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/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using QuantConnect.Algorithm.Selection;
using QuantConnect.Data;
using QuantConnect.Data.Fundamental;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Securities;
using QuantConnect.Securities.Future;
using QuantConnect.Util;
namespace QuantConnect.Algorithm
{
public partial class QCAlgorithm
{
// save universe additions and apply at end of time step
// this removes temporal dependencies from w/in initialize method
// original motivation: adding equity/options to enforce equity raw data mode
private readonly object _pendingUniverseAdditionsLock = new object();
private readonly List<UserDefinedUniverseAddition> _pendingUserDefinedUniverseSecurityAdditions = new List<UserDefinedUniverseAddition>();
private readonly List<Universe> _pendingUniverseAdditions = new List<Universe>();
// this is so that later during 'UniverseSelection.CreateUniverses' we wont remove these user universes from the UniverseManager
private readonly HashSet<Symbol> _userAddedUniverses = new HashSet<Symbol>();
/// <summary>
/// Gets universe manager which holds universes keyed by their symbol
/// </summary>
public UniverseManager UniverseManager
{
get;
private set;
}
/// <summary>
/// Gets the universe settings to be used when adding securities via universe selection
/// </summary>
public UniverseSettings UniverseSettings
{
get;
private set;
}
/// <summary>
/// Invoked at the end of every time step. This allows the algorithm
/// to process events before advancing to the next time step.
/// </summary>
public void OnEndOfTimeStep()
{
if (_pendingUniverseAdditions.Count + _pendingUserDefinedUniverseSecurityAdditions.Count == 0)
{
// no point in looping through everything if there's no pending changes
return;
}
var requiredHistoryRequests = new Dictionary<Security, Resolution>();
// rewrite securities w/ derivatives to be in raw mode
lock (_pendingUniverseAdditionsLock)
{
foreach (var security in Securities.Select(kvp => kvp.Value).Union(
_pendingUserDefinedUniverseSecurityAdditions.Select(x => x.Security)))
{
// check for any derivative securities and mark the underlying as raw
if (Securities.Any(skvp => skvp.Key.SecurityType != SecurityType.Base && skvp.Key.HasUnderlyingSymbol(security.Symbol)))
{
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(security);
}
var configs = SubscriptionManager.SubscriptionDataConfigService
.GetSubscriptionDataConfigs(security.Symbol);
if (security.Symbol.HasUnderlying && security.Symbol.SecurityType != SecurityType.Base)
{
Security underlyingSecurity;
var underlyingSymbol = security.Symbol.Underlying;
var resolution = configs.GetHighestResolution();
// create the underlying security object if it doesn't already exist
if (!Securities.TryGetValue(underlyingSymbol, out underlyingSecurity))
{
underlyingSecurity = AddSecurity(underlyingSymbol.SecurityType,
underlyingSymbol.Value,
resolution,
underlyingSymbol.ID.Market,
false,
0,
configs.IsExtendedMarketHours());
}
// set data mode raw and default volatility model
ConfigureUnderlyingSecurity(underlyingSecurity);
if (LiveMode && underlyingSecurity.GetLastData() == null)
{
if (requiredHistoryRequests.ContainsKey(underlyingSecurity))
{
// lets request the higher resolution
var currentResolutionRequest = requiredHistoryRequests[underlyingSecurity];
if (currentResolutionRequest != Resolution.Minute // Can not be less than Minute
&& resolution < currentResolutionRequest)
{
requiredHistoryRequests[underlyingSecurity] = (Resolution)Math.Max((int)resolution, (int)Resolution.Minute);
}
}
else
{
requiredHistoryRequests.Add(underlyingSecurity, (Resolution)Math.Max((int)resolution, (int)Resolution.Minute));
}
}
// set the underlying security on the derivative -- we do this in two places since it's possible
// to do AddOptionContract w/out the underlying already added and normalized properly
var derivative = security as IDerivativeSecurity;
if (derivative != null)
{
derivative.Underlying = underlyingSecurity;
}
}
}
if (!requiredHistoryRequests.IsNullOrEmpty())
{
// Create requests
var historyRequests = Enumerable.Empty<HistoryRequest>();
foreach (var byResolution in requiredHistoryRequests.GroupBy(x => x.Value))
{
historyRequests = historyRequests.Concat(
CreateBarCountHistoryRequests(byResolution.Select(x => x.Key.Symbol), 3, byResolution.Key));
}
// Request data
var historicLastData = History(historyRequests);
historicLastData.PushThrough(x =>
{
var security = requiredHistoryRequests.Keys.FirstOrDefault(y => y.Symbol == x.Symbol);
security?.Cache.AddData(x);
});
}
// add subscriptionDataConfig to their respective user defined universes
foreach (var userDefinedUniverseAddition in _pendingUserDefinedUniverseSecurityAdditions)
{
foreach (var subscriptionDataConfig in userDefinedUniverseAddition.SubscriptionDataConfigs)
{
userDefinedUniverseAddition.Universe.Add(subscriptionDataConfig);
}
}
// finally add any pending universes, this will make them available to the data feed
foreach (var universe in _pendingUniverseAdditions)
{
