Repository navigation
Expand file tree
/
Copy pathgemma3_kernels.c
More file actions
1056 lines (952 loc) · 39.8 KB
/
Copy pathgemma3_kernels.c
File metadata and controls
1056 lines (952 loc) · 39.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
* gemma3_kernels.c - CPU compute kernel implementations for Gemma 3 inference
*
* The forward pass is dominated by BF16-weight projections. Decoding a single
* token is memory-bandwidth bound (every weight is read once), while prefill
* is compute bound once several tokens share each weight load. The kernels
* below therefore come in two shapes:
* - matvec: 4 weight rows per iteration, wide loads, multiple accumulators
* - matmul: register-tiled (rows x tokens) micro-kernel for batched prefill
* Both have NEON (arm64) and AVX2+FMA (x86-64) implementations and a portable
* scalar fallback. BF16 -> F32 conversion is a 16-bit left shift, done in
* registers on the fly.
*/
#include "gemma3_kernels.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#if defined(GEMMA3_NO_SIMD)
/* plain C kernels only (used to test the scalar fallback) */
#elif defined(__aarch64__) && defined(__ARM_NEON)
#include <arm_neon.h>
#define G3_NEON 1
#elif defined(__AVX2__) && defined(__FMA__)
#include <immintrin.h>
#define G3_AVX2 1
#endif
const char *gemma3_simd_name(void) {
#if defined(G3_NEON)
return "neon";
#elif defined(G3_AVX2)
return "avx2";
#else
return "scalar";
#endif
}
/* Random state for the legacy global sampler API */
static uint64_t g_rng_state = 12345678901234567ULL;
static inline float bf16_to_f32(uint16_t bf16) {
uint32_t bits = ((uint32_t)bf16) << 16;
float result;
__builtin_memcpy(&result, &bits, sizeof(result));
return result;
}
/* ============================================================================
* SIMD helpers
* ========================================================================== */
#if defined(G3_NEON)
static inline float32x4_t bf16x4_to_f32(uint16x4_t v) {
return vreinterpretq_f32_u32(vshll_n_u16(v, 16));
}
static inline float32x4_t bf16x8_lo(uint16x8_t v) {
return vreinterpretq_f32_u32(vshll_n_u16(vget_low_u16(v), 16));
}
static inline float32x4_t bf16x8_hi(uint16x8_t v) {
return vreinterpretq_f32_u32(vshll_high_n_u16(v, 16));
}
/* expf for 4 lanes (Cephes polynomial, ~2 ulp on the clamped range) */
static inline float32x4_t exp_f32x4(float32x4_t x) {
x = vminq_f32(vmaxq_f32(x, vdupq_n_f32(-87.3f)), vdupq_n_f32(88.3f));
float32x4_t fn = vrndnq_f32(vmulq_f32(x, vdupq_n_f32(1.44269504088896341f)));
float32x4_t r = vfmsq_f32(x, fn, vdupq_n_f32(0.693359375f));
r = vfmsq_f32(r, fn, vdupq_n_f32(-2.12194440e-4f));
float32x4_t p = vdupq_n_f32(1.9875691500e-4f);
p = vfmaq_f32(vdupq_n_f32(1.3981999507e-3f), p, r);
p = vfmaq_f32(vdupq_n_f32(8.3334519073e-3f), p, r);
p = vfmaq_f32(vdupq_n_f32(4.1665795894e-2f), p, r);
p = vfmaq_f32(vdupq_n_f32(1.6666665459e-1f), p, r);
p = vfmaq_f32(vdupq_n_f32(5.0000001201e-1f), p, r);
p = vfmaq_f32(vaddq_f32(r, vdupq_n_f32(1.0f)), p, vmulq_f32(r, r));
int32x4_t e = vshlq_n_s32(vaddq_s32(vcvtq_s32_f32(fn), vdupq_n_s32(127)), 23);
return vmulq_f32(p, vreinterpretq_f32_s32(e));
}
#elif defined(G3_AVX2)
static inline __m256 bf16x8_to_f32(__m128i v) {
return _mm256_castsi256_ps(_mm256_slli_epi32(_mm256_cvtepu16_epi32(v), 16));
}
static inline float hsum256(__m256 v) {
__m128 lo = _mm256_castps256_ps128(v);
__m128 hi = _mm256_extractf128_ps(v, 1);
__m128 s = _mm_add_ps(lo, hi);
s = _mm_add_ps(s, _mm_movehl_ps(s, s));
s = _mm_add_ss(s, _mm_shuffle_ps(s, s, 1));
return _mm_cvtss_f32(s);
}
static inline __m256 exp_f32x8(__m256 x) {
x = _mm256_min_ps(_mm256_max_ps(x, _mm256_set1_ps(-87.3f)), _mm256_set1_ps(88.3f));
__m256 fn = _mm256_round_ps(_mm256_mul_ps(x, _mm256_set1_ps(1.44269504088896341f)),
_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC);
__m256 r = _mm256_fnmadd_ps(fn, _mm256_set1_ps(0.693359375f), x);
r = _mm256_fnmadd_ps(fn, _mm256_set1_ps(-2.12194440e-4f), r);
__m256 p = _mm256_set1_ps(1.9875691500e-4f);
p = _mm256_fmadd_ps(p, r, _mm256_set1_ps(1.3981999507e-3f));
p = _mm256_fmadd_ps(p, r, _mm256_set1_ps(8.3334519073e-3f));
p = _mm256_fmadd_ps(p, r, _mm256_set1_ps(4.1665795894e-2f));
p = _mm256_fmadd_ps(p, r, _mm256_set1_ps(1.6666665459e-1f));
p = _mm256_fmadd_ps(p, r, _mm256_set1_ps(5.0000001201e-1f));
