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Copy pathCreateManyObj.cpp
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47 lines (39 loc) · 946 Bytes
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#include "CreateManyObj.h"
#include "Game/World.h"
#include "Game/GameObject.h"
#include "Game/Input.h"
#include "Game/Component/MeshRenderer.h"
#include <random>
using namespace sh::game;
CreateManyObj::CreateManyObj(sh::game::GameObject& owner) :
Component(owner)
{
}
SH_USER_API void CreateManyObj::Update()
{
static bool keyDown = false;
if (!keyDown)
{
if (Input::GetKeyDown(Input::KeyCode::Enter))
{
keyDown = true;
for (int i = 0; i < count; ++i)
{
auto obj = world.AddGameObject("Test");
std::random_device device{};
std::mt19937 seed{ device()};
std::uniform_real_distribution<float> rand{ -10.f, 10.f };
obj->transform->SetPosition(rand(seed), rand(seed), rand(seed));
auto renderer = obj->AddComponent<MeshRenderer>();
renderer->SetMesh(world.meshes.GetResource("Cube"));
}
}
}
else
{
if (!Input::GetKeyDown(Input::KeyCode::Enter))
{
keyDown = false;
}
}
}