@@ -92,7 +92,7 @@ def setup(self):
9292
9393 def add_enemy (self , delta_time : float ):
9494 """Adds a new enemy to the screen
95-
95+
9696 Arguments:
9797 delta_time {float} -- How much time as passed since the last call
9898 """
@@ -113,7 +113,7 @@ def add_enemy(self, delta_time: float):
113113
114114 def add_cloud (self , delta_time : float ):
115115 """Adds a new cloud to the screen
116-
116+
117117 Arguments:
118118 delta_time {float} -- How much time has passed since the last call
119119 """
@@ -137,7 +137,7 @@ def on_key_press(self, symbol, modifiers):
137137 P: Pause the game
138138 I/J/K/L: Move Up, Left, Down, Right
139139 Arrows: Move Up, Left, Down, Right
140-
140+
141141 Arguments:
142142 symbol {int} -- Which key was pressed
143143 modifiers {int} -- Which modifiers were pressed
@@ -165,7 +165,7 @@ def on_key_press(self, symbol, modifiers):
165165
166166 def on_key_release (self , symbol : int , modifiers : int ):
167167 """Undo movement vectors when movement keys are released
168-
168+
169169 Arguments:
170170 symbol {int} -- Which key was pressed
171171 modifiers {int} -- Which modifiers were pressed
@@ -191,7 +191,7 @@ def on_update(self, delta_time: float):
191191 If we're paused, do nothing
192192 Once everything has moved, check for collisions between
193193 the player and the list of enemies
194-
194+
195195 Arguments:
196196 delta_time {float} -- Time since the last update
197197 """
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