UniverseManager.Add(universe.Configuration.Symbol, universe);
}
_pendingUniverseAdditions.Clear();
_pendingUserDefinedUniverseSecurityAdditions.Clear();
}
}
/// <summary>
/// Gets a helper that provides pre-defined universe definitions, such as top dollar volume
/// </summary>
public UniverseDefinitions Universe
{
get;
private set;
}
/// <summary>
/// Adds the universe to the algorithm
/// </summary>
/// <param name="universe">The universe to be added</param>
public Universe AddUniverse(Universe universe)
{
// The universe will be added at the end of time step, same as the AddData user defined universes.
// This is required to be independent of the start and end date set during initialize
_pendingUniverseAdditions.Add(universe);
_userAddedUniverses.Add(universe.Configuration.Symbol);
return universe;
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, Market.USA, and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Resolution.Daily, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, Market.USA and UniverseSettings
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Resolution resolution, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property. This universe will use the defaults
/// of SecurityType.Equity, and Market.USA
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="universeSettings">The settings used for securities added by this universe</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(string name, Resolution resolution, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, universeSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
return AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This will use the default universe settings
/// specified via the <see cref="UniverseSettings"/> property.
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
return AddUniverse(securityType, name, resolution, market, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<Symbol>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market, baseDataType: typeof(T));
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
return AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer, d => selector(d.OfType<T>())));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm
/// </summary>
/// <typeparam name="T">The data type</typeparam>
/// <param name="securityType">The security type the universe produces</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The epected resolution of the universe data</param>
/// <param name="market">The market for selected symbols</param>
/// <param name="universeSettings">The subscription settings to use for newly created subscriptions</param>
/// <param name="selector">Function delegate that performs selection on the universe data</param>
public Universe AddUniverse<T>(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<IEnumerable<T>, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market, baseDataType: typeof(T));
var config = new SubscriptionDataConfig(typeof(T), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, true, isFilteredSubscription: false);
return AddUniverse(new FuncUniverse(config, universeSettings, SecurityInitializer,
d => selector(d.OfType<T>()).Select(x => QuantConnect.Symbol.Create(x, securityType, market, baseDataType: typeof(T))))
);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="selector">Defines an initial coarse selection</param>
public Universe AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> selector)
{
return AddUniverse(new CoarseFundamentalUniverse(UniverseSettings, SecurityInitializer, selector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for coarse and fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="coarseSelector">Defines an initial coarse selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
public Universe AddUniverse(Func<IEnumerable<CoarseFundamental>, IEnumerable<Symbol>> coarseSelector, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
var coarse = new CoarseFundamentalUniverse(UniverseSettings, SecurityInitializer, coarseSelector);
return AddUniverse(new FineFundamentalFilteredUniverse(coarse, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This is for fine fundamental US Equity data and
/// will be executed on day changes in the NewYork time zone (<see cref="TimeZones.NewYork"/>
/// </summary>
/// <param name="universe">The universe to be filtered with fine fundamental selection</param>
/// <param name="fineSelector">Defines a more detailed selection with access to more data</param>
public Universe AddUniverse(Universe universe, Func<IEnumerable<FineFundamental>, IEnumerable<Symbol>> fineSelector)
{
return AddUniverse(new FineFundamentalFilteredUniverse(universe, fineSelector));
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public Universe AddUniverse(string name, Func<DateTime, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, Resolution.Daily, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new universe and adds it to the algorithm. This can be used to return a list of string
/// symbols retrieved from anywhere and will loads those symbols under the US Equity market.
