forked from DFHack/dfhack
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgui.lua
More file actions
660 lines (545 loc) · 16.8 KB
/
Copy pathgui.lua
File metadata and controls
660 lines (545 loc) · 16.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
-- Viewscreen implementation utility collection.
local _ENV = mkmodule('gui')
local dscreen = dfhack.screen
USE_GRAPHICS = dscreen.inGraphicsMode()
local to_pen = dfhack.pen.parse
CLEAR_PEN = to_pen{ch=32,fg=0,bg=0}
local FAKE_INPUT_KEYS = {
_MOUSE_L = true,
_MOUSE_R = true,
_MOUSE_L_DOWN = true,
_MOUSE_R_DOWN = true,
_STRING = true,
}
function simulateInput(screen,...)
local keys = {}
local function push_key(arg)
local kv = arg
if type(arg) == 'string' then
kv = df.interface_key[arg]
if kv == nil and not FAKE_INPUT_KEYS[arg] then
error('Invalid keycode: '..arg)
end
end
if type(kv) == 'number' then
keys[#keys+1] = kv
end
end
for i = 1,select('#',...) do
local arg = select(i,...)
if arg ~= nil then
local t = type(arg)
if type(arg) == 'table' then
for k,v in pairs(arg) do
if v == true then
push_key(k)
else
push_key(v)
end
end
else
push_key(arg)
end
end
end
dscreen._doSimulateInput(screen, keys)
end
function mkdims_xy(x1,y1,x2,y2)
return { x1=x1, y1=y1, x2=x2, y2=y2, width=x2-x1+1, height=y2-y1+1 }
end
function mkdims_wh(x1,y1,w,h)
return { x1=x1, y1=y1, x2=x1+w-1, y2=y1+h-1, width=w, height=h }
end
function is_in_rect(rect,x,y)
return x and y and x >= rect.x1 and x <= rect.x2 and y >= rect.y1 and y <= rect.y2
end
local function align_coord(gap,align,lv,rv)
if gap <= 0 then
return 0
end
if not align then
if rv and not lv then
align = 1.0
elseif lv and not rv then
align = 0.0
else
align = 0.5
end
end
return math.floor(gap*align)
end
function compute_frame_rect(wavail,havail,spec,xgap,ygap)
if not spec then
return mkdims_wh(0,0,wavail,havail)
end
local sw = wavail - (spec.l or 0) - (spec.r or 0)
local sh = havail - (spec.t or 0) - (spec.b or 0)
local rqw = math.min(sw, (spec.w or sw)+xgap)
local rqh = math.min(sh, (spec.h or sh)+ygap)
local ax = align_coord(sw - rqw, spec.xalign, spec.l, spec.r)
local ay = align_coord(sh - rqh, spec.yalign, spec.t, spec.b)
local rect = mkdims_wh((spec.l or 0) + ax, (spec.t or 0) + ay, rqw, rqh)
rect.wgap = sw - rqw
rect.hgap = sh - rqh
return rect
end
local function parse_inset(inset)
local l,r,t,b
if type(inset) == 'table' then
l,r = inset.l or inset.x, inset.r or inset.x
t,b = inset.t or inset.y, inset.b or inset.y
else
l = inset or 0
t,r,b = l,l,l
end
return l,t,r,b
end
function inset_frame(rect, inset, gap)
if not rect then return mkdims_wh(0, 0, 0, 0) end
gap = gap or 0
local l,t,r,b = parse_inset(inset)
return mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap)
end
function compute_frame_body(wavail, havail, spec, inset, gap, inner_frame)
gap = gap or 0
local l,t,r,b = parse_inset(inset)
local xgap,ygap = 0,0
if inner_frame then
xgap,ygap = gap*2+l+r, gap*2+t+b
end
local rect = compute_frame_rect(wavail, havail, spec, xgap, ygap)
local body = mkdims_xy(rect.x1+l+gap, rect.y1+t+gap, rect.x2-r-gap, rect.y2-b-gap)
return rect, body
end
function blink_visible(delay)
return math.floor(dfhack.getTickCount()/delay) % 2 == 0
end
function getKeyDisplay(code)
if type(code) == 'string' then
code = df.interface_key[code]
end
return dscreen.getKeyDisplay(code)
end
-----------------------------------
-- Clipped view rectangle object --
-----------------------------------
ViewRect = defclass(ViewRect, nil)
function ViewRect:init(args)
if args.view_rect then
self:assign(args.view_rect)
else
local rect = args.rect or mkdims_wh(0,0,dscreen.getWindowSize())
local crect = args.clip_rect or rect
self:assign{
x1 = rect.x1, clip_x1 = crect.x1,
y1 = rect.y1, clip_y1 = crect.y1,
x2 = rect.x2, clip_x2 = crect.x2,
