1.0, -1.0 ); // => atan(1.0) - π
// returns ~-2.356
v = atan2( 3.0, 0.0 ); // => π/2
// returns ~1.571
v = atan2( -2.0, 0.0 ); // => -π/2
// returns ~-1.571
v = atan2( 0.0, 0.0 );
// returns 0.0
v = atan2( 3.0, NaN );
// returns NaNvar uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var atan2 = require( '@stdlib/math/base/special/atan2' );
var opts = {
'dtype': 'float64'
};
var x = uniform( 100, 0.0, 100.0, opts );
var y = uniform( 100, 0.0, 100.0, opts );
logEachMap( 'atan2(%0.4f,%0.4f) = %0.4f', y, x, atan2 );#include "stdlib/math/base/special/atan2.h"Computes the angle in the plane (in radians) between the positive x-axis and the ray from (0,0) to the point (x,y).
double out = stdlib_base_atan2( 2.0, 2.0 );
// returns ~0.785
out = stdlib_base_atan2( 6.0, 2.0 );
// returns ~1.249The function accepts the following arguments:
- y:
[in] double-ycoordinate. - x:
[in] double-xcoordinate.
double stdlib_base_atan2( const double y, const double x );#include "stdlib/math/base/special/atan2.h"
#include <stdlib.h>
#include <stdio.h>
int main( void ) {
double y;
double x;
double v;
int i;
for ( i = 0; i < 100; i++ ) {
y = ( ( (double)rand() / (double)RAND_MAX ) * 100.0 );
x = ( ( (double)rand() / (double)RAND_MAX ) * 100.0 );
v = stdlib_base_atan2( y, x );
printf( "atan2(%lf, %lf) = %lf\n", y, x, v );
}
return 0;
}@stdlib/math/base/special/atan: compute the arctangent of a double-precision floating-point number.