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Copy pathVulkanRenderer.cpp
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964 lines (829 loc) · 29.7 KB
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#include "pch.h"
#include "VulkanRenderer.h"
#include <fmt/core.h>
#include "../Core/Util.h"
#include "VulkanLayer.h"
#include "VulkanSwapChain.h"
#include "VulkanCommandBuffer.h"
#include "VulkanFramebuffer.h"
#include "VulkanDescriptorPool.h"
#include "VulkanShader.h"
#include "VulkanDrawable.h"
#include "VulkanUniformBuffer.h"
#include "VulkanPipelineManager.h"
#include "Mesh.h"
#include "Material.h"
#include <cassert>
#include <cstdint>
#include <utility>
#undef min
#undef max
namespace sh::render::vk
{
SH_RENDER_API VulkanRenderer::VulkanRenderer(core::ThreadSyncManager& syncManager) :
Renderer(RenderAPI::Vulkan, syncManager),
instance(nullptr), gpu(nullptr), device(nullptr), window(nullptr),
graphicsQueueIndex({ -1, 0 }), surfaceQueueIndex({ -1, 0 }),
graphicsQueue(nullptr), surfaceQueue(nullptr),
debugMessenger(nullptr), validationLayerName("VK_LAYER_KHRONOS_validation"),
currentFrame(0),
isInit(false), bFindValidationLayer(false), bEnableValidationLayers(sh::core::Util::IsDebug()),
allocator(nullptr),
descPool(nullptr),
descriptorPoolSize(10),
gameThreadSemaphore(nullptr)
{
}
SH_RENDER_API VulkanRenderer::~VulkanRenderer()
{
if(isInit)
Clean();
}
SH_RENDER_API void VulkanRenderer::Clean()
{
Renderer::Clean();
if (!device)
return;
vkDeviceWaitIdle(device);
pipelineManager.reset();
descPool.reset();
DestroySyncObjects();
cmdBuffer[core::ThreadType::Game]->Clean();
cmdBuffer[core::ThreadType::Render]->Clean();
DestroyCommandPool();
framebuffers.clear();
swapChain.reset();
DestroyAllocator();
DestroyDevice();
if (bEnableValidationLayers)
DestroyDebugMessenger();
DestroyInstance();
isInit = false;
fmt::print("Clean VulkanRenderer\n");
}
VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData)
{
fmt::print("Validation layer: {}\n", pCallbackData->pMessage);
return VK_FALSE;
}
auto VulkanRenderer::CreateInstance(const std::vector<const char*>& requestedLayer, const std::vector<const char*>& requestedExtension) -> VkResult
{
VkDebugUtilsMessengerCreateInfoEXT debugInfo{};
if (bFindValidationLayer && bEnableValidationLayers)
debugInfo = CreateDebugInfo();
VkApplicationInfo appInfo = {};
appInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pNext = nullptr;
appInfo.pApplicationName = "ShellEngine";
appInfo.applicationVersion = 1;
appInfo.pEngineName = "ShellEngine";
appInfo.engineVersion = 1;
appInfo.apiVersion = VULKAN_API_VER;
VkInstanceCreateInfo instanceInfo = {};
instanceInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceInfo.flags = 0; // 현재 사용되지 않음
instanceInfo.pApplicationInfo = &appInfo;
instanceInfo.enabledLayerCount = requestedLayer.size();
instanceInfo.ppEnabledLayerNames = requestedLayer.data();
instanceInfo.enabledExtensionCount = requestedExtension.size();
instanceInfo.ppEnabledExtensionNames = requestedExtension.data();
if (bEnableValidationLayers)
instanceInfo.pNext = &debugInfo;
else
instanceInfo.pNext = nullptr;
VkResult result = vkCreateInstance(&instanceInfo, nullptr, &instance);
return result;
}
void VulkanRenderer::DestroyInstance()
{
if (instance)
{
vkDestroyInstance(instance, nullptr);
instance = nullptr;
}
}
auto VulkanRenderer::CreateDebugInfo() -> VkDebugUtilsMessengerCreateInfoEXT
{
VkDebugUtilsMessengerCreateInfoEXT debugInfo{};
debugInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugInfo.messageSeverity =
VkDebugUtilsMessageSeverityFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VkDebugUtilsMessageSeverityFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VkDebugUtilsMessageSeverityFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
debugInfo.messageType =
VkDebugUtilsMessageTypeFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VkDebugUtilsMessageTypeFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VkDebugUtilsMessageTypeFlagBitsEXT::VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugInfo.pfnUserCallback = DebugCallback;
debugInfo.pUserData = nullptr;
return debugInfo;
}
void VulkanRenderer::InitDebugMessenger()
{