y2 = rect.y2, clip_y2 = crect.y2,
width = rect.x2-rect.x1+1,
height = rect.y2-rect.y1+1,
}
end
if args.clip_view then
local cr = args.clip_view
self:assign{
clip_x1 = math.max(self.clip_x1, cr.clip_x1),
clip_y1 = math.max(self.clip_y1, cr.clip_y1),
clip_x2 = math.min(self.clip_x2, cr.clip_x2),
clip_y2 = math.min(self.clip_y2, cr.clip_y2),
}
end
end
function ViewRect:isDefunct()
return (self.clip_x1 > self.clip_x2 or self.clip_y1 > self.clip_y2)
end
function ViewRect:inClipGlobalXY(x,y)
return x >= self.clip_x1 and x <= self.clip_x2
and y >= self.clip_y1 and y <= self.clip_y2
end
function ViewRect:inClipLocalXY(x,y)
return (x+self.x1) >= self.clip_x1 and (x+self.x1) <= self.clip_x2
and (y+self.y1) >= self.clip_y1 and (y+self.y1) <= self.clip_y2
end
function ViewRect:localXY(x,y)
return x-self.x1, y-self.y1
end
function ViewRect:globalXY(x,y)
return x+self.x1, y+self.y1
end
function ViewRect:viewport(x,y,w,h)
if type(x) == 'table' then
x,y,w,h = x.x1, x.y1, x.width, x.height
end
local x1,y1 = self.x1+x, self.y1+y
local x2,y2 = x1+w-1, y1+h-1
local vp = {
-- Logical viewport
x1 = x1, y1 = y1, x2 = x2, y2 = y2,
width = w, height = h,
-- Actual clipping rect
clip_x1 = math.max(self.clip_x1, x1),
clip_y1 = math.max(self.clip_y1, y1),
clip_x2 = math.min(self.clip_x2, x2),
clip_y2 = math.min(self.clip_y2, y2),
}
return mkinstance(ViewRect, vp)
end
----------------------------
-- Clipped painter object --
----------------------------
Painter = defclass(Painter, ViewRect)
function Painter:init(args)
self.x = self.x1
self.y = self.y1
self.cur_pen = to_pen(args.pen or COLOR_GREY)
self.cur_key_pen = to_pen(args.key_pen or COLOR_LIGHTGREEN)
self.to_map = false
end
function Painter.new(rect, pen)
return Painter{ rect = rect, pen = pen }
end
function Painter.new_view(view_rect, pen)
return Painter{ view_rect = view_rect, pen = pen }
end
function Painter.new_xy(x1,y1,x2,y2,pen)
return Painter{ rect = mkdims_xy(x1,y1,x2,y2), pen = pen }
end
function Painter.new_wh(x,y,w,h,pen)
return Painter{ rect = mkdims_wh(x,y,w,h), pen = pen }
end
function Painter:isValidPos()
return self:inClipGlobalXY(self.x, self.y)
end
function Painter:viewport(x,y,w,h)
local vp = ViewRect.viewport(x,y,w,h)
vp.cur_pen = self.cur_pen
vp.cur_key_pen = self.cur_key_pen
return mkinstance(Painter, vp):seek(0,0)
end
function Painter:cursor()
return self.x - self.x1, self.y - self.y1
end
function Painter:cursorX()
return self.x - self.x1
end
function Painter:cursorY()
return self.y - self.y1
end
function Painter:seek(x,y)
if x then self.x = self.x1 + x end
if y then self.y = self.y1 + y end
return self
end
function Painter:advance(dx,dy)
if dx then self.x = self.x + dx end
if dy then self.y = self.y + dy end
return self
end
function Painter:newline(dx)
self.y = self.y + 1
self.x = self.x1 + (dx or 0)
return self
end
function Painter:pen(pen,...)
self.cur_pen = to_pen(self.cur_pen, pen, ...)
return self
end
function Painter:color(fg,bold,bg)
self.cur_pen = to_pen(self.cur_pen, fg, bg, bold)
return self
end
function Painter:key_pen(pen,...)
self.cur_key_pen = to_pen(self.cur_key_pen, pen, ...)
return self
end
function Painter:map(to_map)
self.to_map = to_map
return self
end
function Painter:clear()
dscreen.fillRect(CLEAR_PEN, self.clip_x1, self.clip_y1, self.clip_x2, self.clip_y2)
return self
end
function Painter:fill(x1,y1,x2,y2,pen,bg,bold)
if type(x1) == 'table' then
x1, y1, x2, y2, pen, bg, bold = x1.x1, x1.y1, x1.x2, x1.y2, y1, x2, y2
end
x1 = math.max(x1+self.x1,self.clip_x1)
y1 = math.max(y1+self.y1,self.clip_y1)
x2 = math.min(x2+self.x1,self.clip_x2)
y2 = math.min(y2+self.y1,self.clip_y2)
dscreen.fillRect(to_pen(self.cur_pen,pen,bg,bold),x1,y1,x2,y2,self.to_map)
return self
end
function Painter:char(char,pen,...)