p = _mm256_fmadd_ps(p, _mm256_mul_ps(r, r), _mm256_add_ps(r, _mm256_set1_ps(1.0f)));
__m256i e = _mm256_slli_epi32(_mm256_add_epi32(_mm256_cvtps_epi32(fn), _mm256_set1_epi32(127)), 23);
return _mm256_mul_ps(p, _mm256_castsi256_ps(e));
}
#endif
/* dot(a, b) over n floats */
static inline float dot_f32(const float *a, const float *b, int n) {
int i = 0;
#if defined(G3_NEON)
float32x4_t s0 = vdupq_n_f32(0.0f), s1 = s0, s2 = s0, s3 = s0;
for (; i + 16 <= n; i += 16) {
s0 = vfmaq_f32(s0, vld1q_f32(a + i), vld1q_f32(b + i));
s1 = vfmaq_f32(s1, vld1q_f32(a + i + 4), vld1q_f32(b + i + 4));
s2 = vfmaq_f32(s2, vld1q_f32(a + i + 8), vld1q_f32(b + i + 8));
s3 = vfmaq_f32(s3, vld1q_f32(a + i + 12), vld1q_f32(b + i + 12));
}
for (; i + 4 <= n; i += 4) s0 = vfmaq_f32(s0, vld1q_f32(a + i), vld1q_f32(b + i));
float sum = vaddvq_f32(vaddq_f32(vaddq_f32(s0, s1), vaddq_f32(s2, s3)));
#elif defined(G3_AVX2)
__m256 s0 = _mm256_setzero_ps(), s1 = s0;
for (; i + 16 <= n; i += 16) {
s0 = _mm256_fmadd_ps(_mm256_loadu_ps(a + i), _mm256_loadu_ps(b + i), s0);
s1 = _mm256_fmadd_ps(_mm256_loadu_ps(a + i + 8), _mm256_loadu_ps(b + i + 8), s1);
}
for (; i + 8 <= n; i += 8) s0 = _mm256_fmadd_ps(_mm256_loadu_ps(a + i), _mm256_loadu_ps(b + i), s0);
float sum = hsum256(_mm256_add_ps(s0, s1));
#else
float sum = 0.0f;
#endif
for (; i < n; i++) sum += a[i] * b[i];
return sum;
}
/* y += alpha * x */
static inline void axpy_f32(float *y, float alpha, const float *x, int n) {
int i = 0;
#if defined(G3_NEON)
float32x4_t va = vdupq_n_f32(alpha);
for (; i + 8 <= n; i += 8) {
vst1q_f32(y + i, vfmaq_f32(vld1q_f32(y + i), va, vld1q_f32(x + i)));
vst1q_f32(y + i + 4, vfmaq_f32(vld1q_f32(y + i + 4), va, vld1q_f32(x + i + 4)));
}
#elif defined(G3_AVX2)
__m256 va = _mm256_set1_ps(alpha);
for (; i + 8 <= n; i += 8) {
_mm256_storeu_ps(y + i, _mm256_fmadd_ps(va, _mm256_loadu_ps(x + i), _mm256_loadu_ps(y + i)));
}
#endif
for (; i < n; i++) y[i] += alpha * x[i];
}
static inline float sumsq_f32(const float *x, int n) {
return dot_f32(x, x, n);
}
/* ============================================================================
* Basic Tensor Operations
* ========================================================================== */
void gemma3_matmul(float *C, const float *A, const float *B, int M, int K, int N) {
for (int i = 0; i < M; i++) {
float *c = C + (size_t)i * N;
memset(c, 0, (size_t)N * sizeof(float));
for (int k = 0; k < K; k++) {
axpy_f32(c, A[(size_t)i * K + k], B + (size_t)k * N, N);
}
}
}
void gemma3_matvec(float *y, const float *A, const float *x, int M, int K) {
for (int i = 0; i < M; i++) {
y[i] = dot_f32(A + (size_t)i * K, x, K);
}
}
void gemma3_matvec_batched(float *y, const float *A, const float *x,
int batch, int M, int K) {
for (int b = 0; b < batch; b++) {
gemma3_matvec(y + (size_t)b * M, A + (size_t)b * M * K, x + (size_t)b * K, M, K);
}
}
void gemma3_vec_add(float *y, const float *a, const float *b, int n) {
for (int i = 0; i < n; i++) y[i] = a[i] + b[i];
}
void gemma3_vec_mul(float *y, const float *a, const float *b, int n) {
for (int i = 0; i < n; i++) y[i] = a[i] * b[i];
}
void gemma3_vec_scale(float *y, const float *x, float scale, int n) {
for (int i = 0; i < n; i++) y[i] = x[i] * scale;
}
void gemma3_vec_copy(float *dst, const float *src, int n) {
memcpy(dst, src, (size_t)n * sizeof(float));
}
void gemma3_vec_zero(float *x, int n) {
memset(x, 0, (size_t)n * sizeof(float));
}
/* ============================================================================
* Normalization
* ========================================================================== */
void gemma3_rmsnorm(float *y, const float *x, const float *weight, int n, float eps) {
float rs = 1.0f / sqrtf(sumsq_f32(x, n) / (float)n + eps);
for (int i = 0; i < n; i++) y[i] = x[i] * rs * weight[i];
}
void gemma3_rmsnorm_inplace(float *x, const float *weight, int n, float eps) {
gemma3_rmsnorm(x, x, weight, n, eps);
}
void gemma3_rmsnorm_bf16(float *y, const float *x, const uint16_t *weight, int n, float eps) {
float rs = 1.0f / sqrtf(sumsq_f32(x, n) / (float)n + eps);
int i = 0;
#if defined(G3_NEON)
float32x4_t vrs = vdupq_n_f32(rs), one = vdupq_n_f32(1.0f);
for (; i + 8 <= n; i += 8) {
uint16x8_t w = vld1q_u16(weight + i);
