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SkillTest.pm
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144 lines (121 loc) · 4.23 KB
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# Unit test for Skill
package SkillTest;
use strict;
use Test::More;
use Skill;
sub start {
print "### Starting SkillTest\n";
Skill::StaticInfo::parseSkillsDatabase_id2handle('SKILL_id_handle.txt');
Skill::StaticInfo::parseSkillsDatabase_handle2name('skillnametable.txt');
Skill::StaticInfo::parseSPDatabase("skillssp.txt");
testStaticInfo();
testStaticSPInfo();
testDynamicInfo();
testUnknownSkills();
testDuplicateNames();
}
sub testStaticInfo {
print "Testing static information conversion...\n";
my $skill = new Skill(name => "Blessing");
is($skill->getName(), "Blessing");
is($skill->getIDN(), 34);
is($skill->getHandle(), "AL_BLESSING");
$skill = new Skill(name => "blessing");
is($skill->getName(), "Blessing");
is($skill->getIDN(), 34);
is($skill->getHandle(), "AL_BLESSING");
$skill = new Skill(idn => 5);
is($skill->getName(), "Bash");
is($skill->getIDN(), 5);
is($skill->getHandle(), "SM_BASH");
$skill = new Skill(handle => "NV_BASIC");
is($skill->getName(), "Basic Skill");
is($skill->getIDN(), 1);
is($skill->getHandle(), "NV_BASIC");
}
sub testStaticSPInfo {
print "Testing static SP usage information...\n";
my $skill = new Skill(name => "Blessing");
is($skill->getSP(1), 28);
is($skill->getSP(5), 44);
is($skill->getSP(10), 64);
my $skill = new Skill(handle => "SM_BASH");
is($skill->getSP(1), 8);
is($skill->getSP(5), 8);
is($skill->getSP(10), 15);
}
sub testDynamicInfo {
print "Testing dynamic information conversion...\n";
Skill::DynamicInfo::clear();
Skill::DynamicInfo::add(42, "MC_MAMMONITE", 3, 5, 1, Skill::TARGET_ENEMY, Skill::OWNER_CHAR);
Skill::DynamicInfo::add(456, "ABC_COMBO_BREAKER", 4, 15, 20, Skill::TARGET_LOCATION, Skill::OWNER_HOMUN);
my $skill = new Skill(idn => 42);
is($skill->getName(), "Mammonite");
is($skill->getIDN(), 42);
is($skill->getHandle(), "MC_MAMMONITE");
is($skill->getSP(1), undef);
is($skill->getSP(3), 5);
is($skill->getRange(), 1);
is($skill->getTargetType, Skill::TARGET_ENEMY);
is($skill->getOwnerType, Skill::OWNER_CHAR);
$skill = new Skill(handle => "ABC_COMBO_BREAKER");
is($skill->getName(), "Combo Breaker");
is($skill->getIDN(), 456);
is($skill->getHandle(), "ABC_COMBO_BREAKER");
is($skill->getSP(1), undef);
is($skill->getSP(4), 15);
is($skill->getRange(), 20);
is($skill->getTargetType, Skill::TARGET_LOCATION);
is($skill->getOwnerType, Skill::OWNER_HOMUN);
$skill = new Skill(name => "Mammonite");
is($skill->getName(), "Mammonite");
is($skill->getIDN(), 42);
is($skill->getHandle(), "MC_MAMMONITE");
is($skill->getSP(1), undef);
is($skill->getSP(3), 5);
is($skill->getRange(), 1);
is($skill->getTargetType, Skill::TARGET_ENEMY);
is($skill->getOwnerType, Skill::OWNER_CHAR);
}
sub testDuplicateNames {
print "Testing duplicate skill names...\n";
Skill::DynamicInfo::clear;
Skill::DynamicInfo::add(9001, 'DUP_BLESSING', 3, 5, 1, Skill::TARGET_ACTORS, Skill::OWNER_CHAR);
my $skill = new Skill(auto => 'Blessing');
is($skill->getName, 'Blessing (DUP_BLESSING)');
is($skill->getIDN, 9001);
is($skill->getHandle, 'DUP_BLESSING');
$skill = new Skill(name => 'Blessing (DUP_BLESSING)');
ok(!$skill->getIDN, 'Discontinued form of skill names with handles');
$skill = new Skill(auto => 'DUP_BLESSING');
is($skill->getName, 'Blessing (DUP_BLESSING)');
is($skill->getIDN, 9001);
is($skill->getHandle, 'DUP_BLESSING');
Skill::DynamicInfo::add(34, 'AL_BLESSING', 3, 5, 1, Skill::TARGET_ACTORS, Skill::OWNER_CHAR);
$skill = new Skill(auto => 'Blessing');
is($skill->getName, 'Blessing');
is($skill->getIDN, 34);
is($skill->getHandle, 'AL_BLESSING');
$skill = new Skill(auto => 'AL_BLESSING');
is($skill->getName, 'Blessing');
is($skill->getIDN, 34);
is($skill->getHandle, 'AL_BLESSING');
$skill = new Skill(auto => 'DUP_BLESSING');
is($skill->getName, 'Blessing (DUP_BLESSING)');
is($skill->getIDN, 9001);
is($skill->getHandle, 'DUP_BLESSING');
}
sub testUnknownSkills {
print "Testing unknown skills...\n";
my $skill = new Skill(handle => "UNKNOWN");
is($skill->getName(), "Unknown");
is($skill->getIDN(), undef);
is($skill->getHandle(), undef);
is($skill->getSP(1), undef);
$skill = new Skill(idn => 1234);
is($skill->getName(), "Unknown 1234");
is($skill->getIDN(), 1234);
is($skill->getHandle(), undef);
is($skill->getSP(1), undef);
}
1;