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Copy pathMoney.cs
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740 lines (590 loc) · 19.4 KB
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using System;
using System.Globalization;
using System.Runtime.Serialization;
using SmartStore.Core.Domain.Directory;
namespace SmartStore
{
public class Money : IConvertible, IFormattable, IComparable, IComparable<Money>, IEquatable<Money>
{
public Money(Currency currency)
: this(0m, currency)
{
}
public Money(float amount, Currency currency)
: this((decimal)amount, currency, false)
{
}
public Money(double amount, Currency currency)
: this((decimal)amount, currency, false)
{
}
public Money(decimal amount, Currency currency)
: this(amount, currency, false)
{
}
public Money(decimal amount, Currency currency, bool hideCurrency)
{
Guard.NotNull(currency, nameof(currency));
Amount = amount;
Currency = currency;
HideCurrency = hideCurrency;
}
[IgnoreDataMember]
public bool HideCurrency
{
get;
internal set;
}
[IgnoreDataMember]
public Currency Currency
{
get;
internal set;
}
/// <summary>
/// Gets the number of decimal digits for the associated currency.
/// </summary>
public int DecimalDigits => string.Equals(Currency?.CurrencyCode, "btc", StringComparison.OrdinalIgnoreCase) ? 8 : Currency.NumberFormat.CurrencyDecimalDigits;
/// <summary>
/// The internal unrounded raw amount
/// </summary>
public decimal Amount
{
get;
set;
}
/// <summary>
/// Rounds the amount to the number of significant decimal digits
/// of the associated currency using MidpointRounding.AwayFromZero.
/// </summary>
public decimal RoundedAmount => decimal.Round(Amount, DecimalDigits);
/// <summary>
/// Truncates the amount to the number of significant decimal digits
/// of the associated currency.
/// </summary>
public decimal TruncatedAmount => (decimal)((long)Math.Truncate(Amount * DecimalDigits)) / DecimalDigits;
/// <summary>
/// The formatted amount
/// </summary>
public string Formatted => ToString(true, false);
private static void GuardCurrenciesAreEqual(Money a, Money b)
{
if (a.Currency != b.Currency)
throw new InvalidOperationException("Cannot operate on money values with different currencies.");
}
#region Compare
public override int GetHashCode()
{
if (Amount == 0)
return 0;
return Amount.GetHashCode() ^ Currency.GetHashCode();
}
public int CompareTo(Money other)
{
return ((IComparable)this).CompareTo(other);
}
int IComparable.CompareTo(object obj)
{
if (obj == null || !(obj is Money))
return 1;
Money other = (Money)obj;
if (this.Amount == other.Amount)
return 0;
if (this.Amount < other.Amount)
return -1;
return 1;
}
public override bool Equals(object obj)
{
// Prevent stack overflow.
if (obj != null)
{
return Equals(obj as Money);
}
return false;
}
bool IEquatable<Money>.Equals(Money other)
{
if (other == null)
return false;
if (ReferenceEquals(this, other))
return true;
if (other.Amount == 0 && this.Amount == 0)
return true;
return other.Amount == this.Amount && other.Currency == this.Currency;
}
public static bool operator ==(Money a, Money b)
{
return a.Equals(b);
}
public static bool operator !=(Money a, Money b)
{
return !a.Equals(b);
}
public static bool operator >(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return a.Amount > b.Amount;
}
public static bool operator <(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return a.Amount < b.Amount;
}
public static bool operator <=(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return a.Amount <= b.Amount;
}
public static bool operator >=(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return a.Amount >= b.Amount;
}
public static bool operator ==(Money a, int b)
{
return a.Amount == b;
}
public static bool operator !=(Money a, int b)
{
return a.Amount != b;
}
public static bool operator >(Money a, int b)
{
return a.Amount > b;
}
public static bool operator <(Money a, int b)
{
return a.Amount < b;
}
public static bool operator <=(Money a, int b)
{
return a.Amount <= b;
}
public static bool operator >=(Money a, int b)
{
return a.Amount >= b;
}
public static bool operator ==(Money a, float b)
{
return a.Amount == (decimal)b;
}
public static bool operator !=(Money a, float b)
{
return a.Amount != (decimal)b;
}
public static bool operator >(Money a, float b)
{
return a.Amount > (decimal)b;
}
public static bool operator <(Money a, float b)
{
return a.Amount < (decimal)b;
}
public static bool operator <=(Money a, float b)
{
return a.Amount <= (decimal)b;
}
public static bool operator >=(Money a, float b)
{
return a.Amount >= (decimal)b;
}
public static bool operator ==(Money a, double b)
{
return a.Amount == (decimal)b;
}
public static bool operator !=(Money a, double b)
{
return a.Amount != (decimal)b;
}
public static bool operator >(Money a, double b)
{