float32x4_t w0 = vaddq_f32(one, bf16x8_lo(w));
float32x4_t w1 = vaddq_f32(one, bf16x8_hi(w));
vst1q_f32(y + i, vmulq_f32(vmulq_f32(vld1q_f32(x + i), vrs), w0));
vst1q_f32(y + i + 4, vmulq_f32(vmulq_f32(vld1q_f32(x + i + 4), vrs), w1));
}
#endif
for (; i < n; i++) y[i] = x[i] * rs * (1.0f + bf16_to_f32(weight[i]));
}
void gemma3_rmsnorm_bf16_inplace(float *x, const uint16_t *weight, int n, float eps) {
gemma3_rmsnorm_bf16(x, x, weight, n, eps);
}
/* ============================================================================
* BF16 matrix-vector product (decode path, bandwidth bound)
* ========================================================================== */
static inline float dot_bf16_scalar(const uint16_t *a, const float *x, int K) {
float s0 = 0.0f, s1 = 0.0f, s2 = 0.0f, s3 = 0.0f;
int k = 0;
for (; k + 4 <= K; k += 4) {
s0 += bf16_to_f32(a[k]) * x[k];
s1 += bf16_to_f32(a[k + 1]) * x[k + 1];
s2 += bf16_to_f32(a[k + 2]) * x[k + 2];
s3 += bf16_to_f32(a[k + 3]) * x[k + 3];
}
for (; k < K; k++) s0 += bf16_to_f32(a[k]) * x[k];
return (s0 + s1) + (s2 + s3);
}
void gemma3_matvec_bf16_range(float *y, const uint16_t *A, const float *x,
int row_start, int row_end, int K) {
int r = row_start;
#if defined(G3_NEON)
for (; r + 4 <= row_end; r += 4) {
const uint16_t *a0 = A + (size_t)r * K;
const uint16_t *a1 = a0 + K, *a2 = a1 + K, *a3 = a2 + K;
float32x4_t s0a = vdupq_n_f32(0.0f), s0b = s0a, s1a = s0a, s1b = s0a;
float32x4_t s2a = s0a, s2b = s0a, s3a = s0a, s3b = s0a;
int k = 0;
for (; k + 8 <= K; k += 8) {
float32x4_t xl = vld1q_f32(x + k), xh = vld1q_f32(x + k + 4);
uint16x8_t w0 = vld1q_u16(a0 + k), w1 = vld1q_u16(a1 + k);
uint16x8_t w2 = vld1q_u16(a2 + k), w3 = vld1q_u16(a3 + k);
s0a = vfmaq_f32(s0a, bf16x8_lo(w0), xl); s0b = vfmaq_f32(s0b, bf16x8_hi(w0), xh);
s1a = vfmaq_f32(s1a, bf16x8_lo(w1), xl); s1b = vfmaq_f32(s1b, bf16x8_hi(w1), xh);
s2a = vfmaq_f32(s2a, bf16x8_lo(w2), xl); s2b = vfmaq_f32(s2b, bf16x8_hi(w2), xh);
s3a = vfmaq_f32(s3a, bf16x8_lo(w3), xl); s3b = vfmaq_f32(s3b, bf16x8_hi(w3), xh);
}
float r0 = vaddvq_f32(vaddq_f32(s0a, s0b));
float r1 = vaddvq_f32(vaddq_f32(s1a, s1b));
float r2 = vaddvq_f32(vaddq_f32(s2a, s2b));
float r3 = vaddvq_f32(vaddq_f32(s3a, s3b));
for (; k < K; k++) {
r0 += bf16_to_f32(a0[k]) * x[k];
r1 += bf16_to_f32(a1[k]) * x[k];
r2 += bf16_to_f32(a2[k]) * x[k];
r3 += bf16_to_f32(a3[k]) * x[k];
}
y[r] = r0; y[r + 1] = r1; y[r + 2] = r2; y[r + 3] = r3;
}
#elif defined(G3_AVX2)
for (; r + 4 <= row_end; r += 4) {
const uint16_t *a0 = A + (size_t)r * K;
const uint16_t *a1 = a0 + K, *a2 = a1 + K, *a3 = a2 + K;
__m256 s0 = _mm256_setzero_ps(), s1 = s0, s2 = s0, s3 = s0;
int k = 0;
for (; k + 8 <= K; k += 8) {
__m256 xv = _mm256_loadu_ps(x + k);
s0 = _mm256_fmadd_ps(bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(a0 + k))), xv, s0);
s1 = _mm256_fmadd_ps(bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(a1 + k))), xv, s1);
s2 = _mm256_fmadd_ps(bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(a2 + k))), xv, s2);
s3 = _mm256_fmadd_ps(bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(a3 + k))), xv, s3);
}
float r0 = hsum256(s0), r1 = hsum256(s1), r2 = hsum256(s2), r3 = hsum256(s3);
for (; k < K; k++) {
r0 += bf16_to_f32(a0[k]) * x[k];
r1 += bf16_to_f32(a1[k]) * x[k];
r2 += bf16_to_f32(a2[k]) * x[k];
r3 += bf16_to_f32(a3[k]) * x[k];
}
y[r] = r0; y[r + 1] = r1; y[r + 2] = r2; y[r + 3] = r3;
}
#endif
for (; r < row_end; r++) {
y[r] = dot_bf16_scalar(A + (size_t)r * K, x, K);
}
}
void gemma3_matvec_bf16(float *y, const uint16_t *A, const float *x, int M, int K,
float *scratch) {
(void)scratch;
gemma3_matvec_bf16_range(y, A, x, 0, M, K);
}
typedef struct {
float *y;
const uint16_t *A;
const float *x;
int K;
} matvec_task;
static void matvec_range_fn(void *arg, int start, int end) {
matvec_task *t = (matvec_task *)arg;
gemma3_matvec_bf16_range(t->y, t->A, t->x, start, end, t->K);
}
/* Rows per scheduling chunk: a multiple of 4 that gives each thread several
* chunks so faster cores can pick up more of the work. */
static int row_chunk(int M, gemma3_thread_pool *pool) {
int nt = gemma3_thread_pool_size(pool);
int chunk = M / (nt * 8);
if (chunk < 16) chunk = 16;
chunk = (chunk + 3) & ~3;
return chunk;
}
