forked from Source-Python-Dev-Team/Source.Python
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlisteners.html
More file actions
729 lines (677 loc) · 51.1 KB
/
listeners.html
File metadata and controls
729 lines (677 loc) · 51.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
<!DOCTYPE html>
<html lang="en" data-content_root="../../">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="viewport" content="width=device-width, initial-scale=1" />
<title>listeners — Source.Python v743 documentation</title>
<link rel="stylesheet" type="text/css" href="../../_static/pygments.css?v=03e43079" />
<link rel="stylesheet" type="text/css" href="../../_static/classic.css?v=2780edc4" />
<script src="../../_static/documentation_options.js?v=b6beb2eb"></script>
<script src="../../_static/doctools.js?v=9bcbadda"></script>
<script src="../../_static/sphinx_highlight.js?v=dc90522c"></script>
<link rel="icon" href="../../_static/sp_wiki_favicon.png"/>
<link rel="index" title="Index" href="../../genindex.html" />
<link rel="search" title="Search" href="../../search.html" />
<link rel="next" title="memory" href="memory.html" />
<link rel="prev" title="events" href="events.html" />
</head><body>
<div class="related" role="navigation" aria-label="Related">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../../genindex.html" title="General Index"
accesskey="I">index</a></li>
<li class="right" >
<a href="../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="memory.html" title="memory"
accesskey="N">next</a> |</li>
<li class="right" >
<a href="events.html" title="events"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../index.html"> Source.Python v743 documentation</a> »</li>
<li class="nav-item nav-item-1"><a href="../module_tutorials.html" accesskey="U">Module tutorials</a> »</li>
<li class="nav-item nav-item-this"><a href="">listeners</a></li>
</ul>
</div>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<section id="listeners">
<h1>listeners<a class="headerlink" href="#listeners" title="Link to this heading">¶</a></h1>
<p>This page contains tutorials about the <a class="reference internal" href="../modules/listeners.html#module-listeners" title="listeners"><code class="xref py py-mod docutils literal notranslate"><span class="pre">listeners</span></code></a> package.</p>
<section id="onclientactive">
<h2>OnClientActive<a class="headerlink" href="#onclientactive" title="Link to this heading">¶</a></h2>
<p>Called when a client has passed the loading screen and spawns into the server.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientActive</span>
<span class="nd">@OnClientActive</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_active</span><span class="p">(</span><span class="n">index</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onclientconnect">
<h2>OnClientConnect<a class="headerlink" href="#onclientconnect" title="Link to this heading">¶</a></h2>
<p>Called when a client tries to connect to the server. At this point the client
can still be rejected.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientConnect</span>
<span class="nd">@OnClientConnect</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_connect</span><span class="p">(</span><span class="n">allow_connect_ptr</span><span class="p">,</span> <span class="n">edict</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">address</span><span class="p">,</span> <span class="n">reject_msg_ptr</span><span class="p">,</span> <span class="n">reject_msg_len</span><span class="p">):</span>
<span class="k">if</span> <span class="n">name</span> <span class="o">!=</span> <span class="s1">'something_you_dont_like'</span><span class="p">:</span>
<span class="k">return</span>
<span class="n">allow_connect_ptr</span><span class="o">.</span><span class="n">set_bool</span><span class="p">(</span><span class="kc">False</span><span class="p">)</span>
<span class="n">reject_msg_ptr</span><span class="o">.</span><span class="n">set_string_array</span><span class="p">(</span><span class="s1">'Your name is not allowed'</span><span class="p">[:</span><span class="n">reject_msg_len</span><span class="p">])</span>
</pre></div>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>The length of the reject message should never exceed the value of <code class="docutils literal notranslate"><span class="pre">reject_msg_len</span></code>.</p>
</div>
</section>
<section id="onclientdisconnect">
<h2>OnClientDisconnect<a class="headerlink" href="#onclientdisconnect" title="Link to this heading">¶</a></h2>
<p>Called when a client disconnects from the server.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientDisconnect</span>
<span class="nd">@OnClientDisconnect</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_disconnect</span><span class="p">(</span><span class="n">index</span><span class="p">):</span>