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if (func == nullptr)
{
bEnableValidationLayers = false;
return;
}
auto info = CreateDebugInfo();
VkResult result = func(instance, &info, nullptr, &debugMessenger);
assert(result == VkResult::VK_SUCCESS);
}
void VulkanRenderer::DestroyDebugMessenger()
{
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
assert(func);
func(instance, debugMessenger, nullptr);
}
auto VulkanRenderer::GetPhysicalDevices() -> VkResult
{
unsigned int count;
vkEnumeratePhysicalDevices(instance, &count, nullptr);
gpus.resize(count);
return vkEnumeratePhysicalDevices(instance, &count, gpus.data());
}
bool VulkanRenderer::IsDeviceSuitable(VkPhysicalDevice gpu)
{
assert(gpu);
if (!gpu)
return false;
VkPhysicalDeviceProperties prop;
vkGetPhysicalDeviceProperties(gpu, &prop);
VkPhysicalDeviceFeatures feature;
vkGetPhysicalDeviceFeatures(gpu, &feature);
bool swapchainExSupport = layers->FindGPUExtension(gpu, VK_KHR_SWAPCHAIN_EXTENSION_NAME);
return
((prop.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) ||
(prop.deviceType == VkPhysicalDeviceType::VK_PHYSICAL_DEVICE_TYPE_CPU)) &&
swapchainExSupport && swapChain->IsSwapChainSupport(gpu);
}
auto VulkanRenderer::SelectPhysicalDevice(const std::function<bool(VkPhysicalDevice)>& checkFunc) -> VkPhysicalDevice
{
for (auto gpu : gpus)
{
layers->Query(gpu);
if (checkFunc(gpu))
return gpu;
}
return nullptr;
}
void VulkanRenderer::GetQueueFamilyProperties(VkPhysicalDevice gpu)
{
uint32_t count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &count, nullptr);
queueFamilies.resize(count);
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &count, queueFamilies.data());
}
auto VulkanRenderer::SelectQueueFamily(VkQueueFlagBits queueType) -> std::optional<int>
{
int idx = 0;
for (auto& prop : queueFamilies)
{
if (prop.queueFlags & queueType)
return idx;
++idx;
}
return {};
}
auto VulkanRenderer::GetSurfaceQueueFamily(VkPhysicalDevice gpu) -> std::optional<int>
{
assert(swapChain->GetSurface() != nullptr);
assert(gpu != nullptr);
int idx = 0;
for (auto& prop : queueFamilies)
{
VkBool32 support = false;
vkGetPhysicalDeviceSurfaceSupportKHR(gpu, idx, swapChain->GetSurface(), &support);
if (support)
return idx;
++idx;
}
return {};
}
auto VulkanRenderer::CreateDevice(VkPhysicalDevice gpu) -> VkResult
{
assert(gpu);
VkResult result;
VkPhysicalDeviceFeatures deviceFeatures{};
assert(graphicsQueueIndex.first != -1);
assert(surfaceQueueIndex.first != -1);
assert(transferQueueIndex.first != -1);
std::vector<VkDeviceQueueCreateInfo> queueInfos;
struct QueueData
{
uint32_t count;
std::vector<float> priorities;
};
std::map<uint8_t, QueueData> queueCount{};
queueCount.insert({ graphicsQueueIndex.first, QueueData{ 1, std::vector<float>{ 1.f } } });
// surface 큐
auto it = queueCount.find(surfaceQueueIndex.first);
if (it == queueCount.end())
{
queueCount.insert({ surfaceQueueIndex.first, QueueData{ 1, std::vector<float>{ 1.f } } });
}
else
{
int maxCount = queueFamilies[it->first].queueCount;
if (it->second.count < maxCount)
{
it->second.count += 1;
it->second.priorities.push_back(1.f);
}
surfaceQueueIndex.second = it->second.count - 1;
}
// transfer 큐
it = queueCount.find(transferQueueIndex.first);
if (it == queueCount.end())
{
queueCount.insert({ transferQueueIndex.first, QueueData{ 1, std::vector<float>{ 1.f } } });
}
else
{
int maxCount = queueFamilies[it->first].queueCount;
if (it->second.count < maxCount)
{
it->second.count += 1;
it->second.priorities.push_back(1.f);
}
transferQueueIndex.second = it->second.count - 1;
}
for (auto& [idx, info] : queueCount)
{
VkDeviceQueueCreateInfo queueInfo = {};
queueInfo.queueFamilyIndex = idx;
queueInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.pNext = nullptr;
queueInfo.queueCount = info.count;
queueInfo.pQueuePriorities = info.priorities.data();
queueInfos.push_back(queueInfo);
}
VkDeviceCreateInfo deviceInfo = {};
deviceInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.pNext = nullptr;
deviceInfo.queueCreateInfoCount = queueInfos.size();
deviceInfo.pQueueCreateInfos = queueInfos.data();
deviceInfo.enabledLayerCount = 0;
deviceInfo.ppEnabledLayerNames = nullptr;
deviceInfo.enabledExtensionCount = requestedDeviceExtension.size();
