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StateManager.h
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62 lines (55 loc) · 1.91 KB
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/* Copyright (c) 2014 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef STATE_MANAGER_H
#define STATE_MANAGER_H
#ifdef __OBJC__
#include <objc/NSObjCRuntime.h>
#endif
#include "logging.h"
#include "gpg/achievement.h"
#include "gpg/achievement_manager.h"
#include "gpg/builder.h"
#include "gpg/debug.h"
#include "gpg/default_callbacks.h"
#include "gpg/game_services.h"
#include "gpg/leaderboard.h"
#include "gpg/leaderboard_manager.h"
#include "gpg/platform_configuration.h"
#include "gpg/player_manager.h"
#include "gpg/score_page.h"
#include "gpg/types.h"
class StateManager {
public:
static void InitServices(
gpg::PlatformConfiguration const &pc,
gpg::GameServices::Builder::OnAuthActionStartedCallback started_callback,
gpg::GameServices::Builder::OnAuthActionFinishedCallback
finished_callback);
static gpg::GameServices *GetGameServices();
static void BeginUserInitiatedSignIn();
static void SignOut();
static void UnlockAchievement(const char *achievementId);
static void SubmitHighScore(const char *leaderboardId, uint64_t score);
static void ShowAchievements();
static void ShowLeaderboards();
static void ShowLeaderboard(const char *leaderboardId);
static bool IsAuthInProgress() {
return is_auth_in_progress_;
}
private:
static bool is_auth_in_progress_;
static std::unique_ptr<gpg::GameServices> game_services_;
};
#endif // STATE_MANAGER_H