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RSocketServerState.h
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56 lines (46 loc) · 1.55 KB
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// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "rsocket/RSocketRequester.h"
namespace folly {
class EventBase;
}
namespace rsocket {
class RSocketServerState {
public:
void close() {
eventBase_.runInEventBaseThread([sm = rSocketStateMachine_] {
sm->close({}, StreamCompletionSignal::SOCKET_CLOSED);
});
}
std::shared_ptr<RSocketRequester> getRequester() {
return rSocketRequester_;
}
folly::EventBase* eventBase() {
return &eventBase_;
}
friend class RSocketServer;
private:
RSocketServerState(
folly::EventBase& eventBase,
std::shared_ptr<RSocketStateMachine> stateMachine,
std::shared_ptr<RSocketRequester> rSocketRequester)
: eventBase_(eventBase),
rSocketStateMachine_(stateMachine),
rSocketRequester_(rSocketRequester) {}
folly::EventBase& eventBase_;
const std::shared_ptr<RSocketStateMachine> rSocketStateMachine_;
const std::shared_ptr<RSocketRequester> rSocketRequester_;
};
} // namespace rsocket