<span class="nb">print</span><span class="p">(</span><span class="n">index</span><span class="p">)</span>
</pre></div>
</div>
</section>
<section id="onclientfullyconnect">
<h2>OnClientFullyConnect<a class="headerlink" href="#onclientfullyconnect" title="Link to this heading">¶</a></h2>
<p>Called when the client has fully connected to the server.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientFullyConnect</span>
<span class="nd">@OnClientFullyConnect</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_fully_connect</span><span class="p">(</span><span class="n">index</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener only gets called in CS:GO and Blade Symphony.</p>
</div>
</section>
<section id="onclientputinserver">
<h2>OnClientPutInServer<a class="headerlink" href="#onclientputinserver" title="Link to this heading">¶</a></h2>
<p>Called when the client is put in the server. It gets called right before
<a class="reference internal" href="#onclientactive">OnClientActive</a>.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientPutInServer</span>
<span class="nd">@OnClientPutInServer</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_put_in_server</span><span class="p">(</span><span class="n">edict</span><span class="p">,</span> <span class="n">name</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onclientsettingschanged">
<h2>OnClientSettingsChanged<a class="headerlink" href="#onclientsettingschanged" title="Link to this heading">¶</a></h2>
<p>Called when a client setting has been changed e.g. <code class="docutils literal notranslate"><span class="pre">cl_language</span></code>.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnClientSettingsChanged</span>
<span class="nd">@OnClientSettingsChanged</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_client_settings_changed</span><span class="p">(</span><span class="n">index</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="oncombinerprecache">
<h2>OnCombinerPreCache<a class="headerlink" href="#oncombinerprecache" title="Link to this heading">¶</a></h2>
<p>Called when a combined model gets precached.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnCombinerPreCache</span>
<span class="nd">@OnCombinerPreCache</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_combiner_precache</span><span class="p">(</span><span class="n">cache_data_type</span><span class="p">,</span> <span class="n">model_handle</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener only gets called in CS:GO.</p>
</div>
</section>
<section id="onconvarchanged">
<h2>OnConVarChanged<a class="headerlink" href="#onconvarchanged" title="Link to this heading">¶</a></h2>
<p>Called when a convar has been changed.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnConVarChanged</span>
<span class="nd">@OnConVarChanged</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_convar_changed</span><span class="p">(</span><span class="n">convar</span><span class="p">,</span> <span class="n">old_value</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="ondataloaded">
<h2>OnDataLoaded<a class="headerlink" href="#ondataloaded" title="Link to this heading">¶</a></h2>
<p>Called when data has been loaded into the model cache.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnDataLoaded</span>
<span class="nd">@OnDataLoaded</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_data_loaded</span><span class="p">(</span><span class="n">cache_data_type</span><span class="p">,</span> <span class="n">model_handle</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="ondataunloaded">
<h2>OnDataUnloaded<a class="headerlink" href="#ondataunloaded" title="Link to this heading">¶</a></h2>
<p>Called when data has been unloaded from the model cache.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnDataUnloaded</span>
<span class="nd">@OnDataUnloaded</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_data_unloaded</span><span class="p">(</span><span class="n">cache_data_type</span><span class="p">,</span> <span class="n">model_handle</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onedictallocated">
<h2>OnEdictAllocated<a class="headerlink" href="#onedictallocated" title="Link to this heading">¶</a></h2>
<p>Called when an edict has been allocated.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEdictAllocated</span>
<span class="nd">@OnEdictAllocated</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_edict_allocated</span><span class="p">(</span><span class="n">index</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener only gets called in CS:GO, Black Mesa: Source and Blade Symphony.</p>
</div>
</section>
<section id="onedictfreed">
<h2>OnEdictFreed<a class="headerlink" href="#onedictfreed" title="Link to this heading">¶</a></h2>