deviceInfo.ppEnabledExtensionNames = requestedDeviceExtension.data();
deviceInfo.pEnabledFeatures = &deviceFeatures;
result = vkCreateDevice(gpu, &deviceInfo, nullptr, &device);
return result;
}
void VulkanRenderer::DestroyDevice()
{
if (device)
{
vkDestroyDevice(device, nullptr);
device = nullptr;
}
}
void VulkanRenderer::CreateCommandPool(uint32_t queueFamily)
{
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.pNext = nullptr;
poolInfo.queueFamilyIndex = queueFamily;
poolInfo.flags = VkCommandPoolCreateFlagBits::VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; //명령 버퍼가 개별적으로 기록되도록 허용
for (int thr = 0; thr < cmdPool.size(); ++thr)
{
VkResult result;
result = vkCreateCommandPool(device, &poolInfo, nullptr, &cmdPool[thr]);
if (result != VkResult::VK_SUCCESS)
throw std::runtime_error{ std::string{"Can't create VkCommandPool!: "} + string_VkResult(result) };
}
}
void VulkanRenderer::DestroyCommandPool()
{
for (int thr = 0; thr < cmdPool.size(); ++thr)
{
if (cmdPool[thr])
{
vkDestroyCommandPool(device, cmdPool[thr], nullptr);
cmdPool[thr] = nullptr;
}
}
}
auto VulkanRenderer::ResetCommandPool(uint32_t queue) -> VkResult
{
for (int thr = 0; thr < cmdPool.size(); ++thr)
{
auto result = vkResetCommandPool(device, cmdPool[thr], VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT);
if(result != VkResult::VK_SUCCESS)
throw std::runtime_error{ std::string{"Can't reset VkCommandPool!: "} + string_VkResult(result) };
}
return VkResult::VK_SUCCESS;
}
auto VulkanRenderer::CreateSyncObjects() -> VkResult
{
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VkFenceCreateFlagBits::VK_FENCE_CREATE_SIGNALED_BIT; //시작부터 신호를 받음
VkResult result;
result = vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return result;
result = vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return result;
result = vkCreateSemaphore(device, &semaphoreInfo, nullptr, &gameThreadSemaphore);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return result;
result = vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return result;
return result;
}
void VulkanRenderer::DestroySyncObjects()
{
vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
vkDestroySemaphore(device, gameThreadSemaphore, nullptr);
vkDestroyFence(device, inFlightFence, nullptr);
}
void VulkanRenderer::CreateAllocator()
{
VmaAllocatorCreateInfo info{};
info.instance = instance;
info.device = device;
info.physicalDevice = gpu;
info.flags = VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
info.preferredLargeHeapBlockSize = 0;
info.vulkanApiVersion = VULKAN_API_VER;
auto result = vmaCreateAllocator(&info, &allocator);
assert(result == VkResult::VK_SUCCESS);
}
void VulkanRenderer::DestroyAllocator()
{
if (allocator)
{
vmaDestroyAllocator(allocator);
allocator = nullptr;
}
}
SH_RENDER_API bool VulkanRenderer::Init(sh::window::Window& win)
{
Renderer::Init(win);
window = &win;
winHandle = win.GetNativeHandle();
layers = std::make_unique<VulkanLayer>();
// 표면 확장 탐색
if (layers->FindVulkanExtension(VK_KHR_SURFACE_EXTENSION_NAME))
requestedInstanceExtension.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
else
return false;
if (bEnableValidationLayers)
{
if (layers->FindLayer(validationLayerName))
{
bFindValidationLayer = true;
requestedLayer.push_back(validationLayerName.c_str());
requestedInstanceExtension.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
requestedInstanceExtension.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
}
#if _WIN32
if (layers->FindVulkanExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME))
requestedInstanceExtension.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
else
return false;
#elif __linux__
if (layers->FindVulkanExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME))
requestedInstanceExtension.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
else
return false;
#endif
// 인스턴스 생성
if (CreateInstance(requestedLayer, requestedInstanceExtension) != VkResult::VK_SUCCESS)
return false;
// 디버그 모드일시 디버그 레이어 생성
if (bEnableValidationLayers)
InitDebugMessenger();
// 표면 생성
swapChain = std::make_unique<VulkanSwapChain>();
swapChain->SetContext(instance, nullptr, nullptr);
swapChain->CreateSurface(win);
// GPU 목록을 가져온다.
