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Updates to Tutorial order and build script
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content/api_en/LIB_sound/index.html

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<div class="full-alt">
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<p>
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The new Sound library for Processing 3 provides a simple way to work with audio. It can play, analyze, and synthesizing sound. The library comes with a collection of oscillators for basic wave forms, a variety of noise generators, and effects and filters to alter sound files and other generated sounds. The syntax is minimal to make it easy to patch one sound object into another.
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The new Sound library for Processing 3 provides a simple way to work with audio. It can play, analyze, and synthesize sound. The library comes with a collection of oscillators for basic wave forms, a variety of noise generators, and effects and filters to alter sound files and other generated sounds. The syntax is minimal to make it easy to patch one sound object into another.
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</p>
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The source code is available on the <a href="https://github.com/processing/processing-sound">processing-sound</a> GitHub repository. Please report bugs <a href="https://github.com/processing/processing-sound/issues">here</a>. This library is only compatible with Processing 3.0+.

content/static/tutorials/index.html

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<a href="trig"><img src="imgs/trig.jpg" width="223" height="72" alt="preview image" title="Trigonometry" /></a>
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<p><br /><a href="trig">Trigonometry Primer I</a><br />
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<p><br /><a href="trig">Trigonometry Primer</a><br />
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by Ira Greenberg</p>
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<p>An introduction to trigonometry.</p>
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<p>Level: Intermediate</p></div>
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<a href="2darray"><img src="imgs/2darray.jpg" width="223" height="72" alt="preview image" title="2d array" /></a>
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<p><br /><a href="2darray">Two-Dimensional Arrays</a><br />
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by Daniel Shiffman</p>
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<p>How to store data in a matrix using a two-dimensional array.</p>
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<p>Store and acess data in a matrix using a two-dimensional array.</p>
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<p>Level: Intermediate</p></div>
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</td>
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<a href="p3d"><img src="imgs/p3d.jpg" width="223" height="72" alt="preview image" title="P3D" /></a>
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<p><br /><a href="p3d">P3D</a><br />
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by Daniel Shiffman</p>
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<p>Developing advanced graphics applications in Processing using P3D (OpenGL) mode.</p>
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<p>Level: Advanced</p>
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</div>
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<td><div class="curated-item">
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<a href="Sound"><img src="imgs/sound.jpg" width="223" height="72" alt="preview image" title="Sound" /></a>
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<p><br /><a href="sound">Sound</a><br />
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by R. Luke DuBois and Wilm Thoben</p>
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<p>Learn how to play, analyze, and synthesize sound with the Sound Library.</p>
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<p>Level: Intermediate</p>
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</td>
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</td>
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</tr>
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<tr>
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<td><div class="curated-item">
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<a href="electronics"><img src="imgs/electronics.jpg" width="223" height="72" alt="preview image" title="Electronics" /></a>
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<p><br /><a href="electronics">Electronics</a><br />
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by Hernando Berragán and Casey Reas</p>
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<p>Control physical media with Processing, Arduino, and Wiring.</p>
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<p>Level: Intermediate</p>
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</td>
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<td><div class="curated-item">
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<a href="network"><img src="imgs/network.jpg" width="223" height="72" alt="preview image" title="Network" /></a>
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<p><br /><a href="network">Network</a><br />
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by Alexander R. Galloway</p>
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<p>An introduction to sending and receiving data with clients and servers.</p>
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<p>Level: Intermediate</p>
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</td>
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<td><div class="curated-item">
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<a href="print"><img src="imgs/print.jpg" width="223" height="72" alt="preview image" title="Print" /></a>
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<p><br /><a href="print">Print</a><br />
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by Casey Reas</p>
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<p>Use Processing to output print quality images and documents.</p>
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<p>Level: Intermediate</p>
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</td>
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</tr>
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<a href="pshader"><img src="imgs/pshader.jpg" width="223" height="72" alt="preview image" title="PShader" /></a>
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<p><br /><a href="pshader">Shaders</a><br />
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by Andres Colubri</p>
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<p>How to implement GLSL shaders in Processing using PShader.</p>
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<p>A guide to implementing GLSL shaders in Processing.</p>
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<p>Level: Advanced</p>
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</div>
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</td>
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<a href="pvector"><img src="imgs/vectors.jpg" width="223" height="72" alt="preview image" title="PVector" /></a>
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<p><br /><a href="pvector">PVector</a><br />
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by Daniel Shiffman</p>
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<p>How to use the <a href="http://processing.org/reference/PVector.html">PVector class</a> in Processing.</p>
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<p>An introduction to useing the <a href="http://processing.org/reference/PVector.html">PVector class</a> in Processing.</p>
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<p>Level: Advanced</p>
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</div>
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</td>
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<td><div class="curated-item">
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<a href="p3d"><img src="imgs/p3d.jpg" width="223" height="72" alt="preview image" title="P3D" /></a>
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<p><br /><a href="p3d">P3D</a><br />
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by Daniel Shiffman</p>
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<p>Developing advanced graphics applications in Processing using P3D (OpenGL) mode.</p>
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<p>Level: Advanced</p>
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</div>
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</td>
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<!--
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<td><div class="curated-item">
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<a href="eclipse"><img src="imgs/eclipse.jpg" width="223" height="72" alt="preview image" title="Eclipse" /></a>
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<p><br /><a href="eclipse">Processing in Eclipse</a><br />
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by Daniel Shiffman</p>
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<p>Write Processing code in the IDE for Java developers. Also, learn how to make classes that are not inner classes (.java).</p>
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<p>Level: Advanced</p>
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</td>
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-->
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<a href="electronics"><img src="imgs/electronics.jpg" width="223" height="72" alt="preview image" title="Electronics" /></a>
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<p><br /><a href="electronics">Electronics</a><br />
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by Hernando Berragán and Casey Reas</p>
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<p>Control physical media with Processing, Arduino, and Wiring.</p>
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<p>Level: Advanced</p>
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</td>
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<a href="network"><img src="imgs/network.jpg" width="223" height="72" alt="preview image" title="Network" /></a>
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<p><br /><a href="network">Network</a><br />
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by Alexander R. Galloway</p>
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<p>How to communicate with an online network through Processing.</p>
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<p>Level: Advanced</p>
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</td>
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<a href="print"><img src="imgs/print.jpg" width="223" height="72" alt="preview image" title="Print" /></a>
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<p><br /><a href="print">Print</a><br />
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by Casey Reas</p>
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<p>Using Processing to output print quality images and documents.</p>
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<p>Level: Advanced</p>
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</td>
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content/static/tutorials/tutorials.xml

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</tutorial>
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<tutorial>
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<title>Trigonometry Primer I</title>
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<title>Trigonometry Primer</title>
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<directory>trig</directory>
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<imgs>true</imgs>
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</tutorial>
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<!--<tutorial>
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<title>Processing in Eclipse</title>
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<directory>eclipse</directory>
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<imgs>true</imgs>
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<code>false</code>
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</tutorial>
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</tutorial>-->
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<tutorial>
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<title>Sound</title>
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<directory>sound</directory>
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<imgs>true</imgs>
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<code>false</code>
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</tutorial>
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</tutorials>

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