<p>Called when an edict gets freed.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEdictFreed</span>
<span class="nd">@OnEdictFreed</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_edict_freed</span><span class="p">(</span><span class="n">edict</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener only gets called in CS:GO, Black Mesa: Source and Blade Symphony.</p>
</div>
</section>
<section id="onentitycreated">
<h2>OnEntityCreated<a class="headerlink" href="#onentitycreated" title="Link to this heading">¶</a></h2>
<p>Called when an entity has been created.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityCreated</span>
<span class="nd">@OnEntityCreated</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_created</span><span class="p">(</span><span class="n">base_entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onnetworkedentitycreated">
<h2>OnNetworkedEntityCreated<a class="headerlink" href="#onnetworkedentitycreated" title="Link to this heading">¶</a></h2>
<p>Called when a networked entity has been created.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnNetworkedEntityCreated</span>
<span class="nd">@OnNetworkedEntityCreated</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_networked_entity_created</span><span class="p">(</span><span class="n">entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onentitydeleted">
<h2>OnEntityDeleted<a class="headerlink" href="#onentitydeleted" title="Link to this heading">¶</a></h2>
<p>Called when an entity gets deleted.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityDeleted</span>
<span class="nd">@OnEntityDeleted</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_deleted</span><span class="p">(</span><span class="n">base_entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onnetworkedentitydeleted">
<h2>OnNetworkedEntityDeleted<a class="headerlink" href="#onnetworkedentitydeleted" title="Link to this heading">¶</a></h2>
<p>Called when a networked entity gets deleted.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnNetworkedEntityDeleted</span>
<span class="nd">@OnNetworkedEntityDeleted</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_networked_entity_deleted</span><span class="p">(</span><span class="n">entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onentityoutput">
<h2>OnEntityOutput<a class="headerlink" href="#onentityoutput" title="Link to this heading">¶</a></h2>
<p>Called when an entity output has been fired.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityOutput</span>
<span class="nd">@OnEntityOutput</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_output</span><span class="p">(</span><span class="n">output_name</span><span class="p">,</span> <span class="n">activator</span><span class="p">,</span> <span class="n">caller</span><span class="p">,</span> <span class="n">value</span><span class="p">,</span> <span class="n">delay</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p><code class="docutils literal notranslate"><span class="pre">activator</span></code> and <code class="docutils literal notranslate"><span class="pre">caller</span></code> are <a class="reference internal" href="../modules/entities.entity.html#entities.entity.BaseEntity" title="entities.entity.BaseEntity"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.entity.BaseEntity</span></code></a>
instances if they are server-only entities. Otherwise they are
<a class="reference internal" href="../modules/entities.entity.html#entities.entity.Entity" title="entities.entity.Entity"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.entity.Entity</span></code></a> instances.</p>
</div>
</section>
<section id="onentityprespawned">
<h2>OnEntityPreSpawned<a class="headerlink" href="#onentityprespawned" title="Link to this heading">¶</a></h2>
<p>Called before an entity has been spawned.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityPreSpawned</span>
<span class="nd">@OnEntityPreSpawned</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_pre_spawned</span><span class="p">(</span><span class="n">base_entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener gets only called in Black Mesa: Source.</p>
</div>
</section>
<section id="onnetworkedentityprespawned">
<h2>OnNetworkedEntityPreSpawned<a class="headerlink" href="#onnetworkedentityprespawned" title="Link to this heading">¶</a></h2>
<p>Called before a networked entity has been spawned.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnNetworkedEntityPreSpawned</span>
<span class="nd">@OnNetworkedEntityPreSpawned</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_networked_entity_pre_spawned</span><span class="p">(</span><span class="n">entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener gets only called in Black Mesa: Source.</p>