void gemma3_matvec_bf16_mt(float *y, const uint16_t *A, const float *x, int M, int K,
float *scratch, gemma3_thread_pool *pool) {
(void)scratch;
matvec_task t = { y, A, x, K };
gemma3_parallel_for(pool, M, row_chunk(M, pool), matvec_range_fn, &t);
}
/* ============================================================================
* BF16 batched projection (prefill path, compute bound)
* ========================================================================== */
void gemma3_matmul_bf16_range(float *Y, int ldy, const float *X, int N,
const uint16_t *W, int K, int row_start, int row_end) {
int m = row_start;
#if defined(G3_NEON)
/* 4 weight rows x 4 tokens register tile: 16 accumulators */
for (; m + 4 <= row_end; m += 4) {
const uint16_t *w0 = W + (size_t)m * K;
const uint16_t *w1 = w0 + K, *w2 = w1 + K, *w3 = w2 + K;
int n = 0;
for (; n + 4 <= N; n += 4) {
const float *x0 = X + (size_t)n * K;
const float *x1 = x0 + K, *x2 = x1 + K, *x3 = x2 + K;
float32x4_t c00 = vdupq_n_f32(0.0f), c01 = c00, c02 = c00, c03 = c00;
float32x4_t c10 = c00, c11 = c00, c12 = c00, c13 = c00;
float32x4_t c20 = c00, c21 = c00, c22 = c00, c23 = c00;
float32x4_t c30 = c00, c31 = c00, c32 = c00, c33 = c00;
int k = 0;
for (; k + 4 <= K; k += 4) {
float32x4_t a0 = bf16x4_to_f32(vld1_u16(w0 + k));
float32x4_t a1 = bf16x4_to_f32(vld1_u16(w1 + k));
float32x4_t a2 = bf16x4_to_f32(vld1_u16(w2 + k));
float32x4_t a3 = bf16x4_to_f32(vld1_u16(w3 + k));
float32x4_t b;
b = vld1q_f32(x0 + k);
c00 = vfmaq_f32(c00, a0, b); c10 = vfmaq_f32(c10, a1, b);
c20 = vfmaq_f32(c20, a2, b); c30 = vfmaq_f32(c30, a3, b);
b = vld1q_f32(x1 + k);
c01 = vfmaq_f32(c01, a0, b); c11 = vfmaq_f32(c11, a1, b);
c21 = vfmaq_f32(c21, a2, b); c31 = vfmaq_f32(c31, a3, b);
b = vld1q_f32(x2 + k);
c02 = vfmaq_f32(c02, a0, b); c12 = vfmaq_f32(c12, a1, b);
c22 = vfmaq_f32(c22, a2, b); c32 = vfmaq_f32(c32, a3, b);
b = vld1q_f32(x3 + k);
c03 = vfmaq_f32(c03, a0, b); c13 = vfmaq_f32(c13, a1, b);
c23 = vfmaq_f32(c23, a2, b); c33 = vfmaq_f32(c33, a3, b);
}
float r[4][4] = {
{ vaddvq_f32(c00), vaddvq_f32(c01), vaddvq_f32(c02), vaddvq_f32(c03) },
{ vaddvq_f32(c10), vaddvq_f32(c11), vaddvq_f32(c12), vaddvq_f32(c13) },
{ vaddvq_f32(c20), vaddvq_f32(c21), vaddvq_f32(c22), vaddvq_f32(c23) },
{ vaddvq_f32(c30), vaddvq_f32(c31), vaddvq_f32(c32), vaddvq_f32(c33) },
};
for (; k < K; k++) {
float a[4] = { bf16_to_f32(w0[k]), bf16_to_f32(w1[k]),
bf16_to_f32(w2[k]), bf16_to_f32(w3[k]) };
float b[4] = { x0[k], x1[k], x2[k], x3[k] };
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++) r[i][j] += a[i] * b[j];
}
for (int j = 0; j < 4; j++) {
float *yrow = Y + (size_t)(n + j) * ldy + m;
yrow[0] = r[0][j]; yrow[1] = r[1][j]; yrow[2] = r[2][j]; yrow[3] = r[3][j];
}
}
/* leftover tokens: 4-row dot products per token */
for (; n < N; n++) {
float tmp[4];
const float *xn = X + (size_t)n * K;
float32x4_t s0 = vdupq_n_f32(0.0f), s1 = s0, s2 = s0, s3 = s0;
int k = 0;
for (; k + 4 <= K; k += 4) {
float32x4_t b = vld1q_f32(xn + k);
s0 = vfmaq_f32(s0, bf16x4_to_f32(vld1_u16(w0 + k)), b);
s1 = vfmaq_f32(s1, bf16x4_to_f32(vld1_u16(w1 + k)), b);
s2 = vfmaq_f32(s2, bf16x4_to_f32(vld1_u16(w2 + k)), b);
s3 = vfmaq_f32(s3, bf16x4_to_f32(vld1_u16(w3 + k)), b);
}
tmp[0] = vaddvq_f32(s0); tmp[1] = vaddvq_f32(s1);
tmp[2] = vaddvq_f32(s2); tmp[3] = vaddvq_f32(s3);
for (; k < K; k++) {
tmp[0] += bf16_to_f32(w0[k]) * xn[k];
tmp[1] += bf16_to_f32(w1[k]) * xn[k];
tmp[2] += bf16_to_f32(w2[k]) * xn[k];
tmp[3] += bf16_to_f32(w3[k]) * xn[k];
}
float *yrow = Y + (size_t)n * ldy + m;
yrow[0] = tmp[0]; yrow[1] = tmp[1]; yrow[2] = tmp[2]; yrow[3] = tmp[3];
}
}
#elif defined(G3_AVX2)
/* 2 weight rows x 4 tokens register tile (AVX2 has 16 vector registers) */
for (; m + 2 <= row_end; m += 2) {
const uint16_t *w0 = W + (size_t)m * K;
const uint16_t *w1 = w0 + K;
int n = 0;
for (; n + 4 <= N; n += 4) {
const float *x0 = X + (size_t)n * K;
const float *x1 = x0 + K, *x2 = x1 + K, *x3 = x2 + K;
__m256 c00 = _mm256_setzero_ps(), c01 = c00, c02 = c00, c03 = c00;
__m256 c10 = c00, c11 = c00, c12 = c00, c13 = c00;
int k = 0;
for (; k + 8 <= K; k += 8) {
__m256 a0 = bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(w0 + k)));
__m256 a1 = bf16x8_to_f32(_mm_loadu_si128((const __m128i *)(w1 + k)));
__m256 b;
b = _mm256_loadu_ps(x0 + k);