if (GetPhysicalDevices() != VkResult::VK_SUCCESS)
return false;
// 적당한 GPU 선택
auto suitableFunc
{
[&](VkPhysicalDevice _gpu) -> bool
{
return IsDeviceSuitable(_gpu);
}
};
gpu = SelectPhysicalDevice(suitableFunc);
if (!gpu)
return false;
vkGetPhysicalDeviceProperties(gpu, &gpuProp);
fmt::print("GPU: {}\n", gpuProp.deviceName);
// 큐 선택
GetQueueFamilyProperties(gpu);
if (auto idx = SelectQueueFamily(VkQueueFlagBits::VK_QUEUE_GRAPHICS_BIT); !idx.has_value())
return false;
else
graphicsQueueIndex.first = *idx;
if (auto idx = GetSurfaceQueueFamily(gpu); !idx.has_value())
return false;
else
surfaceQueueIndex.first = *idx;
if (auto idx = SelectQueueFamily(VkQueueFlagBits::VK_QUEUE_TRANSFER_BIT); !idx.has_value())
return false;
else
transferQueueIndex.first = *idx;
requestedDeviceExtension = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
// 가상 장치 생성
if (CreateDevice(gpu) != VkResult::VK_SUCCESS)
return false;
// 가상 장치에서 큐를 가져온다.
vkGetDeviceQueue(device, graphicsQueueIndex.first, graphicsQueueIndex.second, &graphicsQueue); // graphicsQueue를 가진 큐 패밀리에서 n번째 큐를 가져옴
assert(graphicsQueue);
vkGetDeviceQueue(device, surfaceQueueIndex.first, surfaceQueueIndex.second, &surfaceQueue);
assert(surfaceQueue);
vkGetDeviceQueue(device, transferQueueIndex.first, transferQueueIndex.second, &transferQueue);
assert(transferQueue);
// 메모리 할당자 생성(VMA라이브러리)
CreateAllocator();
// 스왑체인 생성
swapChain->SetContext(instance, device, gpu);
swapChain->CreateSwapChain(graphicsQueueIndex.first, surfaceQueueIndex.first, false);
// 프레임버퍼 생성 (렌더패스 생성 -> 프레임버퍼 생성)
auto& imgs = swapChain->GetSwapChainImageViews();
framebuffers.reserve(imgs.size());
for (size_t i = 0; i < imgs.size(); ++i)
{
framebuffers.push_back(VulkanFramebuffer{ device, gpu, allocator });
VkResult result = framebuffers[i].Create(swapChain->GetSwapChainSize().width, swapChain->GetSwapChainSize().height, imgs[i], swapChain->GetSwapChainImageFormat());
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return false;
}
// 커맨드 풀과 커맨드 버퍼 생성
CreateCommandPool(graphicsQueueIndex.first);
cmdBuffer[core::ThreadType::Game] = std::make_unique<VulkanCommandBuffer>(device, cmdPool[core::ThreadType::Game]);
cmdBuffer[core::ThreadType::Game]->Create();
cmdBuffer[core::ThreadType::Render] = std::make_unique<VulkanCommandBuffer>(device, cmdPool[core::ThreadType::Render]);
cmdBuffer[core::ThreadType::Render]->Create();
// 세마포어와 펜스 생성 (동기화 변수)
if (CreateSyncObjects() != VkResult::VK_SUCCESS)
return false;
// 디스크립터 풀 생성
descPool = std::make_unique<VulkanDescriptorPool>(device, 16);
// 파이프라인 매니저 생성
pipelineManager = std::make_unique<VulkanPipelineManager>(device);
isInit = true;
PrintLayer();
return true;
}
SH_RENDER_API bool VulkanRenderer::Resizing()
{
vkDeviceWaitIdle(device);
DestroySyncObjects();
CreateSyncObjects();
framebuffers.clear();
swapChain->CreateSwapChain(graphicsQueueIndex.first, surfaceQueueIndex.first, false);
auto& imgs = swapChain->GetSwapChainImageViews();
framebuffers.reserve(imgs.size());
for (size_t i = 0; i < imgs.size(); ++i)
{
framebuffers.push_back(VulkanFramebuffer{ device, gpu, allocator });
VkResult result = framebuffers[i].Create(swapChain->GetSwapChainSize().width, swapChain->GetSwapChainSize().height, imgs[i], swapChain->GetSwapChainImageFormat());
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
return false;
}
return true;
}
void VulkanRenderer::PrintLayer()
{
//if (sh::core::Util::IsDebug())
{
for (auto& i : layers->GetLayerProperties())
{