if self:isValidPos() then
dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, nil, self.to_map)
end
return self:advance(1, nil)
end
function Painter:tile(char,tile,pen,...)
if self:isValidPos() then
dscreen.paintTile(to_pen(self.cur_pen, pen, ...), self.x, self.y, char, tile, self.to_map)
end
return self:advance(1, nil)
end
function Painter:string(text,pen,...)
if self.y >= self.clip_y1 and self.y <= self.clip_y2 then
local dx = 0
if self.x < self.clip_x1 then
dx = self.clip_x1 - self.x
end
local len = #text
if self.x + len - 1 > self.clip_x2 then
len = self.clip_x2 - self.x + 1
end
if len > dx then
dscreen.paintString(
to_pen(self.cur_pen, pen, ...),
self.x+dx, self.y,
string.sub(text,dx+1,len),
self.to_map
)
end
end
return self:advance(#text, nil)
end
function Painter:key(code,pen,...)
return self:string(
getKeyDisplay(code),
to_pen(self.cur_key_pen, pen, ...)
)
end
function Painter:key_string(code, text, ...)
return self:key(code):string(': '):string(text, ...)
end
--------------------------
-- Abstract view object --
--------------------------
View = defclass(View)
View.ATTRS {
active = true,
visible = true,
view_id = DEFAULT_NIL,
}
function View:init(args)
self.subviews = {}
end
function View:addviews(list)
if not list then return end
local sv = self.subviews
for _,obj in ipairs(list) do
table.insert(sv, obj)
local id = obj.view_id
if id and type(id) ~= 'number' and sv[id] == nil then
sv[id] = obj
end
end
for _,dir in ipairs(list) do
for id,obj in pairs(dir.subviews) do
if id and type(id) ~= 'number' and sv[id] == nil then
sv[id] = obj
end
end
end
end
function View:getWindowSize()
local rect = self.frame_body
return rect.width, rect.height
end
function View:getMousePos()
local rect = self.frame_body
local x,y = dscreen.getMousePos()
if rect and rect:inClipGlobalXY(x,y) then
return rect:localXY(x,y)
end
end
function View:computeFrame(parent_rect)
return mkdims_wh(0,0,parent_rect.width,parent_rect.height)
end
function View:updateSubviewLayout(frame_body)
for _,child in ipairs(self.subviews) do
child:updateLayout(frame_body)
end
end
function View:updateLayout(parent_rect)
if not parent_rect then
parent_rect = self.frame_parent_rect
else
self.frame_parent_rect = parent_rect
end
self:invoke_before('preUpdateLayout', parent_rect)
local frame_rect,body_rect = self:computeFrame(parent_rect)
self.frame_rect = frame_rect
self.frame_body = parent_rect:viewport(body_rect or frame_rect)
self:invoke_after('postComputeFrame', self.frame_body)
self:updateSubviewLayout(self.frame_body)
self:invoke_after('postUpdateLayout', self.frame_body)
end
function View:renderSubviews(dc)
for _,child in ipairs(self.subviews) do
if child.visible then
child:render(dc)
end
end
end
function View:render(dc)
self:onRenderFrame(dc, self.frame_rect)
local sub_dc = Painter{
view_rect = self.frame_body,
clip_view = dc
}
self:onRenderBody(sub_dc)
self:renderSubviews(sub_dc)
end
function View:onRenderFrame(dc,rect)
end
function View:onRenderBody(dc)
end
function View:inputToSubviews(keys)
local children = self.subviews
for i=#children,1,-1 do
local child = children[i]
if child.visible and child.active and child:onInput(keys) then
return true
end
end
return false
end
function View:onInput(keys)
return self:inputToSubviews(keys)
end
------------------------
-- Base screen object --
------------------------
Screen = defclass(Screen, View)
Screen.text_input_mode = false
function Screen:postinit()
self:onResize(dscreen.getWindowSize())
end
Screen.isDismissed = dscreen.isDismissed
function Screen:isShown()
return self._native ~= nil
end
function Screen:isActive()
return self:isShown() and not self:isDismissed()
end
function Screen:invalidate()
dscreen.invalidate()
end
function Screen:renderParent()
if self._native and self._native.parent then
self._native.parent:render()
else
dscreen.clear()
end
end
function Screen:sendInputToParent(...)
if self._native and self._native.parent then
simulateInput(self._native.parent, ...)