return a.Amount > (decimal)b;
}
public static bool operator <(Money a, double b)
{
return a.Amount < (decimal)b;
}
public static bool operator <=(Money a, double b)
{
return a.Amount <= (decimal)b;
}
public static bool operator >=(Money a, double b)
{
return a.Amount >= (decimal)b;
}
public static bool operator ==(Money a, decimal b)
{
return a.Amount == b;
}
public static bool operator !=(Money a, decimal b)
{
return a.Amount != b;
}
public static bool operator >(Money a, decimal b)
{
return a.Amount > b;
}
public static bool operator <(Money a, decimal b)
{
return a.Amount < b;
}
public static bool operator <=(Money a, decimal b)
{
return a.Amount <= b;
}
public static bool operator >=(Money a, decimal b)
{
return a.Amount >= b;
}
#endregion
#region Format
string IFormattable.ToString(string format, IFormatProvider formatProvider)
{
return this.ToString(!HideCurrency, false);
}
string IConvertible.ToString(IFormatProvider provider)
{
return this.ToString(!HideCurrency, false);
}
public override string ToString()
{
return this.ToString(!HideCurrency, false);
}
public string ToString(bool showCurrency)
{
return this.ToString(showCurrency, false);
}
public string ToString(bool showCurrency, bool useISOCodeAsSymbol)
{
var fmt = Currency.NumberFormat;
if (Currency.CustomFormatting.HasValue())
{
return RoundedAmount.ToString(Currency.CustomFormatting, fmt);
}
else
{
if (!showCurrency || useISOCodeAsSymbol)
{
fmt = (NumberFormatInfo)Currency.NumberFormat.Clone();
fmt.CurrencySymbol = !showCurrency ? "" : Currency.CurrencyCode;
}
return RoundedAmount.ToString("C", fmt);
}
}
#endregion
#region Convert
// For truthy checks in templating
public static explicit operator bool(Money money)
{
return money.Amount != 0;
}
public static explicit operator string(Money money)
{
return money.ToString(true, false);
}
public static explicit operator byte(Money money)
{
return System.Convert.ToByte(money.Amount);
}
public static explicit operator decimal(Money money)
{
return money.Amount;
}
public static explicit operator double(Money money)
{
return System.Convert.ToDouble(money.Amount);
}
public static explicit operator float(Money money)
{
return System.Convert.ToSingle(money.Amount);
}
public static explicit operator int(Money money)
{
return System.Convert.ToInt32(money.Amount);
}
public static explicit operator long(Money money)
{
return System.Convert.ToInt64(money.Amount);
}
public static explicit operator sbyte(Money money)
{
return System.Convert.ToSByte(money.Amount);
}
public static explicit operator short(Money money)
{
return System.Convert.ToInt16(money.Amount);
}
public static explicit operator ushort(Money money)
{
return System.Convert.ToUInt16(money.Amount);
}
public static explicit operator uint(Money money)
{
return System.Convert.ToUInt32(money.Amount);
}
public static explicit operator ulong(Money money)
{
return System.Convert.ToUInt64(money.Amount);
}
TypeCode IConvertible.GetTypeCode()
{
return TypeCode.Decimal;
}
object IConvertible.ToType(Type conversionType, IFormatProvider provider)
{
return System.Convert.ChangeType(this.Amount, conversionType, provider);
}
bool IConvertible.ToBoolean(IFormatProvider provider)
{
return Amount != 0;
}
char IConvertible.ToChar(IFormatProvider provider)
{
throw Error.InvalidCast(typeof(Money), typeof(char));
}
DateTime IConvertible.ToDateTime(IFormatProvider provider)
{
throw Error.InvalidCast(typeof(Money), typeof(DateTime));
}
byte IConvertible.ToByte(IFormatProvider provider)
{
return (byte)this.Amount;
}
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return this.Amount;
}
double IConvertible.ToDouble(IFormatProvider provider)
{
return (double)this.Amount;
}
short IConvertible.ToInt16(IFormatProvider provider)
{
return (short)this.Amount;
}
int IConvertible.ToInt32(IFormatProvider provider)
{
return (int)this.Amount;
}
long IConvertible.ToInt64(IFormatProvider provider)
{
return (long)this.Amount;
}
sbyte IConvertible.ToSByte(IFormatProvider provider)
{
return (sbyte)this.Amount;
}
float IConvertible.ToSingle(IFormatProvider provider)
{
return (float)this.Amount;
}
ushort IConvertible.ToUInt16(IFormatProvider provider)
{
return (ushort)this.Amount;
}
uint IConvertible.ToUInt32(IFormatProvider provider)
{
return (uint)this.Amount;
}
ulong IConvertible.ToUInt64(IFormatProvider provider)
{
return (ulong)this.Amount;
}
#endregion
#region Add
public static Money operator ++(Money a)
{
a.Amount++;
return a;
}
public static Money operator +(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return new Money(a.Amount + b.Amount, a.Currency);
}
public static Money operator +(Money a, int b)
{
return a + (decimal)b;
}
public static Money operator +(Money a, float b)
{
return a + (decimal)b;
}
public static Money operator +(Money a, double b)
{
return a + (decimal)b;
}