</div>
</section>
<section id="onentityspawned">
<h2>OnEntitySpawned<a class="headerlink" href="#onentityspawned" title="Link to this heading">¶</a></h2>
<p>Called when an entity has been spawned.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntitySpawned</span>
<span class="nd">@OnEntitySpawned</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_spawned</span><span class="p">(</span><span class="n">base_entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onnetworkedentityspawned">
<h2>OnNetworkedEntitySpawned<a class="headerlink" href="#onnetworkedentityspawned" title="Link to this heading">¶</a></h2>
<p>Called when a networked entity has been spawned.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnNetworkedEntitySpawned</span>
<span class="nd">@OnNetworkedEntitySpawned</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_networked_entity_spawned</span><span class="p">(</span><span class="n">entity</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onentitycollision">
<h2>OnEntityCollision<a class="headerlink" href="#onentitycollision" title="Link to this heading">¶</a></h2>
<p>Called when a non-player entity is about to collide with another entity.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener can be extremely noisy. Use <a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionHash" title="entities.collisions.CollisionHash"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionHash</span></code></a>,
<a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionMap" title="entities.collisions.CollisionMap"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionMap</span></code></a>, or <a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionSet" title="entities.collisions.CollisionSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionSet</span></code></a>
if you don’t have dynamic conditions to test for.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityCollision</span>
<span class="nd">@OnEntityCollision</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_collision</span><span class="p">(</span><span class="n">entity</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
<span class="c1"># Disable weapons/projectiles collisions with everything except players</span>
<span class="k">return</span> <span class="ow">not</span> <span class="p">(</span><span class="n">entity</span><span class="o">.</span><span class="n">is_weapon</span><span class="p">()</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">other</span><span class="o">.</span><span class="n">is_player</span><span class="p">())</span>
</pre></div>
</div>
</section>
<section id="onentitytransmit">
<h2>OnEntityTransmit<a class="headerlink" href="#onentitytransmit" title="Link to this heading">¶</a></h2>
<p>Called when a non-player entity is about to be transmitted to a player.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener can be extremely noisy. Use <a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitHash" title="entities.transmit.TransmitHash"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitHash</span></code></a>,
<a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitMap" title="entities.transmit.TransmitMap"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitMap</span></code></a>, or <a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitSet" title="entities.transmit.TransmitSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitSet</span></code></a>
if you don’t have dynamic conditions to test for.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnEntityTransmit</span>
<span class="nd">@OnEntityTransmit</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_entity_transmit</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">entity</span><span class="p">):</span>
<span class="c1"># Never transmit hostages</span>
<span class="k">return</span> <span class="n">entity</span><span class="o">.</span><span class="n">classname</span> <span class="o">!=</span> <span class="s1">'hostage_entity'</span>
</pre></div>
</div>
</section>
<section id="onlevelinit">
<h2>OnLevelInit<a class="headerlink" href="#onlevelinit" title="Link to this heading">¶</a></h2>
<p>Called when a map starts.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnLevelInit</span>
<span class="nd">@OnLevelInit</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_level_init</span><span class="p">(</span><span class="n">map_name</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onlevelshutdown">
<h2>OnLevelShutdown<a class="headerlink" href="#onlevelshutdown" title="Link to this heading">¶</a></h2>