fmt::print("LayerName: {} - {}\n", i.properties.layerName, i.properties.description);
for (auto& ext : i.extensions)
{
fmt::print("ExtensionName: {}\n", ext.extensionName);
}
}
fmt::print("-----GPU Layer------\n");
for (auto& i : layers->GetGPULayerProperties())
{
fmt::print("LayerName: {} - {}\n", i.properties.layerName, i.properties.description);
for (auto& ext : i.extensions)
{
fmt::print("ExtensionName: {}\n", ext.extensionName);
}
}
fmt::print("-----Vulkan Extensions-----\n");
for (auto& i : layers->GetVulkanExtensions())
fmt::print("ExtensionName: {}\n", i.extensionName);
fmt::print("-----GPU Extensions------\n");
for (auto& i : layers->GetGPUExtensions())
fmt::print("ExtensionName: {}\n", i.extensionName);
fmt::print("Vulkan Renderer Init!\n");
}
}
inline void VulkanRenderer::RenderDrawable(IDrawable* iDrawable, VkPipeline& lastPipeline, VkCommandBuffer cmd)
{
if (!core::IsValid(iDrawable))
return;
VulkanDrawable* drawable = static_cast<VulkanDrawable*>(iDrawable);
const Mesh* mesh = drawable->GetMesh();
const Material* mat = drawable->GetMaterial();
assert(mesh);
assert(mat);
if (!sh::core::IsValid(mesh) || !sh::core::IsValid(mat))
return;
VulkanShader* shader = static_cast<VulkanShader*>(mat->GetShader());
if (!sh::core::IsValid(shader))
return;
VulkanPipeline* currentPipeline = drawable->GetPipeline(core::ThreadType::Render);
if (currentPipeline == nullptr)
return;
if (currentPipeline->GetPipeline() == nullptr)
return;
if (currentPipeline->GetPipeline() != lastPipeline)
{
lastPipeline = currentPipeline->GetPipeline();
vkCmdBindPipeline(cmd, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS, lastPipeline);
}
mesh->GetVertexBuffer()->Bind();
VkDescriptorSet localDescSet = drawable->GetDescriptorSet(core::ThreadType::Render);
VkDescriptorSet descSet = static_cast<VulkanUniformBuffer*>(mat->GetUniformBuffer(core::ThreadType::Render))->GetVkDescriptorSet();
std::array<VkDescriptorSet, 2> descriptorSets = { localDescSet, descSet };
assert(localDescSet);
assert(descSet);
vkCmdBindDescriptorSets(cmd,
VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS,
shader->GetPipelineLayout(), 0, descriptorSets.size(),
descriptorSets.data(), 0, nullptr);
vkCmdDrawIndexed(cmd, mesh->GetIndices().size(), 1, 0, 0, 0);
}
SH_RENDER_API bool VulkanRenderer::IsInit() const
{
return isInit;
}
SH_RENDER_API void VulkanRenderer::WaitForCurrentFrame()
{
vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
}
SH_RENDER_API void VulkanRenderer::Render(float deltaTime)
{
if (!isInit || bPause.load(std::memory_order::memory_order_acquire))
return;
if (drawList[core::ThreadType::Render].empty())
return;
WaitForCurrentFrame();
uint32_t imgIdx;
VkResult result = vkAcquireNextImageKHR(device, swapChain->GetSwapChain(), UINT64_MAX, imageAvailableSemaphore, nullptr, &imgIdx);
if (result == VkResult::VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
{
if (IsPause())
return;
SH_INFO("Resizing");
Resizing();
return;
}
if (result == VkResult::VK_ERROR_SURFACE_LOST_KHR)
{
return;
}
vkResetFences(device, 1, &inFlightFence);
cmdBuffer[core::ThreadType::Render]->Reset();
cmdBuffer[core::ThreadType::Render]->SetWaitSemaphore({ imageAvailableSemaphore });
cmdBuffer[core::ThreadType::Render]->SetSignalSemaphore({ renderFinishedSemaphore });
cmdBuffer[core::ThreadType::Render]->SetWaitStage({
VkPipelineStageFlagBits::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
});
VkCommandBuffer buffer = cmdBuffer[core::ThreadType::Render]->GetCommandBuffer();
if (drawList[core::ThreadType::Render].empty())
