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cs_scene.cpp
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142 lines (116 loc) · 4.41 KB
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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "DB2Stores.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
class scene_commandscript : public CommandScript
{
public:
scene_commandscript() : CommandScript("scene_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> sceneCommandTable =
{
{ "debug", rbac::RBAC_PERM_COMMAND_SCENE_DEBUG, false, &HandleDebugSceneCommand, "" },
{ "play", rbac::RBAC_PERM_COMMAND_SCENE_PLAY, false, &HandlePlaySceneCommand, "" },
{ "playpackage", rbac::RBAC_PERM_COMMAND_SCENE_PLAY_PACKAGE, false, &HandlePlayScenePackageCommand, "" },
{ "cancel", rbac::RBAC_PERM_COMMAND_SCENE_CANCEL, false, &HandleCancelSceneCommand, "" }
};
static std::vector<ChatCommand> commandTable =
{
{ "scene", rbac::RBAC_PERM_COMMAND_SCENE, true, NULL, "", sceneCommandTable }
};
return commandTable;
}
static bool HandleDebugSceneCommand(ChatHandler* handler, char const* /*args*/)
{
if (Player* player = handler->GetSession()->GetPlayer())
{
player->GetSceneMgr().ToggleDebugSceneMode();
handler->PSendSysMessage(player->GetSceneMgr().IsInDebugSceneMode() ? LANG_COMMAND_SCENE_DEBUG_ON : LANG_COMMAND_SCENE_DEBUG_OFF);
}
return true;
}
static bool HandlePlaySceneCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* sceneIdStr = strtok((char*)args, " ");
if (!sceneIdStr)
return false;
uint32 sceneId = atoi(sceneIdStr);
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr->GetSceneTemplate(sceneId))
return false;
target->GetSceneMgr().PlayScene(sceneId);
return true;
}
static bool HandlePlayScenePackageCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* scenePackageIdStr = strtok((char*)args, " ");
char const* flagsStr = strtok(NULL, "");
if (!scenePackageIdStr)
return false;
uint32 scenePackageId = atoi(scenePackageIdStr);
uint32 flags = flagsStr ? atoi(flagsStr) : SCENEFLAG_UNK16;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!sSceneScriptPackageStore.HasRecord(scenePackageId))
return false;
target->GetSceneMgr().PlaySceneByPackageId(scenePackageId, flags);
return true;
}
static bool HandleCancelSceneCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
uint32 id = atoi((char*)args);
if (!sSceneScriptPackageStore.HasRecord(id))
return false;
target->GetSceneMgr().CancelSceneByPackageId(id);
return true;
}
};
void AddSC_scene_commandscript()
{
new scene_commandscript();
}