<p>Called when a map ends e.g. due to a manual map change or time limit.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Can be called multiple times per map change! Use <a class="reference internal" href="../modules/listeners.html#listeners.OnLevelEnd" title="listeners.OnLevelEnd"><code class="xref py py-class docutils literal notranslate"><span class="pre">listeners.OnLevelEnd</span></code></a> if you want to make sure it’s only getting called once per map change.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnLevelShutdown</span>
<span class="nd">@OnLevelShutdown</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_level_shutdown</span><span class="p">():</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onlevelend">
<h2>OnLevelEnd<a class="headerlink" href="#onlevelend" title="Link to this heading">¶</a></h2>
<p>Called when a map ends e.g. due to a manual map change or time limit.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnLevelEnd</span>
<span class="nd">@OnLevelEnd</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_level_end</span><span class="p">():</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onnetworkidvalidated">
<h2>OnNetworkidValidated<a class="headerlink" href="#onnetworkidvalidated" title="Link to this heading">¶</a></h2>
<p>Called when a client has been authenticated.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnNetworkidValidated</span>
<span class="nd">@OnNetworkidValidated</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_networkid_validated</span><span class="p">(</span><span class="n">name</span><span class="p">,</span> <span class="n">steamid</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>If your server can’t establish a connection to the Steam servers, this
listener will never get called.</p>
</div>
</section>
<section id="onbuttonstatechanged">
<h2>OnButtonStateChanged<a class="headerlink" href="#onbuttonstatechanged" title="Link to this heading">¶</a></h2>
<p>Called when the button state of a player changed.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnButtonStateChanged</span>
<span class="nd">@OnButtonStateChanged</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_button_state_changed</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">old_buttons</span><span class="p">,</span> <span class="n">new_buttons</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p>Use <a class="reference internal" href="../modules/listeners.html#listeners.get_button_combination_status" title="listeners.get_button_combination_status"><code class="xref py py-func docutils literal notranslate"><span class="pre">listeners.get_button_combination_status()</span></code></a> to check if a specific
button or button combination has been pressed or released.</p>
</div>
</section>
<section id="onplayercollision">
<h2>OnPlayerCollision<a class="headerlink" href="#onplayercollision" title="Link to this heading">¶</a></h2>
<p>Called when a player is about to collide with an entity.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener can be extremely noisy. Use <a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionHash" title="entities.collisions.CollisionHash"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionHash</span></code></a>,
<a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionMap" title="entities.collisions.CollisionMap"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionMap</span></code></a>, or <a class="reference internal" href="../modules/entities.collisions.html#entities.collisions.CollisionSet" title="entities.collisions.CollisionSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.collisions.CollisionSet</span></code></a>
if you don’t have dynamic conditions to test for.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPlayerCollision</span>
<span class="nd">@OnPlayerCollision</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_player_collision</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">entity</span><span class="p">):</span>
<span class="c1"># Disable teammates collisions</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">entity</span><span class="o">.</span><span class="n">is_player</span><span class="p">():</span>
<span class="k">return</span>
<span class="k">return</span> <span class="n">player</span><span class="o">.</span><span class="n">team_index</span> <span class="o">!=</span> <span class="n">entity</span><span class="o">.</span><span class="n">team_index</span>
</pre></div>
</div>
</section>
<section id="onplayertransmit">
<h2>OnPlayerTransmit<a class="headerlink" href="#onplayertransmit" title="Link to this heading">¶</a></h2>
<p>Called when a player is about to be transmitted to another.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This listener can be extremely noisy. Use <a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitHash" title="entities.transmit.TransmitHash"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitHash</span></code></a>,
