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source_api.h
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174 lines (157 loc) · 7.43 KB
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/* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright(c) 2023 Intel Corporation. All rights reserved.
*
*/
#ifndef __SOF_SOURCE_API_H__
#define __SOF_SOURCE_API_H__
#include <sof/common.h>
#include <errno.h>
#include <stdint.h>
#include <stdbool.h>
/**
* this is a definition of API to source of audio data
*
* THE SOURCE is any component in the system that have data stored somehow and can give the
* data outside at request. The source API does not define who and how has produced the data
*
* The user - a module - sees this as a producer that PROVIDES data for processing
* The IMPLEMENTATION - audio_stream, DP Queue - sees this API as a destination it must send data to
* *
* Examples of components that should expose source API:
* - DMIC
* Data are coming from the outside world, stores in tmp buffer and can be presented
* to the rest of the system using source_api
* - a memory ring buffer
* Data are coming from other module (usually using sink_api, but it does not matter in fact)
*
* The main advantage of using source API instead of just taking pointers to the data is that
* the data may be prepared at the moment the data receiver is requesting it. i.e.
* - cache may be written back/invalidated if necessary
* - data may be moved from circular to linear space
* - part of the buffer may be locked to prevent writing
* etc.etc. it depends on implementation of the data source
*
* Data in general are provided as a circular buffer and the data receiver should be able to
* deal with it. Of course if needed an implementation of source providing linear data can be
* implemented and used as a mid-layer for modules needing it.
*
* NOTE: the module should get a complete portion of data it needs for processing, process it
* than release. The reason is - the depending on the implementation, the calls may be
* expensive - may involve some data moving in memory, cache writebacks, etc.
*/
/** definition of obfsfucated handler of source API */
struct sof_source;
/* forward def */
struct sof_ipc_stream_params;
/**
* Retrieves size of available data (in bytes)
* return number of bytes that are available for immediate use
*/
size_t source_get_data_available(struct sof_source __sparse_cache *source);
/**
* Retrieves size of available data (in frames)
* return number of bytes that are available for immediate use
*/
size_t source_get_data_frames_available(struct sof_source __sparse_cache *source);
/**
* Retrieves a fragment of circular data to be used by the caller (to read)
* After calling get_data, the data are guaranteed to be available
* for exclusive use (read only)
* if the provided pointers are cached, it is guaranteed that the caller may safely use it without
* any additional cache operations
*
* The caller MUST take care of data circularity based on provided pointers
*
* Depending on implementation - there may be a way to have several receivers of the same
* data, as long as the receiver respects that data are read-only and won'do anything
* fancy with cache handling itself
*
* some implementation data may be stored in linear buffer
* in that case:
* data_ptr = buffer_start
* buffer_end = data_ptr + req_size
* buffer_size = req_size
*
* and the data receiver may use it as usual, rollover will simple never occur
* NOTE! the caller MUST NOT assume that pointers to start/end of the circular buffer
* are constant. They may change between calls
*
* @param source a handler to source
* @param [in] req_size requested size of data.
* @param [out] data_ptr a pointer to data will be provided there
* @param [out] buffer_start pointer to circular buffer start
* @param [out] buffer_size size of circular buffer
*
* @retval -ENODATA if req_size is bigger than available data
*/
int source_get_data(struct sof_source __sparse_cache *source, size_t req_size,
void **data_ptr, void **buffer_start, size_t *buffer_size);
/**
* Releases fragment previously obtained by source_get_data()
* Once called, the data are no longer available for the caller
*
* @param source a handler to source
* @param free_size amount of data that the caller declares as "never needed again"
* if free_size == 0 the source implementation MUST keep all data in memory and make them
* available again at next get_data() call
* if free_size is bigger than the amount of data obtained before by get_data(), only
* the amount obtained before will be freed. That means - if somebody obtained some data,
* processed it and won't need it again, it may simple call put_data with free_size==MAXINT
*
* @return proper error code (0 on success)
*/
int source_release_data(struct sof_source __sparse_cache *source, size_t free_size);
/**
* Get total number of bytes processed by the source (meaning - freed by source_release_data())
*/
size_t source_get_num_of_processed_bytes(struct sof_source __sparse_cache *source);
/**
* sets counter of total number of bytes processed to zero
*/
void source_reset_num_of_processed_bytes(struct sof_source __sparse_cache *source);
/** get size of a single audio frame (in bytes) */
size_t source_get_frame_bytes(struct sof_source __sparse_cache *source);
/** set of functions for retrieve audio parameters */
enum sof_ipc_frame source_get_frm_fmt(struct sof_source __sparse_cache *source);
enum sof_ipc_frame source_get_valid_fmt(struct sof_source __sparse_cache *source);
unsigned int source_get_rate(struct sof_source __sparse_cache *source);
unsigned int source_get_channels(struct sof_source __sparse_cache *source);
uint32_t source_get_buffer_fmt(struct sof_source __sparse_cache *source);
bool source_get_underrun(struct sof_source __sparse_cache *source);
/** set of functions for setting audio parameters */
int source_set_valid_fmt(struct sof_source __sparse_cache *source,
enum sof_ipc_frame valid_sample_fmt);
int source_set_rate(struct sof_source __sparse_cache *source, unsigned int rate);
int source_set_channels(struct sof_source __sparse_cache *source, unsigned int channels);
int source_set_underrun(struct sof_source __sparse_cache *source, bool underrun_permitted);
int source_set_buffer_fmt(struct sof_source __sparse_cache *source, uint32_t buffer_fmt);
/**
* initial set of audio parameters, provided in sof_ipc_stream_params
*
* @param source a handler to source
* @param params the set of parameters
* @param force_update tells the implementation that the params should override actual settings
* @return 0 if success
*/
int source_set_params(struct sof_source __sparse_cache *source,
struct sof_ipc_stream_params *params, bool force_update);
/**
* Set frame_align_shift and frame_align of stream according to byte_align and
* frame_align_req alignment requirement. Once the channel number,frame size
* are determined, the frame_align and frame_align_shift are determined too.
* these two feature will be used in audio_stream_get_avail_frames_aligned
* to calculate the available frames. it should be called in component prepare
* or param functions only once before stream copy. if someone forgets to call
* this first, there would be unexampled error such as nothing is copied at all.
*
* @param source a handler to source
* @param byte_align Processing byte alignment requirement.
* @param frame_align_req Processing frames alignment requirement.
*
* @return 0 if success
*/
int source_set_alignment_constants(struct sof_source __sparse_cache *source,
const uint32_t byte_align,
const uint32_t frame_align_req);
#endif /* __SOF_SOURCE_API_H__ */