return;
cmdBuffer[core::ThreadType::Render]->Submit(graphicsQueue, [&]()
{
bool mainPassProcessed = false;
for (auto& [camera, drawables] : drawList[core::ThreadType::Render])
{
auto renderTexture = camera->GetRenderTexture();
// 프레임버퍼에 그림
if(renderTexture != nullptr)
{
auto framebuffer = static_cast<const VulkanFramebuffer*>(renderTexture->GetFramebuffer(core::ThreadType::Render));
std::array<VkClearValue, 2> clear;
clear[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
clear[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = framebuffer->GetRenderPass();
renderPassInfo.framebuffer = framebuffer->GetVkFramebuffer();
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = { framebuffer->GetWidth(), framebuffer->GetHeight() };
renderPassInfo.clearValueCount = static_cast<uint32_t>(clear.size());
renderPassInfo.pClearValues = clear.data();
//Begin RenderPass
vkCmdBeginRenderPass(buffer, &renderPassInfo, VkSubpassContents::VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
viewport.x = 0;
viewport.y = framebuffer->GetHeight();
viewport.width = framebuffer->GetWidth();
viewport.height = -static_cast<float>(framebuffer->GetHeight());
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(buffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = { framebuffer->GetWidth(), framebuffer->GetHeight() };
vkCmdSetScissor(buffer, 0, 1, &scissor);
VkPipeline lastPipeline = nullptr;
for (auto iDrawable : drawables)
{
RenderDrawable(iDrawable, lastPipeline, buffer);
}
//End RenderPass
vkCmdEndRenderPass(buffer);
renderTexture->SetDirty();
}
//MainPass
else
{
mainPassProcessed = true;
VkRenderPassBeginInfo renderPassInfo{};
std::array<VkClearValue, 2> clear;
clear[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
clear[1].depthStencil = { 1.0f, 0 };
renderPassInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = framebuffers[imgIdx].GetRenderPass();
renderPassInfo.framebuffer = framebuffers[imgIdx].GetVkFramebuffer();
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChain->GetSwapChainSize();
renderPassInfo.clearValueCount = static_cast<uint32_t>(clear.size());
renderPassInfo.pClearValues = clear.data();
vkCmdBeginRenderPass(buffer, &renderPassInfo, VkSubpassContents::VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
float width = viewportEnd.x - viewportStart.x;
float height = viewportEnd.y - viewportStart.y;
float surfWidth = static_cast<float>(swapChain->GetSwapChainSize().width);
float surfHeight = static_cast<float>(swapChain->GetSwapChainSize().height);
viewport.x = viewportStart.x;
viewport.y = viewportEnd.y;
viewport.width = std::min(width, surfWidth);
viewport.height = -std::min(height, surfHeight);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(buffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChain->GetSwapChainSize();
vkCmdSetScissor(buffer, 0, 1, &scissor);
VkPipeline lastPipeline = nullptr;
for (auto iDrawable : drawables)
{
//RenderDrawable(iDrawable, lastPipeline, buffer);
}
for (auto& func : drawCalls)
func();
vkCmdEndRenderPass(buffer);
}
}//for (auto& [camera, drawables] : drawList[RENDER_THREAD])
// 모든 카메라에 프레임 버퍼가 존재하는 특수한 경우
if (mainPassProcessed == false)
{
VkRenderPassBeginInfo renderPassInfo{};
std::array<VkClearValue, 2> clear;
clear[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
clear[1].depthStencil = { 1.0f, 0 };
renderPassInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = framebuffers[imgIdx].GetRenderPass();