<a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitMap" title="entities.transmit.TransmitMap"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitMap</span></code></a>, or <a class="reference internal" href="../modules/entities.transmit.html#entities.transmit.TransmitSet" title="entities.transmit.TransmitSet"><code class="xref py py-class docutils literal notranslate"><span class="pre">entities.transmit.TransmitSet</span></code></a>
if you don’t have dynamic conditions to test for.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPlayerTransmit</span>
<span class="nd">@OnPlayerTransmit</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_player_transmit</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">other</span><span class="p">):</span>
<span class="c1"># Don't transmit teammates</span>
<span class="k">return</span> <span class="n">player</span><span class="o">.</span><span class="n">team</span> <span class="o">!=</span> <span class="n">other</span><span class="o">.</span><span class="n">team</span>
</pre></div>
</div>
</section>
<section id="onplayerruncommand">
<h2>OnPlayerRunCommand<a class="headerlink" href="#onplayerruncommand" title="Link to this heading">¶</a></h2>
<p>Called when a player runs a command.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPlayerRunCommand</span>
<span class="nd">@OnPlayerRunCommand</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_player_run_command</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">user_cmd</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onplayerpostruncommand">
<h2>OnPlayerPostRunCommand<a class="headerlink" href="#onplayerpostruncommand" title="Link to this heading">¶</a></h2>
<p>Called after a player ran a command.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPlayerPostRunCommand</span>
<span class="nd">@OnPlayerPostRunCommand</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_player_post_run_command</span><span class="p">(</span><span class="n">player</span><span class="p">,</span> <span class="n">user_cmd</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onpluginloaded">
<h2>OnPluginLoaded<a class="headerlink" href="#onpluginloaded" title="Link to this heading">¶</a></h2>
<p>Called when a plugin has been loaded successfully.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPluginLoaded</span>
<span class="nd">@OnPluginLoaded</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_plugin_loaded</span><span class="p">(</span><span class="n">plugin</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onpluginloading">
<h2>OnPluginLoading<a class="headerlink" href="#onpluginloading" title="Link to this heading">¶</a></h2>
<p>Called right before a plugin is imported and loaded. All checks (e.g. plugin
file exists, etc.) have been done at this point.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPluginLoading</span>
<span class="nd">@OnPluginLoading</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_plugin_loading</span><span class="p">(</span><span class="n">plugin</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onpluginunloaded">
<h2>OnPluginUnloaded<a class="headerlink" href="#onpluginunloaded" title="Link to this heading">¶</a></h2>
<p>Called when a plugin has been unloaded successfully.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPluginUnloaded</span>
<span class="nd">@OnPluginUnloaded</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_plugin_unloaded</span><span class="p">(</span><span class="n">plugin</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onpluginunloading">
<h2>OnPluginUnloading<a class="headerlink" href="#onpluginunloading" title="Link to this heading">¶</a></h2>
<p>Called right before a loaded plugin is unloaded.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnPluginUnloading</span>
<span class="nd">@OnPluginUnloading</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_plugin_unloading</span><span class="p">(</span><span class="n">plugin</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onquerycvarvaluefinished">
<h2>OnQueryCvarValueFinished<a class="headerlink" href="#onquerycvarvaluefinished" title="Link to this heading">¶</a></h2>
<p>Called when a client cvar query finished. Cvar queries need to be started with
<code class="xref py py-meth docutils literal notranslate"><span class="pre">engines.server._EngineServer.start_query_cvar_value()</span></code>.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnQueryCvarValueFinished</span>
<span class="nd">@OnQueryCvarValueFinished</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_query_cvar_value_finished</span><span class="p">(</span><span class="n">cookie</span><span class="p">,</span> <span class="n">index</span><span class="p">,</span> <span class="n">status</span><span class="p">,</span> <span class="n">cvar_name</span><span class="p">,</span> <span class="n">cvar_value</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onserveractivate">