c00 = _mm256_fmadd_ps(a0, b, c00); c10 = _mm256_fmadd_ps(a1, b, c10);
b = _mm256_loadu_ps(x1 + k);
c01 = _mm256_fmadd_ps(a0, b, c01); c11 = _mm256_fmadd_ps(a1, b, c11);
b = _mm256_loadu_ps(x2 + k);
c02 = _mm256_fmadd_ps(a0, b, c02); c12 = _mm256_fmadd_ps(a1, b, c12);
b = _mm256_loadu_ps(x3 + k);
c03 = _mm256_fmadd_ps(a0, b, c03); c13 = _mm256_fmadd_ps(a1, b, c13);
}
float r[2][4] = {
{ hsum256(c00), hsum256(c01), hsum256(c02), hsum256(c03) },
{ hsum256(c10), hsum256(c11), hsum256(c12), hsum256(c13) },
};
for (; k < K; k++) {
float a0 = bf16_to_f32(w0[k]), a1 = bf16_to_f32(w1[k]);
r[0][0] += a0 * x0[k]; r[0][1] += a0 * x1[k]; r[0][2] += a0 * x2[k]; r[0][3] += a0 * x3[k];
r[1][0] += a1 * x0[k]; r[1][1] += a1 * x1[k]; r[1][2] += a1 * x2[k]; r[1][3] += a1 * x3[k];
}
for (int j = 0; j < 4; j++) {
float *yrow = Y + (size_t)(n + j) * ldy + m;
yrow[0] = r[0][j]; yrow[1] = r[1][j];
}
}
for (; n < N; n++) {
const float *xn = X + (size_t)n * K;
Y[(size_t)n * ldy + m] = dot_bf16_scalar(w0, xn, K);
Y[(size_t)n * ldy + m + 1] = dot_bf16_scalar(w1, xn, K);
}
}
#endif
/* Remaining rows (and the whole range on scalar builds) */
for (; m < row_end; m++) {
const uint16_t *w = W + (size_t)m * K;
for (int n = 0; n < N; n++) {
Y[(size_t)n * ldy + m] = dot_bf16_scalar(w, X + (size_t)n * K, K);
}
}
}
typedef struct {
float *Y;
const float *X;
int N;
const uint16_t *W;
int M;
int K;
} matmul_task;
static void matmul_range_fn(void *arg, int start, int end) {
matmul_task *t = (matmul_task *)arg;
/* Process tokens in blocks so the X rows a tile touches stay in cache */
const int NB = 32;
for (int n0 = 0; n0 < t->N; n0 += NB) {
int nb = t->N - n0 < NB ? t->N - n0 : NB;
gemma3_matmul_bf16_range(t->Y + (size_t)n0 * t->M, t->M, t->X + (size_t)n0 * t->K,
nb, t->W, t->K, start, end);
}
}
void gemma3_matmul_bf16_mt(float *Y, const float *X, int N, const uint16_t *W,
int M, int K, gemma3_thread_pool *pool) {
if (N == 1) {
gemma3_matvec_bf16_mt(Y, W, X, M, K, NULL, pool);
return;
}
matmul_task t = { Y, X, N, W, M, K };
gemma3_parallel_for(pool, M, row_chunk(M, pool), matmul_range_fn, &t);
}
void gemma3_embed_bf16(float *output, const uint16_t *embed, int token_id, int hidden_size) {
gemma3_bf16_to_f32(output, embed + (size_t)token_id * hidden_size, hidden_size);
}
/* ============================================================================
* Activation Functions
* ========================================================================== */
/* gelu_tanh(x) = 0.5 x (1 + tanh(u)) = x / (1 + exp(-2u)),
* u = sqrt(2/pi) (x + 0.044715 x^3) */
static inline float gelu_scalar(float x) {
/* Written as x * sigmoid(2u): unlike 0.5x(1 + tanh(u)) it does not lose
* all precision to cancellation for negative x */
const float sqrt_2_over_pi = 0.7978845608028654f;
float t = -2.0f * sqrt_2_over_pi * (x + 0.044715f * x * x * x);
if (t > 88.0f) t = 88.0f;
return x / (1.0f + expf(t));
}
void gemma3_gelu_tanh_mul(float *gate, const float *up, int n) {
int i = 0;
#if defined(G3_NEON)
const float32x4_t c0 = vdupq_n_f32(-2.0f * 0.7978845608028654f);
const float32x4_t c1 = vdupq_n_f32(0.044715f);
const float32x4_t one = vdupq_n_f32(1.0f);
for (; i + 4 <= n; i += 4) {
float32x4_t x = vld1q_f32(gate + i);
float32x4_t x3 = vmulq_f32(vmulq_f32(x, x), x);
float32x4_t t = vmulq_f32(c0, vfmaq_f32(x, c1, x3));
float32x4_t g = vdivq_f32(x, vaddq_f32(one, exp_f32x4(t)));
vst1q_f32(gate + i, up ? vmulq_f32(g, vld1q_f32(up + i)) : g);
}
#elif defined(G3_AVX2)
const __m256 c0 = _mm256_set1_ps(-2.0f * 0.7978845608028654f);
const __m256 c1 = _mm256_set1_ps(0.044715f);
const __m256 one = _mm256_set1_ps(1.0f);
for (; i + 8 <= n; i += 8) {
__m256 x = _mm256_loadu_ps(gate + i);
__m256 x3 = _mm256_mul_ps(_mm256_mul_ps(x, x), x);
__m256 t = _mm256_mul_ps(c0, _mm256_fmadd_ps(c1, x3, x));
__m256 g = _mm256_div_ps(x, _mm256_add_ps(one, exp_f32x8(t)));
_mm256_storeu_ps(gate + i, up ? _mm256_mul_ps(g, _mm256_loadu_ps(up + i)) : g);
}
#endif
for (; i < n; i++) {
float g = gelu_scalar(gate[i]);
gate[i] = up ? g * up[i] : g;
}
}
void gemma3_gelu_tanh(float *y, const float *x, int n) {
if (y != x) memcpy(y, x, (size_t)n * sizeof(float));
gemma3_gelu_tanh_mul(y, NULL, n);
}
void gemma3_gelu_tanh_inplace(float *x, int n) {
gemma3_gelu_tanh_mul(x, NULL, n);
