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43 lines (33 loc) · 984 Bytes
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Copy pathShaderLoader.h
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43 lines (33 loc) · 984 Bytes
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#pragma once
#include "Export.h"
#include "Render/Shader.h"
#include <vector>
#include <string_view>
#include <optional>
#include <memory>
#include <type_traits>
namespace sh::core { class FileLoader; }
namespace sh::game
{
class ShaderBuilder;
class ShaderLoader {
private:
std::unique_ptr<sh::core::FileLoader> loader;
ShaderBuilder* builder;
public:
SH_GAME_API ShaderLoader(ShaderBuilder* builder);
SH_GAME_API ~ShaderLoader();
SH_GAME_API auto LoadShader(std::string_view vertexShader, std::string_view fragShader) -> render::Shader*;
template<typename T>
auto LoadShader(std::string_view vertexShader, std::string_view fragShader) -> std::enable_if_t<std::is_base_of_v<render::Shader, T>, T*>
{
render::Shader* shader{ LoadShader(vertexShader, fragShader) };
if (shader == nullptr)
return nullptr;
T* shaderPtr = sh::core::reflection::Cast<T>(shader);
if (shaderPtr == nullptr)
return nullptr;
return shaderPtr;
}
};
}