<h2>OnServerActivate<a class="headerlink" href="#onserveractivate" title="Link to this heading">¶</a></h2>
<p>Called when a map starts and the server is ready to accept clients.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnServerActivate</span>
<span class="nd">@OnServerActivate</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_server_activate</span><span class="p">(</span><span class="n">edicts</span><span class="p">,</span> <span class="n">edict_count</span><span class="p">,</span> <span class="n">max_clients</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
</section>
<section id="onserveroutput">
<h2>OnServerOutput<a class="headerlink" href="#onserveroutput" title="Link to this heading">¶</a></h2>
<p>Called when something is printed to the console. You can decide whether the
message is logged/printed or not.</p>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Be careful when printing something within this listener. It can easily
result into a recursion, which results into a crash of the server.</p>
</div>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnServerOutput</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">core</span><span class="w"> </span><span class="kn">import</span> <span class="n">OutputReturn</span>
<span class="nd">@OnServerOutput</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_server_output</span><span class="p">(</span><span class="n">severity</span><span class="p">,</span> <span class="n">msg</span><span class="p">):</span>
<span class="c1"># Block everything starting with 'sv_' or 'mp_' from being logged.</span>
<span class="c1"># This keeps the console clean in CS:GO.</span>
<span class="k">if</span> <span class="n">msg</span><span class="o">.</span><span class="n">startswith</span><span class="p">((</span><span class="s1">'sv_'</span><span class="p">,</span> <span class="s1">'mp_'</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">OutputReturn</span><span class="o">.</span><span class="n">BLOCK</span>
<span class="k">return</span> <span class="n">OutputReturn</span><span class="o">.</span><span class="n">CONTINUE</span>
</pre></div>
</div>
</section>
<section id="ontick">
<h2>OnTick<a class="headerlink" href="#ontick" title="Link to this heading">¶</a></h2>
<p>Called once per server frame.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnTick</span>
<span class="nd">@OnTick</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_tick</span><span class="p">():</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>Be careful when using this listeners. Depending on your implementation
this can cause a performance impact on your server.</p>
</div>
</section>
<section id="onversionupdate">
<h2>OnVersionUpdate<a class="headerlink" href="#onversionupdate" title="Link to this heading">¶</a></h2>
<p>Called when a new Source.Python version is available. Version updates are
checked once per map.</p>
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="kn">from</span><span class="w"> </span><span class="nn">listeners</span><span class="w"> </span><span class="kn">import</span> <span class="n">OnVersionUpdate</span>
<span class="nd">@OnVersionUpdate</span>
<span class="k">def</span><span class="w"> </span><span class="nf">on_version_update</span><span class="p">(</span><span class="n">old_version</span><span class="p">,</span> <span class="n">new_version</span><span class="p">):</span>
<span class="k">pass</span>
</pre></div>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>This requires <code class="docutils literal notranslate"><span class="pre">sp_check_for_update</span></code> to be set to <code class="docutils literal notranslate"><span class="pre">1</span></code> and the current
installation has to be versioned (no build from source).</p>
</div>
</section>
</section>
<div class="clearer"></div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="Main">
<div class="sphinxsidebarwrapper">
<p class="logo"><a href="../../index.html">
<img class="logo" src="../../_static/sp_wiki_banner.png" alt="Logo of Source.Python"/>
</a></p>
<div>
<h3><a href="../../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">listeners</a><ul>
<li><a class="reference internal" href="#onclientactive">OnClientActive</a></li>
<li><a class="reference internal" href="#onclientconnect">OnClientConnect</a></li>
<li><a class="reference internal" href="#onclientdisconnect">OnClientDisconnect</a></li>
<li><a class="reference internal" href="#onclientfullyconnect">OnClientFullyConnect</a></li>
<li><a class="reference internal" href="#onclientputinserver">OnClientPutInServer</a></li>
<li><a class="reference internal" href="#onclientsettingschanged">OnClientSettingsChanged</a></li>