end
end
function Screen:show(parent)
if self._native then
error("This screen is already on display")
end
parent = parent or dfhack.gui.getCurViewscreen(true)
self:onAboutToShow(parent)
if not dscreen.show(self, parent.child) then
error('Could not show screen')
end
end
function Screen:onAboutToShow(parent)
end
function Screen:onShow()
self:onResize(dscreen.getWindowSize())
end
function Screen:dismiss()
if self._native then
dscreen.dismiss(self)
end
end
function Screen:onDismiss()
end
function Screen:onDestroy()
end
function Screen:onResize(w,h)
self:updateLayout(ViewRect{ rect = mkdims_wh(0,0,w,h) })
end
function Screen:onRender()
self:render(Painter.new())
end
------------------------
-- Framed screen object --
------------------------
-- Plain grey-colored frame.
GREY_FRAME = {
frame_pen = to_pen{ ch = ' ', fg = COLOR_BLACK, bg = COLOR_GREY },
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_WHITE },
signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
}
-- The usual boundary used by the DF screens. Often has fancy pattern in tilesets.
BOUNDARY_FRAME = {
frame_pen = to_pen{ ch = 0xDB, fg = COLOR_DARKGREY, bg = COLOR_BLACK },
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_DARKGREY },
}
GREY_LINE_FRAME = {
frame_pen = to_pen{ ch = 206, fg = COLOR_GREY, bg = COLOR_BLACK },
h_frame_pen = to_pen{ ch = 205, fg = COLOR_GREY, bg = COLOR_BLACK },
v_frame_pen = to_pen{ ch = 186, fg = COLOR_GREY, bg = COLOR_BLACK },
lt_frame_pen = to_pen{ ch = 201, fg = COLOR_GREY, bg = COLOR_BLACK },
lb_frame_pen = to_pen{ ch = 200, fg = COLOR_GREY, bg = COLOR_BLACK },
rt_frame_pen = to_pen{ ch = 187, fg = COLOR_GREY, bg = COLOR_BLACK },
rb_frame_pen = to_pen{ ch = 188, fg = COLOR_GREY, bg = COLOR_BLACK },
title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
signature_pen = to_pen{ fg = COLOR_DARKGREY, bg = COLOR_BLACK },
}
function paint_frame(x1,y1,x2,y2,style,title)
local pen = style.frame_pen
dscreen.paintTile(style.lt_frame_pen or pen, x1, y1)
dscreen.paintTile(style.rt_frame_pen or pen, x2, y1)
dscreen.paintTile(style.lb_frame_pen or pen, x1, y2)
dscreen.paintTile(style.rb_frame_pen or pen, x2, y2)
dscreen.fillRect(style.t_frame_pen or style.h_frame_pen or pen,x1+1,y1,x2-1,y1)
dscreen.fillRect(style.b_frame_pen or style.h_frame_pen or pen,x1+1,y2,x2-1,y2)
dscreen.fillRect(style.l_frame_pen or style.v_frame_pen or pen,x1,y1+1,x1,y2-1)
dscreen.fillRect(style.r_frame_pen or style.v_frame_pen or pen,x2,y1+1,x2,y2-1)
dscreen.paintString(style.signature_pen or style.title_pen or pen,x2-7,y2,"DFHack")
if title then
local x = math.max(0,math.floor((x2-x1-3-#title)/2)) + x1
local tstr = ' '..title..' '
if #tstr > x2-x1-1 then
tstr = string.sub(tstr,1,x2-x1-1)
end
dscreen.paintString(style.title_pen or pen, x, y1, tstr)
end
end
FramedScreen = defclass(FramedScreen, Screen)
FramedScreen.ATTRS{
frame_style = BOUNDARY_FRAME,
frame_title = DEFAULT_NIL,
frame_width = DEFAULT_NIL,
frame_height = DEFAULT_NIL,
frame_inset = 0,
frame_background = CLEAR_PEN,
}
function FramedScreen:getWantedFrameSize()
return self.frame_width, self.frame_height
end
function FramedScreen:computeFrame(parent_rect)
local sw, sh = parent_rect.width, parent_rect.height
local fw, fh = self:getWantedFrameSize(parent_rect)
return compute_frame_body(sw, sh, { w = fw, h = fh }, self.frame_inset, 1, true)
end
function FramedScreen:onRenderFrame(dc, rect)
local x1,y1,x2,y2 = rect.x1, rect.y1, rect.x2, rect.y2
if rect.wgap <= 0 and rect.hgap <= 0 then
dc:clear()
else
self:renderParent()
dc:fill(rect, self.frame_background)
end
paint_frame(x1,y1,x2,y2,self.frame_style,self.frame_title)
end
return _ENV