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Copy pathEditorUI.cpp
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149 lines (127 loc) · 3.83 KB
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#include "EditorUI.h"
#include "Project.h"
#include "EditorWorld.h"
#include "game/GameObject.h"
#include "game/World.h"
#include "Render/VulkanImpl/VulkanTextureBuffer.h"
#include "Render/RenderTexture.h"
#include <cstring>
namespace sh::editor
{
using namespace sh::game;
EditorUI::EditorUI(EditorWorld& world, game::ImGUImpl& imgui) :
UI(imgui),
world(world),
viewport(imgui, world),
hierarchy(imgui, world),
project(imgui, world),
inspector(imgui, world),
hierarchyWidth(0), hierarchyHeight(0),
explorer(imgui),
bDirty(false)
{
}
void EditorUI::SetDockNode()
{
ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_::ImGuiDockNodeFlags_PassthruCentralNode;
ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking;
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode)
window_flags |= ImGuiWindowFlags_NoBackground;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("DockSpace", nullptr, window_flags);
ImGui::PopStyleVar();
ImGui::PopStyleVar(2);
dockspaceId = ImGui::GetID("MyDockSpace");
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspace_flags);
static bool first = true;
if (first)
{
first = false;
ImGui::DockBuilderRemoveNode(dockspaceId); // clear any previous layout
ImGui::DockBuilderAddNode(dockspaceId, dockspace_flags | ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspaceId, viewport->Size);
auto dockDown = ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Down, 0.25f, nullptr, &dockspaceId);
auto dockLeft = ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Left, 0.2f, nullptr, &dockspaceId);
auto dockRight = ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Right, 0.25f, nullptr, &dockspaceId);
ImGui::DockBuilderDockWindow(Hierarchy::name, dockLeft);
ImGui::DockBuilderDockWindow(Inspector::name, dockRight);
ImGui::DockBuilderDockWindow(Project::name, dockDown);
ImGui::DockBuilderDockWindow(this->viewport.name, dockspaceId);
ImGui::DockBuilderFinish(dockspaceId);
}
ImGui::End();
}
inline void EditorUI::DrawMenu()
{
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("New project"))
{
explorer.AddCallback([&](std::filesystem::path dir)
{
project.CreateNewProject(dir);
}
);
explorer.Open(ExplorerUI::OpenMode::Create);
}
if (ImGui::MenuItem("Open project"))
{
explorer.AddCallback([&](std::filesystem::path dir)
{
project.OpenProject(dir);
}
);
explorer.Open();
}
if (ImGui::MenuItem("Save world", "Ctrl+S"))
{
project.SaveWorld();
}
if (ImGui::MenuItem("Load world", "Ctrl+O"))
{
project.LoadWorld();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
SH_EDITOR_API void EditorUI::Update()
{
viewport.Update();
hierarchy.Update();
inspector.Update();
project.Update();
}
SH_EDITOR_API void EditorUI::Render()
{
if (!imgui.IsInit())
return;
SetDockNode();
hierarchy.Render();
inspector.Render();
project.Render();
viewport.Render();
DrawMenu();
explorer.Render();
imgui.SetDirty();
}
SH_EDITOR_API auto EditorUI::GetViewport() -> Viewport&
{
return viewport;
}
SH_EDITOR_API void EditorUI::Clean()
{
viewport.Clean();
}
}