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Widget.cpp
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233 lines (201 loc) · 6.01 KB
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#include "Widget.h"
#include "ui_Widget.h"
#include "ThreadFromQThread.h"
#include "ThreadObject.h"
#include <QDebug>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
,m_objThread(NULL)
,m_obj(NULL)
,m_currentRunLoaclThread(NULL)
{
ui->setupUi(this);
//控件初始化
ui->progressBar->setRange(0,100);
ui->progressBar->setValue(0);
ui->progressBar_heart->setRange(0,100);
ui->progressBar_heart->setValue(0);
//按钮的信号槽关联
connect(ui->pushButton_qthread1,&QPushButton::clicked
,this,&Widget::onButtonQThreadClicked);
connect(ui->pushButton_qthread1_setSomething,&QPushButton::clicked
,this,&Widget::onButtonQthread1SetSomethingClicked);
connect(ui->pushButton_qthread1_getSomething,&QPushButton::clicked
,this,&Widget::onButtonQthread1GetSomethingClicked);
connect(ui->pushButton_qthreadQuit,&QPushButton::clicked
,this,&Widget::onButtonQthreadQuitClicked);
connect(ui->pushButton_qthreadTerminate,&QPushButton::clicked
,this,&Widget::onButtonQthreadTerminateClicked);
connect(ui->pushButton_qthreadExit,&QPushButton::clicked
,this,&Widget::onButtonQThreadExitClicked);
connect(ui->pushButton_doSomthing,&QPushButton::clicked
,this,&Widget::onButtonQThreadDoSomthingClicked);
connect(ui->pushButton_qthreadRunLocal,&QPushButton::clicked
,this,&Widget::onButtonQThreadRunLoaclClicked);
//
connect(ui->pushButton_qobjectStart,&QPushButton::clicked
,this,&Widget::onButtonObjectMove2ThreadClicked);
connect(ui->pushButton_qobjectStart_2,&QPushButton::clicked
,this,&Widget::onButtonObjectMove2Thread2Clicked);
connect(ui->pushButton_qobjectStop,&QPushButton::clicked
,this,&Widget::onButtonObjectThreadStopClicked);
//
connect(&m_heart,&QTimer::timeout,this,&Widget::heartTimeOut);
m_heart.setInterval(100);
//全局线程的创建
m_thread = new ThreadFromQThread(this);
connect(m_thread,&ThreadFromQThread::message
,this,&Widget::receiveMessage);
connect(m_thread,&ThreadFromQThread::progress
,this,&Widget::progress);
connect(m_thread,&QThread::finished
,this,&Widget::onQThreadFinished);
m_heart.start();
}
Widget::~Widget()
{
qDebug() << "start destroy widget";
m_thread->stopImmediately();
//局部线程的终结
if(m_currentRunLoaclThread)
{
m_currentRunLoaclThread->stopImmediately();
}
m_thread->wait();
delete ui;
if(m_objThread)
{
m_objThread->quit();
}
m_objThread->wait();
qDebug() << "end destroy widget";
}
void Widget::onButtonQThreadClicked()
{
ui->progressBar->setValue(0);
if(m_thread->isRunning())
{
return;
}
m_thread->start();
}
void Widget::progress(int val)
{
ui->progressBar->setValue(val);
}
void Widget::receiveMessage(const QString &str)
{
ui->textBrowser->append(str);
}
void Widget::heartTimeOut()
{
static int s_heartCount = 0;
++s_heartCount;
if(s_heartCount > 100)
{
s_heartCount = 0;
}
ui->progressBar_heart->setValue(s_heartCount);
}
void Widget::onButtonQthread1SetSomethingClicked()
{
m_thread->setSomething();
}
void Widget::onButtonQthread1GetSomethingClicked()
{
m_thread->getSomething();
}
void Widget::onButtonQthreadQuitClicked()
{
ui->textBrowser->append("m_thread->quit() but not work");
m_thread->quit();
}
void Widget::onButtonQthreadTerminateClicked()
{
m_thread->terminate();
}
void Widget::onButtonQThreadDoSomthingClicked()
{
m_thread->doSomething();
}
void Widget::onButtonQThreadExitClicked()
{
m_thread->exit();
}
void Widget::onButtonQThreadRunLoaclClicked()
{
//局部线程的创建的创建
if(m_currentRunLoaclThread)
{
m_currentRunLoaclThread->stopImmediately();
}
ThreadFromQThread* thread = new ThreadFromQThread(NULL);
connect(thread,&ThreadFromQThread::message
,this,&Widget::receiveMessage);
connect(thread,&ThreadFromQThread::progress
,this,&Widget::progress);
connect(thread,&QThread::finished
,this,&Widget::onQThreadFinished);
connect(thread,&QThread::finished
,thread,&QObject::deleteLater);//线程结束后调用deleteLater来销毁分配的内存
connect(thread,&QObject::destroyed,this,&Widget::onLocalThreadDestroy);
thread->start();
m_currentRunLoaclThread = thread;
}
void Widget::onQThreadFinished()
{
ui->textBrowser->append("ThreadFromQThread finish");
}
void Widget::onLocalThreadDestroy(QObject *obj)
{
if(qobject_cast<QObject*>(m_currentRunLoaclThread) == obj)
{
m_currentRunLoaclThread = NULL;
}
}
void Widget::startObjThread()
{
if(m_objThread)
{
return;
}
m_objThread= new QThread();
m_obj = new ThreadObject();
m_obj->moveToThread(m_objThread);
connect(m_objThread,&QThread::finished,m_objThread,&QObject::deleteLater);
connect(m_objThread,&QThread::finished,m_obj,&QObject::deleteLater);
connect(this,&Widget::startObjThreadWork1,m_obj,&ThreadObject::runSomeBigWork1);
connect(this,&Widget::startObjThreadWork2,m_obj,&ThreadObject::runSomeBigWork2);
connect(m_obj,&ThreadObject::progress,this,&Widget::progress);
connect(m_obj,&ThreadObject::message,this,&Widget::receiveMessage);
m_objThread->start();
}
void Widget::onButtonObjectMove2ThreadClicked()
{
if(!m_objThread)
{
startObjThread();
}
emit startObjThreadWork1();//主线程通过信号换起子线程的槽函数
ui->textBrowser->append("start Obj Thread work 1");
}
void Widget::onButtonObjectMove2Thread2Clicked()
{
if(!m_objThread)
{
startObjThread();
}
emit startObjThreadWork2();//主线程通过信号换起子线程的槽函数
ui->textBrowser->append("start Obj Thread work 2");
}
void Widget::onButtonObjectThreadStopClicked()
{
if(m_objThread)
{
if(m_obj)
{
m_obj->stop();
}
}
}