}
void gemma3_silu(float *y, const float *x, int n) {
for (int i = 0; i < n; i++) {
float xi = x[i];
y[i] = xi / (1.0f + expf(-xi));
}
}
void gemma3_silu_inplace(float *x, int n) {
gemma3_silu(x, x, n);
}
/* x[i] = exp(x[i] - max); returns the sum */
static float exp_shift_sum(float *x, int n, float max_val) {
int i = 0;
float sum = 0.0f;
#if defined(G3_NEON)
float32x4_t vm = vdupq_n_f32(max_val), vs = vdupq_n_f32(0.0f);
for (; i + 4 <= n; i += 4) {
float32x4_t e = exp_f32x4(vsubq_f32(vld1q_f32(x + i), vm));
vst1q_f32(x + i, e);
vs = vaddq_f32(vs, e);
}
sum = vaddvq_f32(vs);
#elif defined(G3_AVX2)
__m256 vm = _mm256_set1_ps(max_val), vs = _mm256_setzero_ps();
for (; i + 8 <= n; i += 8) {
__m256 e = exp_f32x8(_mm256_sub_ps(_mm256_loadu_ps(x + i), vm));
_mm256_storeu_ps(x + i, e);
vs = _mm256_add_ps(vs, e);
}
sum = hsum256(vs);
#endif
for (; i < n; i++) {
x[i] = expf(x[i] - max_val);
sum += x[i];
}
return sum;
}
void gemma3_softmax_inplace(float *x, int n) {
if (n <= 0) return;
float max_val = gemma3_vec_max(x, n);
if (max_val == -INFINITY) {
float u = 1.0f / (float)n;
for (int i = 0; i < n; i++) x[i] = u;
return;
}
float sum = exp_shift_sum(x, n, max_val);
float inv_sum = 1.0f / sum;
for (int i = 0; i < n; i++) x[i] *= inv_sum;
}
void gemma3_softmax(float *y, const float *x, int n) {
if (y != x) memcpy(y, x, (size_t)n * sizeof(float));
gemma3_softmax_inplace(y, n);
}
/* ============================================================================
* Positional Encoding (RoPE)
* ========================================================================== */
void gemma3_rope_single(float *x, int head_dim, int pos, float theta) {
int half_dim = head_dim / 2;
for (int i = 0; i < half_dim; i++) {
float freq = 1.0f / powf(theta, (float)(2 * i) / (float)head_dim);
float angle = (float)pos * freq;
float c = cosf(angle), s = sinf(angle);
float x0 = x[i], x1 = x[i + half_dim];
x[i] = x0 * c - x1 * s;
x[i + half_dim] = x0 * s + x1 * c;
}
}
void gemma3_rope(float *q, float *k, int n_heads, int n_kv_heads,
int head_dim, int pos, float theta) {
for (int h = 0; h < n_heads; h++) gemma3_rope_single(q + h * head_dim, head_dim, pos, theta);
for (int h = 0; h < n_kv_heads; h++) gemma3_rope_single(k + h * head_dim, head_dim, pos, theta);
}
void gemma3_rope_precompute(float *freqs, int max_pos, int head_dim, float theta,
float scaling) {
int half_dim = head_dim / 2;
if (scaling <= 0.0f) scaling = 1.0f;
for (int i = 0; i < half_dim; i++) {
double inv_freq = 1.0 / pow((double)theta, (double)(2 * i) / (double)head_dim);
inv_freq /= (double)scaling;
for (int pos = 0; pos < max_pos; pos++) {
double angle = (double)pos * inv_freq;
freqs[((size_t)pos * half_dim + i) * 2] = (float)cos(angle);
freqs[((size_t)pos * half_dim + i) * 2 + 1] = (float)sin(angle);
}
}
}
void gemma3_rope_apply_precomputed(float *x, const float *freqs, int head_dim, int pos) {
int half_dim = head_dim / 2;
const float *pf = freqs + (size_t)pos * half_dim * 2;
for (int i = 0; i < half_dim; i++) {
float c = pf[i * 2], s = pf[i * 2 + 1];
float x0 = x[i], x1 = x[i + half_dim];
x[i] = x0 * c - x1 * s;
x[i + half_dim] = x0 * s + x1 * c;
}
}
/* ============================================================================
* Attention
* ========================================================================== */
void gemma3_attention_head(float *out, const float *q,
const float *k_cache, const float *v_cache,
int kv_stride, int pos_start, int pos_end, int ring,
int head_dim, float scale, float *scores) {
int n = pos_end - pos_start + 1;
if (n <= 0) {
memset(out, 0, (size_t)head_dim * sizeof(float));
return;
}
int row = ring > 0 ? pos_start % ring : pos_start;
float max_val = -INFINITY;
for (int i = 0; i < n; i++) {
float s = dot_f32(q, k_cache + (size_t)row * kv_stride, head_dim) * scale;
scores[i] = s;
if (s > max_val) max_val = s;
if (++row == ring) row = 0;
}
float inv_sum = 1.0f / exp_shift_sum(scores, n, max_val);
memset(out, 0, (size_t)head_dim * sizeof(float));
row = ring > 0 ? pos_start % ring : pos_start;
for (int i = 0; i < n; i++) {
axpy_f32(out, scores[i] * inv_sum, v_cache + (size_t)row * kv_stride, head_dim);
if (++row == ring) row = 0;
}
}
void gemma3_attention_single(float *output, const float *q,