<li><a class="reference internal" href="#oncombinerprecache">OnCombinerPreCache</a></li>
<li><a class="reference internal" href="#onconvarchanged">OnConVarChanged</a></li>
<li><a class="reference internal" href="#ondataloaded">OnDataLoaded</a></li>
<li><a class="reference internal" href="#ondataunloaded">OnDataUnloaded</a></li>
<li><a class="reference internal" href="#onedictallocated">OnEdictAllocated</a></li>
<li><a class="reference internal" href="#onedictfreed">OnEdictFreed</a></li>
<li><a class="reference internal" href="#onentitycreated">OnEntityCreated</a></li>
<li><a class="reference internal" href="#onnetworkedentitycreated">OnNetworkedEntityCreated</a></li>
<li><a class="reference internal" href="#onentitydeleted">OnEntityDeleted</a></li>
<li><a class="reference internal" href="#onnetworkedentitydeleted">OnNetworkedEntityDeleted</a></li>
<li><a class="reference internal" href="#onentityoutput">OnEntityOutput</a></li>
<li><a class="reference internal" href="#onentityprespawned">OnEntityPreSpawned</a></li>
<li><a class="reference internal" href="#onnetworkedentityprespawned">OnNetworkedEntityPreSpawned</a></li>
<li><a class="reference internal" href="#onentityspawned">OnEntitySpawned</a></li>
<li><a class="reference internal" href="#onnetworkedentityspawned">OnNetworkedEntitySpawned</a></li>
<li><a class="reference internal" href="#onentitycollision">OnEntityCollision</a></li>
<li><a class="reference internal" href="#onentitytransmit">OnEntityTransmit</a></li>
<li><a class="reference internal" href="#onlevelinit">OnLevelInit</a></li>
<li><a class="reference internal" href="#onlevelshutdown">OnLevelShutdown</a></li>
<li><a class="reference internal" href="#onlevelend">OnLevelEnd</a></li>
<li><a class="reference internal" href="#onnetworkidvalidated">OnNetworkidValidated</a></li>
<li><a class="reference internal" href="#onbuttonstatechanged">OnButtonStateChanged</a></li>
<li><a class="reference internal" href="#onplayercollision">OnPlayerCollision</a></li>
<li><a class="reference internal" href="#onplayertransmit">OnPlayerTransmit</a></li>
<li><a class="reference internal" href="#onplayerruncommand">OnPlayerRunCommand</a></li>
<li><a class="reference internal" href="#onplayerpostruncommand">OnPlayerPostRunCommand</a></li>
<li><a class="reference internal" href="#onpluginloaded">OnPluginLoaded</a></li>
<li><a class="reference internal" href="#onpluginloading">OnPluginLoading</a></li>
<li><a class="reference internal" href="#onpluginunloaded">OnPluginUnloaded</a></li>
<li><a class="reference internal" href="#onpluginunloading">OnPluginUnloading</a></li>
<li><a class="reference internal" href="#onquerycvarvaluefinished">OnQueryCvarValueFinished</a></li>
<li><a class="reference internal" href="#onserveractivate">OnServerActivate</a></li>
<li><a class="reference internal" href="#onserveroutput">OnServerOutput</a></li>
<li><a class="reference internal" href="#ontick">OnTick</a></li>
<li><a class="reference internal" href="#onversionupdate">OnVersionUpdate</a></li>
</ul>
</li>
</ul>
</div>
<div>
<h4>Previous topic</h4>
<p class="topless"><a href="events.html"
title="previous chapter">events</a></p>
</div>
<div>
<h4>Next topic</h4>
<p class="topless"><a href="memory.html"
title="next chapter">memory</a></p>
</div>
<div role="note" aria-label="source link">
<h3>This Page</h3>
<ul class="this-page-menu">
<li><a href="../../_sources/developing/module_tutorials/listeners.rst.txt"
rel="nofollow">Show Source</a></li>
</ul>
</div>
<search id="searchbox" style="display: none" role="search">
<h3 id="searchlabel">Quick search</h3>
<div class="searchformwrapper">
<form class="search" action="../../search.html" method="get">
<input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
<input type="submit" value="Go" />
</form>
</div>
</search>
<script>document.getElementById('searchbox').style.display = "block"</script>
</div>
</div>
<div class="clearer"></div>
</div>
<div class="related" role="navigation" aria-label="Related">
<h3>Navigation</h3>
<ul>
<li class="right" style="margin-right: 10px">
<a href="../../genindex.html" title="General Index"
>index</a></li>
<li class="right" >
<a href="../../py-modindex.html" title="Python Module Index"
>modules</a> |</li>
<li class="right" >
<a href="memory.html" title="memory"
>next</a> |</li>
<li class="right" >
<a href="events.html" title="events"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../index.html"> Source.Python v743 documentation</a> »</li>
<li class="nav-item nav-item-1"><a href="../module_tutorials.html" >Module tutorials</a> »</li>
<li class="nav-item nav-item-this"><a href="">listeners</a></li>
</ul>
</div>
<div class="footer" role="contentinfo">
© Copyright 2025, Source.Python Development Team.
Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 8.2.3.
</div>
</body>
</html>