/// </summary>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public Universe AddUniverse(string name, Resolution resolution, Func<DateTime, IEnumerable<string>> selector)
{
return AddUniverse(SecurityType.Equity, name, resolution, Market.USA, UniverseSettings, selector);
}
/// <summary>
/// Creates a new user defined universe that will fire on the requested resolution during market hours.
/// </summary>
/// <param name="securityType">The security type of the universe</param>
/// <param name="name">A unique name for this universe</param>
/// <param name="resolution">The resolution this universe should be triggered on</param>
/// <param name="market">The market of the universe</param>
/// <param name="universeSettings">The subscription settings used for securities added from this universe</param>
/// <param name="selector">Function delegate that accepts a DateTime and returns a collection of string symbols</param>
public Universe AddUniverse(SecurityType securityType, string name, Resolution resolution, string market, UniverseSettings universeSettings, Func<DateTime, IEnumerable<string>> selector)
{
var marketHoursDbEntry = MarketHoursDatabase.GetEntry(market, name, securityType);
var dataTimeZone = marketHoursDbEntry.DataTimeZone;
var exchangeTimeZone = marketHoursDbEntry.ExchangeHours.TimeZone;
var symbol = QuantConnect.Symbol.Create(name, securityType, market);
var config = new SubscriptionDataConfig(typeof(CoarseFundamental), symbol, resolution, dataTimeZone, exchangeTimeZone, false, false, true, isFilteredSubscription: false);
return AddUniverse(new UserDefinedUniverse(config, universeSettings, resolution.ToTimeSpan(), selector));
}
/// <summary>
/// Adds a new universe that creates options of the security by monitoring any changes in the Universe the provided security is in.
/// Additionally, a filter can be applied to the options generated when the universe of the security changes.
/// </summary>
/// <param name="underlyingSymbol">Underlying Symbol to add as an option. For Futures, the option chain constructed will be per-contract, as long as a canonical Symbol is provided.</param>
/// <param name="optionFilter">User-defined filter used to select the options we want out of the option chain provided.</param>
/// <exception cref="InvalidOperationException">The underlying Symbol's universe is not found.</exception>
public void AddUniverseOptions(Symbol underlyingSymbol, Func<OptionFilterUniverse, OptionFilterUniverse> optionFilter)
{
// We need to load the universe associated with the provided Symbol and provide that universe to the option filter universe.
// The option filter universe will subscribe to any changes in the universe of the underlying Symbol,
// ensuring that we load the option chain for every asset found in the underlying's Universe.
Universe universe;
if (!UniverseManager.TryGetValue(underlyingSymbol, out universe))
{
// The universe might be already added, but not registered with the UniverseManager.
universe = _pendingUniverseAdditions.SingleOrDefault(u => u.Configuration.Symbol == underlyingSymbol);
if (universe == null)
{
underlyingSymbol = AddSecurity(underlyingSymbol).Symbol;
}
// Recheck again, we should have a universe addition pending for the provided Symbol
universe = _pendingUniverseAdditions.SingleOrDefault(u => u.Configuration.Symbol == underlyingSymbol);
if (universe == null)
{
// Should never happen, but it could be that the subscription
// created with AddSecurity is not aligned with the Symbol we're using.
throw new InvalidOperationException($"Universe not found for underlying Symbol: {underlyingSymbol}.");
}
}
// Allow all option contracts through without filtering if we're provided a null filter.