const float *k_cache, const float *v_cache,
int seq_len, int head_dim, float scale,
const float *mask) {
float *scores = (float *)malloc((size_t)seq_len * sizeof(float));
if (!scores) return;
for (int i = 0; i < seq_len; i++) {
scores[i] = dot_f32(q, k_cache + (size_t)i * head_dim, head_dim) * scale;
if (mask) scores[i] += mask[i];
}
gemma3_softmax_inplace(scores, seq_len);
memset(output, 0, (size_t)head_dim * sizeof(float));
for (int i = 0; i < seq_len; i++) {
axpy_f32(output, scores[i], v_cache + (size_t)i * head_dim, head_dim);
}
free(scores);
}
void gemma3_gqa(float *output, const float *q,
const float *k_cache, const float *v_cache,
int n_heads, int n_kv_heads, int seq_len, int head_dim,
float scale, const float *mask, float *scores_buf) {
int heads_per_group = n_heads / n_kv_heads;
int kv_stride = n_kv_heads * head_dim;
float *scores = scores_buf ? scores_buf : (float *)malloc((size_t)seq_len * sizeof(float));
if (!scores) return;
for (int h = 0; h < n_heads; h++) {
int kv_head = h / heads_per_group;
const float *qh = q + (size_t)h * head_dim;
float *oh = output + (size_t)h * head_dim;
for (int i = 0; i < seq_len; i++) {
scores[i] = dot_f32(qh, k_cache + (size_t)i * kv_stride + kv_head * head_dim,
head_dim) * scale;
if (mask) scores[i] += mask[i];
}
gemma3_softmax_inplace(scores, seq_len);
memset(oh, 0, (size_t)head_dim * sizeof(float));
for (int i = 0; i < seq_len; i++) {
axpy_f32(oh, scores[i], v_cache + (size_t)i * kv_stride + kv_head * head_dim, head_dim);
}
}
if (!scores_buf) free(scores);
}
void gemma3_sliding_window_mask(float *mask, int query_pos, int window_size) {
int start = (query_pos >= window_size) ? query_pos - window_size + 1 : 0;
for (int i = 0; i <= query_pos; i++) {
mask[i] = (i >= start) ? 0.0f : -INFINITY;
}
}
void gemma3_causal_mask(float *mask, int seq_len, int query_pos) {
for (int i = 0; i < seq_len; i++) {
mask[i] = (i <= query_pos) ? 0.0f : -INFINITY;
}
}
/* ============================================================================
* Data Type Conversions
* ========================================================================== */
void gemma3_bf16_to_f32(float *f32, const uint16_t *bf16, int n) {
int i = 0;
#if defined(G3_NEON)
for (; i + 8 <= n; i += 8) {
uint16x8_t v = vld1q_u16(bf16 + i);
vst1q_f32(f32 + i, bf16x8_lo(v));
vst1q_f32(f32 + i + 4, bf16x8_hi(v));
}
#endif
for (; i < n; i++) f32[i] = bf16_to_f32(bf16[i]);
}
void gemma3_f32_to_bf16(uint16_t *bf16, const float *f32, int n) {
for (int i = 0; i < n; i++) bf16[i] = gemma3_f32_to_bf16_single(f32[i]);
}
/* ============================================================================
* Sampling
* ========================================================================== */
typedef struct {
float value;
int index;
} IndexedFloat;
struct gemma3_sampler {
int vocab_size;
float *val; /* heap of candidate logits */
int *idx; /* candidate token ids */
IndexedFloat *cand; /* sorted candidates */
};
gemma3_sampler *gemma3_sampler_create(int vocab_size) {
gemma3_sampler *s = (gemma3_sampler *)calloc(1, sizeof(gemma3_sampler));
if (!s) return NULL;
s->vocab_size = vocab_size;
s->val = (float *)malloc((size_t)vocab_size * sizeof(float));
s->idx = (int *)malloc((size_t)vocab_size * sizeof(int));
s->cand = (IndexedFloat *)malloc((size_t)vocab_size * sizeof(IndexedFloat));
if (!s->val || !s->idx || !s->cand) {
gemma3_sampler_free(s);
return NULL;
}
return s;
}
void gemma3_sampler_free(gemma3_sampler *s) {
if (!s) return;
free(s->val);
free(s->idx);
free(s->cand);
free(s);
}
float gemma3_random_r(uint64_t *state) {
/* xorshift64* */
uint64_t x = *state ? *state : 0x9E3779B97F4A7C15ULL;
x ^= x >> 12;
x ^= x << 25;
x ^= x >> 27;
*state = x;
uint64_t r = x * 0x2545F4914F6CDD1DULL;
return (float)(r >> 40) * (1.0f / 16777216.0f); /* 24 random bits -> [0, 1) */
}
/* Min-heap sift-down on (val, idx) pairs keyed by val */
static void heap_sift_down(float *val, int *idx, int n, int pos) {
for (;;) {
int l = 2 * pos + 1, r = l + 1, smallest = pos;
if (l < n && val[l] < val[smallest]) smallest = l;
if (r < n && val[r] < val[smallest]) smallest = r;
if (smallest == pos) return;
float tv = val[pos]; val[pos] = val[smallest]; val[smallest] = tv;
int ti = idx[pos]; idx[pos] = idx[smallest]; idx[smallest] = ti;
pos = smallest;