renderPassInfo.framebuffer = framebuffers[imgIdx].GetVkFramebuffer();
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChain->GetSwapChainSize();
renderPassInfo.clearValueCount = static_cast<uint32_t>(clear.size());
renderPassInfo.pClearValues = clear.data();
vkCmdBeginRenderPass(buffer, &renderPassInfo, VkSubpassContents::VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
float width = viewportEnd.x - viewportStart.x;
float height = viewportEnd.y - viewportStart.y;
float surfWidth = static_cast<float>(swapChain->GetSwapChainSize().width);
float surfHeight = static_cast<float>(swapChain->GetSwapChainSize().height);
viewport.x = viewportStart.x;
viewport.y = viewportEnd.y;
viewport.width = std::min(width, surfWidth);
viewport.height = -std::min(height, surfHeight);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(buffer, 0, 1, &viewport);
for (auto& func : drawCalls)
func();
vkCmdEndRenderPass(buffer);
}
}, nullptr, inFlightFence); //submitEnd
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &renderFinishedSemaphore;
VkSwapchainKHR swapChains[] = { swapChain->GetSwapChain() };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imgIdx;
presentInfo.pResults = nullptr;
vkQueuePresentKHR(surfaceQueue, &presentInfo);
}
void VulkanRenderer::SetViewport(const glm::vec2& start, const glm::vec2& end)
{
viewportStart = start;
viewportEnd = end;
}
void VulkanRenderer::SurfaceReady()
{
}
SH_RENDER_API auto VulkanRenderer::GetInstance() const -> VkInstance
{
return instance;
}
SH_RENDER_API auto VulkanRenderer::GetDevice() const -> VkDevice
{
return device;
}
SH_RENDER_API auto VulkanRenderer::GetMainFramebuffer() const -> const Framebuffer*
{
return &framebuffers[0];
}
SH_RENDER_API auto VulkanRenderer::GetGPU() const -> VkPhysicalDevice
{
return gpu;
}
SH_RENDER_API auto VulkanRenderer::GetCommandPool(core::ThreadType thr) const -> VkCommandPool
{
return cmdPool[thr];
}
SH_RENDER_API auto VulkanRenderer::GetCommandBuffer(core::ThreadType thr) const -> VulkanCommandBuffer*
{
return cmdBuffer[static_cast<int>(thr)].get();
}
SH_RENDER_API auto VulkanRenderer::GetGraphicsQueue() const -> VkQueue
{
return graphicsQueue;
}
SH_RENDER_API auto VulkanRenderer::GetGraphicsQueueIdx() const -> std::pair<uint8_t, uint8_t>
{
return graphicsQueueIndex;
}
SH_RENDER_API auto VulkanRenderer::GetTransferQueue() const -> VkQueue
{
return transferQueue;
}
SH_RENDER_API auto VulkanRenderer::GetTransferQueueIdx() const -> std::pair<uint8_t, uint8_t>
{
return transferQueueIndex;
}
SH_RENDER_API auto VulkanRenderer::GetDescriptorPool() const -> VulkanDescriptorPool&
{
return *descPool.get();
}
SH_RENDER_API auto VulkanRenderer::GetCurrentFrame() const -> int
{
return currentFrame;
}
SH_RENDER_API auto VulkanRenderer::GetWidth() const -> uint32_t
{
return swapChain->GetSwapChainSize().width;
}
SH_RENDER_API auto VulkanRenderer::GetHeight() const -> uint32_t
{
return swapChain->GetSwapChainSize().height;
}
SH_RENDER_API auto VulkanRenderer::GetAllocator() const -> VmaAllocator
{
return allocator;
}
SH_RENDER_API auto VulkanRenderer::GetGPUProperty() const -> const VkPhysicalDeviceProperties&
{
return gpuProp;
}
SH_RENDER_API auto VulkanRenderer::GetRenderFinshedSemaphore() const -> VkSemaphore
{
return renderFinishedSemaphore;
}
SH_RENDER_API auto VulkanRenderer::GetGameThreadSemaphore() const -> VkSemaphore
{
return gameThreadSemaphore;
}
SH_RENDER_API auto VulkanRenderer::GetPipelineManager() -> VulkanPipelineManager&
{
return *pipelineManager.get();
}
}//namespace