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source_api.h
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224 lines (197 loc) · 7.55 KB
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/* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright(c) 2023 Intel Corporation. All rights reserved.
*
*/
#ifndef __MODULE_AUDIO_SOURCE_API_H__
#define __MODULE_AUDIO_SOURCE_API_H__
#include <errno.h>
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#include "audio_stream.h"
#include "format.h"
/**
* this is a definition of API to source of audio data
*
* THE SOURCE is any component in the system that have data stored somehow and can give the
* data outside at request. The source API does not define who and how has produced the data
*
* The user - a module - sees this as a producer that PROVIDES data for processing
* The IMPLEMENTATION - audio_stream, DP Queue - sees this API as a destination it must send data to
* *
* Examples of components that should expose source API:
* - DMIC
* Data are coming from the outside world, stores in tmp buffer and can be presented
* to the rest of the system using source_api
* - a memory ring buffer
* Data are coming from other module (usually using sink_api, but it does not matter in fact)
*
* The main advantage of using source API instead of just taking pointers to the data is that
* the data may be prepared at the moment the data receiver is requesting it. i.e.
* - cache may be written back/invalidated if necessary
* - data may be moved from circular to linear space
* - part of the buffer may be locked to prevent writing
* etc.etc. it depends on implementation of the data source
*
* Data in general are provided as a circular buffer and the data receiver should be able to
* deal with it. Of course if needed an implementation of source providing linear data can be
* implemented and used as a mid-layer for modules needing it.
*
* NOTE: the module should get a complete portion of data it needs for processing, process it
* than release. The reason is - the depending on the implementation, the calls may be
* expensive - may involve some data moving in memory, cache writebacks, etc.
*/
/* forward def */
struct sof_source;
struct sof_audio_stream_params;
struct sof_ipc_stream_params;
/**
* this is a definition of internals of source API
*
* The clients of stream API should use access functions provided below!
*
*/
struct source_ops {
/**
* see comment of source_get_data_available()
*/
size_t (*get_data_available)(struct sof_source *source);
/**
* see comment of source_get_data_available()
*/
int (*get_data)(struct sof_source *source, size_t req_size,
void const **data_ptr, void const **buffer_start, size_t *buffer_size);
/**
* see comment of source_release_data()
*/
int (*release_data)(struct sof_source *source, size_t free_size);
/**
* OPTIONAL: Notification to the source implementation about changes in audio format
*
* Once any of *audio_stream_params elements changes, the implementation of
* source may need to perform some extra operations.
* This callback will be called immediately after any change
*
* @retval 0 if success, negative if new parameteres are not supported
*/
int (*on_audio_format_set)(struct sof_source *source);
/**
* OPTIONAL
* see source_set_params comments
*/
int (*audio_set_ipc_params)(struct sof_source *source,
struct sof_ipc_stream_params *params, bool force_update);
/**
* OPTIONAL
* see comment for source_set_alignment_constants
*/
int (*set_alignment_constants)(struct sof_source *source,
const uint32_t byte_align,
const uint32_t frame_align_req);
};
/** internals of source API. NOT TO BE MODIFIED OUTSIDE OF source_api.c */
struct sof_source {
const struct source_ops *ops;
size_t requested_read_frag_size; /** keeps size of data obtained by get_data() */
size_t num_of_bytes_processed; /** processed bytes counter */
size_t min_available; /** minimum data available required by the module using
* source
* it is module's IBS as declared in module bind IPC
*/
struct sof_audio_stream_params *audio_stream_params;
};
/**
*
* Public functions
*
*/
/**
* Retrieves size of available data (in bytes)
* return number of bytes that are available for immediate use
*/
static inline size_t source_get_data_available(struct sof_source *source)
{
return source->ops->get_data_available(source);
}
static inline enum sof_ipc_frame source_get_frm_fmt(struct sof_source *source)
{
return source->audio_stream_params->frame_fmt;
}
static inline unsigned int source_get_channels(struct sof_source *source)
{
return source->audio_stream_params->channels;
}
/** get size of a single audio frame (in bytes) */
size_t source_get_frame_bytes(struct sof_source *source);
/**
* Retrieves size of available data (in frames)
* return number of frames that are available for immediate use
*/
size_t source_get_data_frames_available(struct sof_source *source);
/**
* Retrieves a fragment of circular data to be used by the caller (to read)
* After calling get_data, the data are guaranteed to be available
* for exclusive use (read only)
* if the provided pointers are cached, it is guaranteed that the caller may safely use it without
* any additional cache operations
*
* The caller MUST take care of data circularity based on provided pointers
*
* Depending on implementation - there may be a way to have several receivers of the same
* data, as long as the receiver respects that data are read-only and won'do anything
* fancy with cache handling itself
*
* some implementation data may be stored in linear buffer
* in that case:
* data_ptr = buffer_start
* buffer_end = data_ptr + req_size
* buffer_size = req_size
*
* and the data receiver may use it as usual, rollover will simple never occur
* NOTE! the caller MUST NOT assume that pointers to start/end of the circular buffer
* are constant. They may change between calls
*
* @param source a handler to source
* @param [in] req_size requested size of data.
* @param [out] data_ptr a pointer to data will be provided there
* @param [out] buffer_start pointer to circular buffer start
* @param [out] buffer_size size of circular buffer
*
* @retval -ENODATA if req_size is bigger than available data
*/
int source_get_data(struct sof_source *source, size_t req_size, void const **data_ptr,
void const **buffer_start, size_t *buffer_size);
/**
* Releases fragment previously obtained by source_get_data()
* Once called, the data are no longer available for the caller
*
* @param source a handler to source
* @param free_size amount of data that the caller declares as "never needed again"
* if free_size == 0 the source implementation MUST keep all data in memory and make them
* available again at next get_data() call
* if free_size is bigger than the amount of data obtained before by get_data(), only
* the amount obtained before will be freed. That means - if somebody obtained some data,
* processed it and won't need it again, it may simple call put_data with free_size==MAXINT
*
* @return proper error code (0 on success)
*/
int source_release_data(struct sof_source *source, size_t free_size);
/** set of functions for retrieve audio parameters */
static inline enum sof_ipc_frame source_get_valid_fmt(struct sof_source *source)
{
return source->audio_stream_params->valid_sample_fmt;
}
static inline unsigned int source_get_rate(struct sof_source *source)
{
return source->audio_stream_params->rate;
}
static inline uint32_t source_get_buffer_fmt(struct sof_source *source)
{
return source->audio_stream_params->buffer_fmt;
}
static inline size_t source_get_min_available(struct sof_source *source)
{
return source->min_available;
}
#endif /* __MODULE_AUDIO_SOURCE_API_H__ */