}
}
static int compare_indexed_float_desc(const void *a, const void *b) {
float va = ((const IndexedFloat *)a)->value;
float vb = ((const IndexedFloat *)b)->value;
if (va > vb) return -1;
if (va < vb) return 1;
return ((const IndexedFloat *)a)->index - ((const IndexedFloat *)b)->index;
}
int gemma3_sample_logits(gemma3_sampler *s, const float *logits, int vocab_size,
float temperature, int top_k, float top_p, float min_p,
uint64_t *rng_state) {
/* Greedy for non-positive, tiny (1/T would overflow) or non-finite T */
if (!(temperature > 1e-6f) || !isfinite(temperature) || top_k == 1 ||
!s || vocab_size > s->vocab_size) {
return gemma3_argmax(logits, vocab_size);
}
float *val = s->val;
int *idx = s->idx;
IndexedFloat *cand = s->cand;
int n;
if (top_k > 0 && top_k < vocab_size) {
/* Keep the top_k largest logits with a min-heap: O(V log k) */
n = top_k;
for (int i = 0; i < n; i++) {
val[i] = isnan(logits[i]) ? -INFINITY : logits[i]; /* NaN never wins */
idx[i] = i;
}
for (int i = n / 2 - 1; i >= 0; i--) heap_sift_down(val, idx, n, i);
for (int i = n; i < vocab_size; i++) {
if (logits[i] > val[0]) {
val[0] = logits[i];
idx[0] = i;
heap_sift_down(val, idx, n, 0);
}
}
for (int i = 0; i < n; i++) { cand[i].value = val[i]; cand[i].index = idx[i]; }
} else {
n = vocab_size;
for (int i = 0; i < n; i++) {
cand[i].value = isnan(logits[i]) ? -INFINITY : logits[i];
cand[i].index = i;
}
}
/* Sort candidates by logit, descending (k is small in the common case) */
qsort(cand, (size_t)n, sizeof(IndexedFloat), compare_indexed_float_desc);
/* Softmax with temperature over the candidates */
float inv_t = 1.0f / temperature;
float top = cand[0].value;
if (!isfinite(top)) return cand[0].index; /* no usable logits */
float total = 0.0f;
for (int i = 0; i < n; i++) {
float p = expf((cand[i].value - top) * inv_t);
cand[i].value = p;
total += p;
}
/* Nucleus (top-p): smallest prefix whose probability mass reaches top_p */
int keep = n;
if (top_p < 1.0f) { /* top_p <= 0 keeps only the best token */
float target = top_p * total, cum = 0.0f;
for (int i = 0; i < n; i++) {
cum += cand[i].value;
if (cum >= target) { keep = i + 1; break; }
}
}
/* min-p: drop tokens less likely than min_p * p(best) */
if (min_p > 0.0f) {
float thresh = min_p * cand[0].value;
int k = 1;
while (k < keep && cand[k].value >= thresh) k++;
keep = k;
}
float kept = 0.0f;
for (int i = 0; i < keep; i++) kept += cand[i].value;
float r = gemma3_random_r(rng_state) * kept;
int chosen = cand[keep - 1].index;
float cum = 0.0f;
for (int i = 0; i < keep; i++) {
cum += cand[i].value;
if (r < cum) { chosen = cand[i].index; break; }
}
return chosen;
}
void gemma3_apply_temperature(float *logits, int vocab_size, float temperature) {
if (temperature <= 0.0f) return;
float inv_temp = 1.0f / temperature;
for (int i = 0; i < vocab_size; i++) logits[i] *= inv_temp;
}
void gemma3_topk_filter(float *logits, int vocab_size, int k) {
if (k <= 0 || k >= vocab_size) return;
float *heap = (float *)malloc((size_t)k * sizeof(float));
int *hidx = (int *)malloc((size_t)k * sizeof(int));
if (!heap || !hidx) { free(heap); free(hidx); return; }
for (int i = 0; i < k; i++) { heap[i] = logits[i]; hidx[i] = i; }
for (int i = k / 2 - 1; i >= 0; i--) heap_sift_down(heap, hidx, k, i);
for (int i = k; i < vocab_size; i++) {
if (logits[i] > heap[0]) {
heap[0] = logits[i];
hidx[0] = i;
heap_sift_down(heap, hidx, k, 0);
}
}
float threshold = heap[0];
free(heap);
free(hidx);
for (int i = 0; i < vocab_size; i++) {
if (logits[i] < threshold) logits[i] = -INFINITY;
}
}
void gemma3_topp_filter(float *logits, int vocab_size, float p) {
if (p <= 0.0f || p >= 1.0f) return;
IndexedFloat *indexed = (IndexedFloat *)malloc((size_t)vocab_size * sizeof(IndexedFloat));
float *probs = (float *)malloc((size_t)vocab_size * sizeof(float));
if (!indexed || !probs) { free(indexed); free(probs); return; }
gemma3_softmax(probs, logits, vocab_size);
int n = 0;
for (int i = 0; i < vocab_size; i++) {
if (probs[i] > 0.0f) { indexed[n].value = probs[i]; indexed[n].index = i; n++; }
}
qsort(indexed, (size_t)n, sizeof(IndexedFloat), compare_indexed_float_desc);
float cumsum = 0.0f;
int cutoff = n;
for (int i = 0; i < n; i++) {
cumsum += indexed[i].value;
if (cumsum > p) { cutoff = i + 1; break; }