forked from Shell4026/ShellEngine
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBufferFactory.cpp
More file actions
55 lines (48 loc) · 1.89 KB
/
Copy pathBufferFactory.cpp
File metadata and controls
55 lines (48 loc) · 1.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
#include "PCH.h"
#include "BufferFactory.h"
#include "Renderer.h"
#include "VulkanRenderer.h"
#include "VulkanImpl/VulkanBuffer.h"
#include "VulkanImpl/VulkanUniformBuffer.h"
#include "Core/Logger.h"
#include <exception>
namespace sh::render
{
auto BufferFactory::CreateVkUniformBuffer(const vk::VulkanRenderer& renderer, std::size_t size, bool bTransferDst) -> std::unique_ptr<IBuffer>
{
std::unique_ptr<vk::VulkanBuffer> buffer = std::make_unique<vk::VulkanBuffer>(renderer.GetDevice(), renderer.GetGPU(), renderer.GetAllocator());
VkBufferUsageFlags usage = VkBufferUsageFlagBits::VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
if (bTransferDst)
usage = VkBufferUsageFlagBits::VK_BUFFER_USAGE_TRANSFER_DST_BIT;
auto result = buffer->Create(size, usage,
VkSharingMode::VK_SHARING_MODE_EXCLUSIVE,
VkMemoryPropertyFlagBits::VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VkMemoryPropertyFlagBits::VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
true);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
{
SH_ERROR_FORMAT("Can't create buffer: {}", string_VkResult(result));
throw std::runtime_error{ "Buffer creation failed" };
}
return buffer;
}
auto BufferFactory::Create(const Renderer& renderer, std::size_t size, bool bTransferDst) -> std::unique_ptr<IBuffer>
{
assert(renderer.apiType == RenderAPI::Vulkan);
if (renderer.apiType == RenderAPI::Vulkan)
{
return CreateVkUniformBuffer(static_cast<const vk::VulkanRenderer&>(renderer), size, bTransferDst);
}
return nullptr;
}
auto BufferFactory::CreateUniformBuffer(const Renderer& renderer, const Shader& shader, Shader::UniformType type) -> std::unique_ptr<IUniformBuffer>
{
if (renderer.apiType == RenderAPI::Vulkan)
{
auto ptr = std::make_unique<vk::VulkanUniformBuffer>();
ptr->Create(renderer, shader, (type == Shader::UniformType::Object) ? 0 : 1);
return ptr;
}
return nullptr;
}
}//namespace