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Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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* 14 Apr, 2019 : Bump version v2.0.0 rc0. New C++ API and python bindings!(1.x API still exists for backward compatibility)
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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## Requirents
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## Requirements
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* C++03 compiler
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### Old version
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Previous old version is avaiable in `v0.9.x` branch.
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Previous old version is available in `v0.9.x` branch.
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## Example
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TinyObjLoader is licensed under MIT license.
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### Third party licences.
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### Third party licenses.
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* pybind11 : BSD-style license.
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## Usage
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### Installation
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One option is to simply copy the header file into your project and to make sure that `TINYOBJLOADER_IMPLEMENTATION` is defined exactly once.
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Tinyobjlaoder is also available as a [conan package](https://bintray.com/conan/conan-center/tinyobjloader%3A_/_latestVersion). Conan integrates with many build systems and lets you avoid manual dependency installation. Their [documentation](https://docs.conan.io/en/latest/getting_started.html) is a great starting point.
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### Data format
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`attrib_t` contains single and linear array of vertex data(position, normal and texcoord).
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