public static Money operator +(Money a, decimal b)
{
return new Money(a.Amount + b, a.Currency);
}
#endregion
#region Substract
public static Money operator --(Money a)
{
a.Amount--;
return a;
}
public static Money operator -(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return new Money(a.Amount - b.Amount, a.Currency);
}
public static Money operator -(Money a, int b)
{
return a + (decimal)b;
}
public static Money operator -(Money a, float b)
{
return a + (decimal)b;
}
public static Money operator -(Money a, double b)
{
return a + (decimal)b;
}
public static Money operator -(Money a, decimal b)
{
return new Money(a.Amount - b, a.Currency);
}
#endregion
#region Multiply
public static Money operator *(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return new Money(a.Amount - b.Amount, a.Currency);
}
public static Money operator *(Money a, int b)
{
return a * (decimal)b;
}
public static Money operator *(Money a, float b)
{
return a * (decimal)b;
}
public static Money operator *(Money a, double b)
{
return a * (decimal)b;
}
public static Money operator *(Money a, decimal b)
{
return new Money(a.Amount * b, a.Currency);
}
#endregion
#region Divide
public static Money operator /(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
return new Money(a.Amount / b.Amount, a.Currency);
}
public static Money operator /(Money a, int b)
{
return a / (decimal)b;
}
public static Money operator /(Money a, float b)
{
return a / (decimal)b;
}
public static Money operator /(Money a, double b)
{
return a / (decimal)b;
}
public static Money operator /(Money a, decimal b)
{
return new Money(a.Amount / b, a.Currency);
}
#endregion
#region Exchange & Math
///// <summary>
///// Rounds the amount if enabled for the currency or if <paramref name="force"/> is <c>true</c>
///// </summary>
///// <param name="force">Round also if disabled for the currency</param>
///// <returns>A new instance with the rounded amount</returns>
//public Money Round(bool force = false)
//{
//}
public Money ConvertTo(Currency toCurrency)
{
if (Currency == toCurrency)
return this;
return new Money((Amount * Currency.Rate) / toCurrency.Rate, toCurrency);
}
/// <summary>
/// Evenly distributes the amount over n parts, resolving remainders that occur due to rounding
/// errors, thereby garuanteeing the postcondition: result->sum(r|r.amount) = this.amount and
/// x elements in result are greater than at least one of the other elements, where x = amount mod n.
/// </summary>
/// <param name="n">Number of parts over which the amount is to be distibuted.</param>
/// <returns>Array with distributed Money amounts.</returns>
public Money[] Allocate(int n)
{
var cents = Math.Pow(10, DecimalDigits);
var lowResult = ((long)Math.Truncate((double)Amount / n * cents)) / cents;
var highResult = lowResult + 1.0d / cents;
var results = new Money[n];
var remainder = (int)(((double)Amount * cents) % n);
for (var i = 0; i < remainder; i++)
results[i] = new Money((decimal)highResult, Currency);
for (var i = remainder; i < n; i++)
results[i] = new Money((decimal)lowResult, Currency);
return results;
}
/// <summary>
/// Gets the ratio of one money to another.
/// </summary>
/// <param name="numerator">The numerator of the operation.</param>
/// <param name="denominator">The denominator of the operation.</param>
/// <returns>A decimal from 0.0 to 1.0 of the ratio between the two money values.</returns>
public static decimal GetRatio(Money numerator, Money denominator)
{
if (numerator == 0)
return 0;
if (denominator == 0)
throw new DivideByZeroException("Attempted to divide by zero!");
GuardCurrenciesAreEqual(numerator, denominator);
return numerator.Amount / denominator.Amount;
}
/// <summary>
/// Gets the smallest money, given the two values.
/// </summary>
/// <param name="m1">The first money to compare.</param>
/// <param name="m2">The second money to compare.</param>
/// <returns>The smallest money value of the arguments.</returns>
public static Money Min(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
if (a == b)
return a;
else if (a > b)
return b;
else
return a;
}
/// <summary>
/// Gets the largest money, given the two values.
/// </summary>
/// <param name="m1">The first money to compare.</param>
/// <param name="m2">The second money to compare.</param>
/// <returns>The largest money value of the arguments.</returns>
public static Money Max(Money a, Money b)
{
GuardCurrenciesAreEqual(a, b);
if (a == b)
return a;
else if (a > b)
return a;
else
return b;
}
/// <summary>
/// Gets the absolute value of the <see cref="Money"/>.
/// </summary>
/// <param name="value">The value of money to convert.</param>
/// <returns>The money value as an absolute value.</returns>
public static Money Abs(Money value)
{
return new Money(Math.Abs(value.Amount), value.Currency);
}
#endregion
}
}