forked from League-Archive/IntroToJavaWorkshop
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMagicEightBall.java
More file actions
53 lines (35 loc) · 1.3 KB
/
MagicEightBall.java
File metadata and controls
53 lines (35 loc) · 1.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
package day3;
import java.util.Random;
import javax.swing.JOptionPane;
public class MagicEightBall {
// 1. Make a main method that includes all the steps below….
public static void main(String[] args) {
// 2. Make a variable that will hold a random number and put a random number into this variable using "new Random().nextInt(4)"
int number;
number= new Random().nextInt(4);
// 3. Print out this variable
System.out.println(number);
// 4. Get the user to enter a question for the 8 ball
JOptionPane.showInputDialog("Type a message for the magic 8 ball.");
// 5. If the random number is 0
if(number==0){
// -- tell the user "Yes"
JOptionPane.showMessageDialog(null,"yes.");
}
// 6. If the random number is 1
if(number==1){
JOptionPane.showMessageDialog(null, "No.");
}
// -- tell the user "No"
// 7. If the random number is 2
if(number==2){
JOptionPane.showMessageDialog(null, "Maybe you should ask Google?");
}
// -- tell the user "Maybe you should ask Google?"
// 8. If the random number is 3
if(number==3){
JOptionPane.showMessageDialog(null, "Look, the magic eight ball actually doesn't care about your question, or your well being. It is an inanimate object. Therefore,it cannot answer your question. Have a good day.");
}
// -- write your own answer
}
}