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Copy pathShaderBuilder.cpp
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50 lines (42 loc) · 1.08 KB
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#include "PCH.h"
#include "ShaderBuilder.h"
namespace sh::game
{
int ShaderBuilder::idCount = 0;
ShaderBuilder::ShaderBuilder()
{
}
ShaderBuilder::ShaderBuilder(const ShaderBuilder& other)
{
this->vertShaderData = other.vertShaderData;
this->fragShaderData = other.fragShaderData;
}
ShaderBuilder::ShaderBuilder(ShaderBuilder&& other) noexcept
{
this->vertShaderData = std::move(other.vertShaderData);
this->fragShaderData = std::move(other.fragShaderData);
}
auto ShaderBuilder::GetNextId() -> int
{
return idCount++;
}
void ShaderBuilder::SetData(shaderType type, const std::vector<unsigned char>& data)
{
if (type == shaderType::Vertex)
vertShaderData = data;
else if (type == shaderType::Fragment)
fragShaderData = data;
}
void ShaderBuilder::SetData(shaderType type, std::vector<unsigned char>&& data)
{
if (type == shaderType::Vertex)
vertShaderData = std::move(data);
else if (type == shaderType::Fragment)
fragShaderData = std::move(data);
}
void ShaderBuilder::ClearData()
{
vertShaderData.clear();
fragShaderData.clear();
}
}