AddUniverseOptions(universe, optionFilter ?? (_ => _));
}
/// <summary>
/// Creates a new universe selection model and adds it to the algorithm. This universe selection model will chain to the security
/// changes of a given <see cref="Universe"/> selection output and create a new <see cref="OptionChainUniverse"/> for each of them
/// </summary>
/// <param name="universe">The universe we want to chain an option universe selection model too</param>
/// <param name="optionFilter">The option filter universe to use</param>
public void AddUniverseOptions(Universe universe, Func<OptionFilterUniverse, OptionFilterUniverse> optionFilter)
{
AddUniverseSelection(new OptionChainedUniverseSelectionModel(universe, optionFilter));
}
/// <summary>
/// Adds the security to the user defined universe
/// </summary>
/// <param name="security">The security to add</param>
/// <param name="configurations">The <see cref="SubscriptionDataConfig"/> instances we want to add</param>
private void AddToUserDefinedUniverse(
Security security,
List<SubscriptionDataConfig> configurations)
{
var subscription = configurations.First();
// if we are adding a non-internal security which already has an internal feed, we remove it first
Security existingSecurity;
if (Securities.TryGetValue(security.Symbol, out existingSecurity))
{
if (!subscription.IsInternalFeed && existingSecurity.IsInternalFeed())
{
var securityUniverse = UniverseManager.Select(x => x.Value).OfType<UserDefinedUniverse>().FirstOrDefault(x => x.Members.ContainsKey(security.Symbol));
securityUniverse?.Remove(security.Symbol);
Securities.Remove(security.Symbol);
}
}
Securities.Add(security);
// add this security to the user defined universe
Universe universe;
var universeSymbol = UserDefinedUniverse.CreateSymbol(security.Type, security.Symbol.ID.Market);
lock (_pendingUniverseAdditionsLock)
{
if (!UniverseManager.TryGetValue(universeSymbol, out universe))
{
universe = _pendingUniverseAdditions.FirstOrDefault(x => x.Configuration.Symbol == universeSymbol);
if (universe == null)
{
// create a new universe, these subscription settings don't currently get used
// since universe selection proper is never invoked on this type of universe
var uconfig = new SubscriptionDataConfig(subscription, symbol: universeSymbol, isInternalFeed: true, fillForward: false);
if (security.Type == SecurityType.Base)
{
// set entry in market hours database for the universe subscription to match the custom data
var symbolString = MarketHoursDatabase.GetDatabaseSymbolKey(uconfig.Symbol);
MarketHoursDatabase.SetEntry(uconfig.Market, symbolString, uconfig.SecurityType, security.Exchange.Hours, uconfig.DataTimeZone);
}
universe = new UserDefinedUniverse(uconfig,
new UniverseSettings(
subscription.Resolution,
security.Leverage,
subscription.FillDataForward,
subscription.ExtendedMarketHours,
TimeSpan.Zero),
QuantConnect.Time.MaxTimeSpan,
new List<Symbol>());
AddUniverse(universe);
}
}
}
var userDefinedUniverse = universe as UserDefinedUniverse;
if (userDefinedUniverse != null)
{
lock (_pendingUniverseAdditionsLock)
{
_pendingUserDefinedUniverseSecurityAdditions.Add(
new UserDefinedUniverseAddition(userDefinedUniverse, configurations, security));
}
}
else
{
// should never happen, someone would need to add a non-user defined universe with this symbol
throw new Exception("Expected universe with symbol '" + universeSymbol.Value + "' to be of type UserDefinedUniverse.");
}
}
/// <summary>
/// Configures the security to be in raw data mode and ensures that a reasonable default volatility model is supplied
/// </summary>
/// <param name="security">The underlying security</param>
private void ConfigureUnderlyingSecurity(Security security)
{
// force underlying securities to be raw data mode
var configs = SubscriptionManager.SubscriptionDataConfigService
.GetSubscriptionDataConfigs(security.Symbol);
if (configs.DataNormalizationMode() != DataNormalizationMode.Raw)
{
Debug($"Warning: The {security.Symbol.Value} equity security was set the raw price normalization mode to work with options.");
configs.SetDataNormalizationMode(DataNormalizationMode.Raw);
// For backward compatibility we need to refresh the security DataNormalizationMode Property
security.RefreshDataNormalizationModeProperty();
}
// ensure a volatility model has been set on the underlying
if (security.VolatilityModel == VolatilityModel.Null)
{
security.VolatilityModel = new StandardDeviationOfReturnsVolatilityModel(periods: 30);
}
}
/// <summary>
/// Helper class used to store <see cref="UserDefinedUniverse"/> additions.
/// They will be consumed at <see cref="OnEndOfTimeStep"/>
/// </summary>
private class UserDefinedUniverseAddition
{
public Security Security { get; }
public UserDefinedUniverse Universe { get; }
public List<SubscriptionDataConfig> SubscriptionDataConfigs { get; }
public UserDefinedUniverseAddition(
UserDefinedUniverse universe,
List<SubscriptionDataConfig> subscriptionDataConfigs,
Security security)
{
Universe = universe;
SubscriptionDataConfigs = subscriptionDataConfigs;
Security = security;
}
}
}
}